Difference between revisions of "The Final Test"
From SpiralKnights
DragonFaku (Talk | contribs) |
|||
Line 35: | Line 35: | ||
*{{Monster_Icons|Construct}} [[Gun Puppy]] | *{{Monster_Icons|Construct}} [[Gun Puppy]] | ||
*{{Monster_Icons|Construct}} [[Lumber]] | *{{Monster_Icons|Construct}} [[Lumber]] | ||
− | *{{Monster_Icons|Slime}} [[Jelly]] | + | *{{Monster_Icons|Slime}} [[Jelly Cube]] |
*{{Monster_Icons|Fiend}} [[Silkwing]] | *{{Monster_Icons|Fiend}} [[Silkwing]] | ||
*{{Monster_Icons|Undead}} [[Dust Zombie]] | *{{Monster_Icons|Undead}} [[Dust Zombie]] | ||
− | + | {{clear}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
== Haven == | == Haven == | ||
[[Image:Gate-Haven.png|64px|right]] | [[Image:Gate-Haven.png|64px|right]] | ||
A peaceful town that is home to the Strangers. Theses salvagers offer the Spiral Knights sancturay in return for the treasures that they acquire while investigating the [[Clockworks]]. [[Haven]] is also heavily populated with snipes, bulbous little birds with a curious means of locomotion. | A peaceful town that is home to the Strangers. Theses salvagers offer the Spiral Knights sancturay in return for the treasures that they acquire while investigating the [[Clockworks]]. [[Haven]] is also heavily populated with snipes, bulbous little birds with a curious means of locomotion. | ||
+ | |||
+ | == See also == | ||
+ | *[[Missions]] | ||
+ | *[[List of missions]] | ||
+ | *[[Crossing the Chasm]] | ||
[[Category:Geography]] | [[Category:Geography]] |
Revision as of 00:53, 1 December 2013
The subject of this article is obsolete and no longer present in the game. | |
Information presented here may no longer apply to the current game. It is retained primarily for historical interest. |
Overview
This Gate only contains only 1 floor, excluding Party Lobby.
Energy Cost: 10
Description: The final gate available at the Rescue Camp,this gate crosses the chasm and leads into Haven. There is no going back once completed.
The Final Test is the last gate in Rescue Camp, where recruits are heading to Haven. There is a message for recruits: "You've made it this far knight - but your final exam will require quick thinking and even faster feet".
Gate Map
The Clockworks (Depth 0)
A lobby before entering a gate where knights can strategize and gear up for the adventure to come.
Crossing The Chasm
This derelict portion of the Clockworks has been modified to train new recruits in the fine art of not dying when they have the rest of the world to explore.
Monsters:
Haven
A peaceful town that is home to the Strangers. Theses salvagers offer the Spiral Knights sancturay in return for the treasures that they acquire while investigating the Clockworks. Haven is also heavily populated with snipes, bulbous little birds with a curious means of locomotion.