Difference between revisions of "Fire"
From SpiralKnights
m (Switch template) |
(Themed enemy list. Need confirmation: Does fire still break vials? Last I tried was when you could still block fire damage.) |
||
Line 1: | Line 1: | ||
{{status conditions}} | {{status conditions}} | ||
− | '''Fire''' is a status condition that will cause continuous damage to the victim. | + | '''Fire''' is a status condition that will cause continuous [[Damage#Elemental Damage|elemental]] damage to the victim. Once alight, a player cannot avoid the damage, even if blocking, until it wears off, or a [[Pickup#Capsules|Remedy Capsule]] is used. Offensive [[Pickup#Vials|vials]] can be broken if a burned knight tries to toss one while taking '''fire''' damage, wasting them without managing to throw them. |
+ | |||
+ | ==Themed Enemies== | ||
+ | [[Gate#Stratum Themes|Fire-themed]] enemies are '''immune''' to and may inflict '''fire''' status. | ||
+ | *[[Wolver#Ash Tail|Ash Tails]] | ||
+ | *[[Scuttlebot#Cinderbot|Cinderbots]] | ||
+ | *[[Devilite#Firebrander|Firebranders]] | ||
+ | *[[Mecha Knight#Firo Knight|Firo Knights]] | ||
+ | *[[Lichen#Oiler|Oilers]] | ||
+ | **Oilers cannot spread '''fire''' without outside help, but drop oil slicks which can be lit up to create temporary floor hazards, and spread '''fire''' status by attacking when burned. | ||
+ | *[[Kat#Pepperkat|Pepperkats]] | ||
+ | *[[Gun Puppy#Red Rover|Red Rovers]] | ||
+ | *[[Lumber#Redward|Redwards]] | ||
+ | *[[Greaver#Ruby Greaver|Ruby Greavers]] | ||
+ | *[[Chromalisk#Salamander|Salamanders]] | ||
+ | *[[Zombie#Slag Walker|Slag Walkers]] | ||
{{stub}} | {{stub}} |
Revision as of 02:38, 2 April 2011
| |||
|
Fire is a status condition that will cause continuous elemental damage to the victim. Once alight, a player cannot avoid the damage, even if blocking, until it wears off, or a Remedy Capsule is used. Offensive vials can be broken if a burned knight tries to toss one while taking fire damage, wasting them without managing to throw them.
Themed Enemies
Fire-themed enemies are immune to and may inflict fire status.
- Ash Tails
- Cinderbots
- Firebranders
- Firo Knights
- Oilers
- Oilers cannot spread fire without outside help, but drop oil slicks which can be lit up to create temporary floor hazards, and spread fire status by attacking when burned.
- Pepperkats
- Red Rovers
- Redwards
- Ruby Greavers
- Salamanders
- Slag Walkers
This article is a stub. You can help by expanding it. |