Difference between revisions of "Knights"
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==Description== | ==Description== | ||
− | The Knights are vertebrates of organic structure, resembling short humanoids with dark skin, glowing eyes and stumpy feet. As organic creatures they can suffer from biological imperfection<sup>[[Chroma Tear|[ | + | The Knights are vertebrates of organic structure, resembling short humanoids with dark skin, glowing eyes and stumpy, two-toed feet.<sup>[[Cherub's Raiment|[1]]]</sup><sup>[[Storm Rider Mantle|[2]]]</sup> As organic creatures they can suffer from biological imperfection<sup>[[Chroma Tear|[3]]]</sup> and sickness.<sup>[[Zee Core|[4]]]</sup> They are warm-blooded,<sup>[[Cooling Cell|[5]]]</sup> have hair,<sup>[[Vitasuit Plus|[6]]]</sup> and wear clothes.<sup>[[Static Clinger|[7]]]</sup> |
− | Knights can be affected by neurological disruption,<sup>[[Dark Ember|[ | + | Knights can be affected by neurological disruption,<sup>[[Dark Ember|[8]]]</sup> are capable of emotions,<sup>[[Enamorock|[9]]]</sup> have various personality traits including those of the anti-social deviation,<sup>[[Mad Bomber Suit|[10]]][[Ice Queen Mail|[11]]]</sup> and in some cases, most notably the Arkus incident, can be driven mad. |
− | They take part in recreational activities,<sup>[[Jelly Glue|[ | + | They take part in recreational activities,<sup>[[Jelly Glue|[12]]]</sup> have short noses with a sense of smell<sup>[[Phial of Phear|[13]]][[Royal Core|[14]]][[Vog Cub Coat|[15]]][[Ash Tail Cap|[16]]]</sup> and need to, or at least enjoy, eating and drinking<sup>[[Warp Dust|[17]]][[Rock Salt|[18]]][[Hailstone|[19]]]</sup>; like most vertebrates, they utilize teeth<sup>[[Rocky Core|[20]]]</sup> to break down food before digesting it. Some armors and shields double as cooking apparatus, giving the impression that Knights possibly do not have the biological ability to eliminate harmful bacteria in foreign consumables. Knights have a sense of hearing<sup>[[Fused_Demo_Helm|[21]]]</sup> and a sense of touch, with some armors<sup>[[Azure Guardian Armor|[22]]][[Grey Feather Mantle|[23]]]</sup> designed with comfort in mind and others sacrificing comfort for maximum protection.<sup>[[Heavy Plate Mail|[24]]]</sup> |
− | Knights do need to breathe<sup>[[Volcanic Plate Helm|[ | + | Knights do need to breathe<sup>[[Volcanic Plate Helm|[25]]]</sup> although it is unknown what they breathe to survive, or if they can breathe the atmosphere of Cradle. |
− | Although Knights are not fused permanently with their armor,<sup>[[Solid Cobalt Helm|[ | + | Although Knights are not fused permanently with their armor,<sup>[[Solid Cobalt Helm|[26]]]</sup> they are never seen without it, and rarely without their weapons. Although knights (or possibly their armor) can carry an incredible amount of mass, they are still slowed down substantially when utilizing heavier armor and weaponry. |
==History== | ==History== |
Revision as of 10:55, 12 November 2013
Knights are the only playable race in Spiral Knights.
Description
The Knights are vertebrates of organic structure, resembling short humanoids with dark skin, glowing eyes and stumpy, two-toed feet.[1][2] As organic creatures they can suffer from biological imperfection[3] and sickness.[4] They are warm-blooded,[5] have hair,[6] and wear clothes.[7]
Knights can be affected by neurological disruption,[8] are capable of emotions,[9] have various personality traits including those of the anti-social deviation,[10][11] and in some cases, most notably the Arkus incident, can be driven mad.
They take part in recreational activities,[12] have short noses with a sense of smell[13][14][15][16] and need to, or at least enjoy, eating and drinking[17][18][19]; like most vertebrates, they utilize teeth[20] to break down food before digesting it. Some armors and shields double as cooking apparatus, giving the impression that Knights possibly do not have the biological ability to eliminate harmful bacteria in foreign consumables. Knights have a sense of hearing[21] and a sense of touch, with some armors[22][23] designed with comfort in mind and others sacrificing comfort for maximum protection.[24]
Knights do need to breathe[25] although it is unknown what they breathe to survive, or if they can breathe the atmosphere of Cradle.
Although Knights are not fused permanently with their armor,[26] they are never seen without it, and rarely without their weapons. Although knights (or possibly their armor) can carry an incredible amount of mass, they are still slowed down substantially when utilizing heavier armor and weaponry.
History
According to in-game lore, the Knights originate from the planet Isora. They roamed the galaxy in the Skylark before crashing to Cradle.
Notable Knights
See Category:Knights