Difference between revisions of "Warriors Of Darkness (Guild)"
From SpiralKnights
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We are composed mostly by Knight to Defender elite members, but we are in growth and will soon populate every zone of the game from arcade to lockdown.. prepare yourself for that day. | We are composed mostly by Knight to Defender elite members, but we are in growth and will soon populate every zone of the game from arcade to lockdown.. prepare yourself for that day. | ||
And we try to be a family <3 that’s all.. | And we try to be a family <3 that’s all.. | ||
− | Oh! And we try to build an extra big and fashion Guild Hall! YAY! | + | Oh! And we try to build an extra big and fashion [[Guild Hall]]! YAY! |
− | + | === Some advice === | |
+ | * We obviously agree with the social feature in Spiral Knights and it's '''nearly a due to work in team''', but for the sake of every clockwork team, we highly '''suggest to make at least some missions in solo'''. I'm just saying that doing everything in team is quicker, but dangerous for your growth in strenght: doing some solos will increase not only your esperience but will also slow down your climb in rankings, making the game experience longer and making easier to complete [[Hall of Heroes]] missions. | ||
+ | * Doing mission in elite gives more loot and crowns, but it's a bit more difficult than advance. | ||
+ | * Selling something to [[auction house|AH]]: attention, when you sell something, you'll pay (final selling price)/10 crowns. | ||
== Guild rules == | == Guild rules == | ||
− | In order for our guild to be a safe and enjoyable environment for all our members, we ask you to follow a few guidelines for playing and interacting: | + | In order for our [[guild]] to be a safe and enjoyable environment for all our members, we ask you to follow a few guidelines for playing and interacting: |
1. Avoid using sexually explicit or rude idiomatic expressions. Well, you can use them, but not too much. | 1. Avoid using sexually explicit or rude idiomatic expressions. Well, you can use them, but not too much. | ||
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2. Try to speak in English, it’s the most common language in use for international communication. | 2. Try to speak in English, it’s the most common language in use for international communication. | ||
− | 3. Show respect towards every guild knight. Try to do it even toward other knights. | + | 3. Show respect towards every guild knight. Try to do it even toward other knights. '''Don’t fill chats with insults and similia.''' |
3. '''Do not beg''' for free things from other guild knights (crowns, energy or anything else). It’s entirely on the other knight to decide if make you a discount or not, don’t ask him/her to do discounts. | 3. '''Do not beg''' for free things from other guild knights (crowns, energy or anything else). It’s entirely on the other knight to decide if make you a discount or not, don’t ask him/her to do discounts. | ||
− | 4. You can '''politely''' ask for help with a mission. If some guild knights ask you help for a mission, answer politely if you’ll do or not and explain briefly why not. Use common sense: don't ask someone who's doing something like Vanaduke to help you doing a lower rank mission. | + | 4. You can '''politely''' ask for help with a [[mission]]. If some guild knights ask you help for a mission, answer politely if you’ll do or not and explain briefly why not. Use common sense: don't ask someone who's doing something really important like Vanaduke to help you doing a lower rank mission. |
5. '''Remain active'''. We demote those who have been inactive for three months and REMOVE those who have been inactive for 6 months. | 5. '''Remain active'''. We demote those who have been inactive for three months and REMOVE those who have been inactive for 6 months. | ||
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7. '''Don't "expect” nor ask to be promoted.''' | 7. '''Don't "expect” nor ask to be promoted.''' | ||
− | 8. '''Never add materials''' to the treasury unless said differently in the “Guild Daily Message”. Exceptions to this are this materials: Snarbostuffing, Jelly Glue, Schemer Scrap and Dark Ember | + | 8. '''Never add [[materials]]''' to the treasury unless said differently in the “Guild Daily Message”. Exceptions to this are this materials: [[Snarbostuffing]], [[Jelly Glue]], [[Schemer Scrap]] and [[Dark Ember]] (if you have these precise materials you can add them to the treasury). |
== Rank == | == Rank == | ||
− | A Little summary about ranks from the original wiki page: | + | A Little summary about ranks from the original [[guild|wiki page]]: |
Every member of the guild belongs to one of five ranks. The founder of a guild begins at Guild Master rank. Every other newly joined member begins as a Recruit, before being promoted up the ranks, one rank at a time. Each guild sets its own policies for how ranks are earned. Within each rank there is a notion of seniority. For example, if Knight A became Officer before Knight B became Officer, then Knight A has seniority over Knight B. | Every member of the guild belongs to one of five ranks. The founder of a guild begins at Guild Master rank. Every other newly joined member begins as a Recruit, before being promoted up the ranks, one rank at a time. Each guild sets its own policies for how ranks are earned. Within each rank there is a notion of seniority. For example, if Knight A became Officer before Knight B became Officer, then Knight A has seniority over Knight B. |
Revision as of 13:05, 19 February 2014
Who we are
We are composed mostly by Knight to Defender elite members, but we are in growth and will soon populate every zone of the game from arcade to lockdown.. prepare yourself for that day. And we try to be a family <3 that’s all.. Oh! And we try to build an extra big and fashion Guild Hall! YAY!
Some advice
- We obviously agree with the social feature in Spiral Knights and it's nearly a due to work in team, but for the sake of every clockwork team, we highly suggest to make at least some missions in solo. I'm just saying that doing everything in team is quicker, but dangerous for your growth in strenght: doing some solos will increase not only your esperience but will also slow down your climb in rankings, making the game experience longer and making easier to complete Hall of Heroes missions.
- Doing mission in elite gives more loot and crowns, but it's a bit more difficult than advance.
