Difference between revisions of "Hazard"
From SpiralKnights
m (Fire pits in Firestorm Citadel) |
m (Boomboxes, spawning boxes, and wheels. That should be all of the environmental stuff now!) |
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=Map Hazards= | =Map Hazards= | ||
While [[Exploration|exploring]] the various levels of the [[Clockworks]], Knights will encounter many dangers besides monsters. Most hazards can only be found in appropriately themed levels, but others like [[Hazards#Floor_Spikes|floor spikes]] can be found in almost all of them. Knights will take damage and sometimes even status effects by walking into certain hazards and should avoid them at all cost! | While [[Exploration|exploring]] the various levels of the [[Clockworks]], Knights will encounter many dangers besides monsters. Most hazards can only be found in appropriately themed levels, but others like [[Hazards#Floor_Spikes|floor spikes]] can be found in almost all of them. Knights will take damage and sometimes even status effects by walking into certain hazards and should avoid them at all cost! | ||
+ | |||
+ | ==Explosive boxes== | ||
+ | If knights stand too close to these blocks and hits them, they will take damage. Take them out with a gun. These boxes can also damage monsters, so use these to your advantage! | ||
+ | |||
+ | ==Timed explosive boxes== | ||
+ | These explosive boxes go off after a set amount of time. | ||
+ | |||
+ | ==Respawning blocks== | ||
+ | Sometimes, blocks will be destroyed, but they will pop back up again. If a knight stands on the respawning block and a block respawns, the knight will take some damage. | ||
==Floor Spikes== | ==Floor Spikes== | ||
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==Fire pit== | ==Fire pit== | ||
These can be found when traveling in the [[Firestorm Citadel]]. Unlike fire grates, fire pits are a constant hazard and should be avoided at all costs. | These can be found when traveling in the [[Firestorm Citadel]]. Unlike fire grates, fire pits are a constant hazard and should be avoided at all costs. | ||
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+ | ==Wheels== | ||
+ | These can also be found in the [[Firestorm Citadel]]. Wheels have a powerful knockback capable of crushing knights and enemies alike. |
Revision as of 18:39, 1 April 2011
Contents
Map Hazards
While exploring the various levels of the Clockworks, Knights will encounter many dangers besides monsters. Most hazards can only be found in appropriately themed levels, but others like floor spikes can be found in almost all of them. Knights will take damage and sometimes even status effects by walking into certain hazards and should avoid them at all cost!
Explosive boxes
If knights stand too close to these blocks and hits them, they will take damage. Take them out with a gun. These boxes can also damage monsters, so use these to your advantage!
Timed explosive boxes
These explosive boxes go off after a set amount of time.
Respawning blocks
Sometimes, blocks will be destroyed, but they will pop back up again. If a knight stands on the respawning block and a block respawns, the knight will take some damage.
Floor Spikes
Floor spikes are the most common hazard encountered by Knights and should be avoided by all cost. They inflict piercing damage and can often break a Knight's shield before they retract back into the ground.
Thorns
Thorns are mostly found on grassy levels and are in fixed positions. Thorns pose most of a threat when an enemy is knocked into the middle of a patch of them, in which case ranged attacks are needed to reach them. Monster drops have a bad habit of hiding in the middle of this hazard.
Poison Thorns
Poison thorns are exactly like regular thorns except they will give you the poison condition.
Fire grate
Fire grates are only found on flame levels and, like floor spikes, is only dangerous for a short period of time. Getting hit by this hazard will ignite you with the fire condition.
Fire pit
These can be found when traveling in the Firestorm Citadel. Unlike fire grates, fire pits are a constant hazard and should be avoided at all costs.
Wheels
These can also be found in the Firestorm Citadel. Wheels have a powerful knockback capable of crushing knights and enemies alike.