- Selling something to AH: attention, when you sell something, you'll pay (final selling price)/10 crowns.
Guild rules
In order for our guild to be a safe and enjoyable environment for all our members, we ask you to follow a few guidelines for playing and interacting:
1. Avoid using sexually explicit or rude idiomatic expressions. Well, you can use them, but not too much.
2. Try to speak in English, it’s the most common language in use for international communication.
3. Show respect towards every guild knight. Try to do it even toward other knights. Don’t fill chats with insults and similia.
3. Do not beg for free things from other guild knights (crowns, energy or anything else). It’s entirely on the other knight to decide if make you a discount or not, don’t ask him/her to do discounts.
4. You can politely ask for help with a mission. If some guild knights ask you help for a mission, answer politely if you’ll do or not and explain briefly why not. Use common sense: don't ask someone who's doing something really important like Vanaduke to help you doing a lower rank mission.
5. Remain active. We demote those who have been inactive for three months and REMOVE those who have been inactive for 6 months.
6. Try to give crowns to Guild Treasury regularly. We always need crowns and the more you give the faster you’ll get promoted. You're absolutely not forced to give sums like 5000cr per week. Donations are voluntary.
7. Don't "expect” nor ask to be promoted.
8. Never add materials to the treasury unless said differently in the “Guild Daily Message”. Exceptions to this are this materials: Snarbostuffing, Jelly Glue, Schemer Scrap and Dark Ember (if you have these precise materials you can add them to the treasury).
Rank
A Little summary about ranks from the original wiki page:
Every member of the guild belongs to one of five ranks. The founder of a guild begins at Guild Master rank. Every other newly joined member begins as a Recruit, before being promoted up the ranks, one rank at a time. Each guild sets its own policies for how ranks are earned. Within each rank there is a notion of seniority. For example, if Knight A became Officer before Knight B became Officer, then Knight A has seniority over Knight B.
- Recruits may use the membership list, guild chat, guild hall, and guild treasury.
- Members have the same privileges as Recruits.
- Veterans have the same privileges as Members, and may enter Design Mode.
- Officers have all of the privileges of Veterans. They may also invite knights into the guild, and promote knights to Member, Veteran, and Officer. They may demote or remove lower-ranking knights and Officers of lower seniority. They can publish changes made in Design mode. Finally, Officers can use officer chat.
- Guild Masters have the same privileges as Officers, except that Guild Masters may promote knights all the way to Guild Master, and may demote or remove Guild Masters of lower seniority.
Promotions
Advancement in the guild depends on:
1) Time spent online;
2) Your rank in game (Recruit, Apprentice, Squire, Soldier, Knight, Knight Elite, Defender, Defender Elite, Champion, Vanguard);
3) Contributions to the guild treasury.
Specifically:
- Recruit – You will be a recruit ‘till we promote you (lol).
- Member – To get promoted to member it's suggested to add at least 200 cr weekly to our Guild Treasury, be at least a Soldier and log in at least twice a month.
- Veteran – To get promoted from Member to Veteran it's suggested to: add at least 500 cr weekly to our Guild Treasury, be at least a Defender and log in at least once a week.
- Officer – A Vanguard or Champion Veteran who participate really actively to Treasury businesses, Guild hall development and log in very frequently can become Officer at GMs’ discretion. Officers have responsibilities. You will have the power (and duty) to invite players into the guild at your discretion. You will also have the power to remove, demote and promote players. Removal is a really serious device, use it wisely cause well.. chickens come home to roost. Preferably only Guild Masters will perform removal of knights and only when absolutely necessary. Officers are directly in contact with lower ranked knights, so they will elaborate requests from lower members and if they can’t manage or react properly to a request they will carry that question to GMs.
- Guild Master – It’s not impossible, but rare. We have to need another GM to promote one.
How To Join
Wait for us or ask a member to be add, he will contact the first officer or GM he finds and get you in.
Everyone is accepted as recruit. We can possibly remove you later(lol).
Extra
- Guild Chat - Enter the guild chat using the chat command /g.
- Storage - Donating equipment or materials to the Storage is welcome (You’ll help other guild members and will be considered as “participating actively to the guild”).
- Treasury – Add crowns whenever you want and how much you want, we always need crowns.
- Design Mode - Every veteran or higher is allowed to use the design mode, but only Officers and GMs can Publish every change made in Design Mode.
Guild Hall
We have 1F east and west wings, 2F east and west wings and the war room: two recreative rooms ("Witches' Wells" Pub and Frosty Square), two dorms, a War Chamber and two rooms awaiting for upgrade.
Guild Hall Instrumentality Project
1)Buy:
- 3F West Wing Expansion for 27,000 cr
- 3F East Wing Expansion for 27,000 cr
- 4F West Wing Expansion for 57,900 cr
- 4F East Wing Expansion for 57,900 cr
- 4F Landing for 75,000 cr
- 5F West Wing Expansion for 90,000 cr
- Tranquil Snipe Garden for 1,500,000 cr
For a total cost of 1,834,800 cronwns.
2)Then abandon:
- 4F Landing
- 5F West Wing Expansion
Abandoning those (unuseful) expansions we avoid to pay a plus of 27,500 cronws on the upkeep and we'll still have a full Birdsong Emporium to furnish the hall. With this expedient we'll pay only an upkeep of 28,300 cr.
3)Then, we'll wait until we can buy these:
-Hunter's Lodge (475,000 cr)
-Private Training Hall (980,000 cr)
-Punch & Vise's Workshop (725,000 cr)
-Coliseum Room (295,000 cr)
-Bechamel's Makeover Studio (325,000 cr)