Difference between revisions of "Pickups"
From SpiralKnights
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− | {{SKCell|[[Image:Item-MechKnight_Kit.png|40px]]}}{{SKCell|Mecha Knight Kit}}{{SKCell|Construct your own mechanical knight that will follow you as far as the next elevator and attack your foes. Randomly suffers from the shock status condition | + | {{SKCell|[[Image:Item-MechKnight_Kit.png|40px]]}}{{SKCell|Mecha Knight Kit}}{{SKCell|Construct your own mechanical knight that will follow you as far as the next elevator and attack your foes. Randomly suffers from the shock status condition and can spread it to nearby Knights.}} |
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[[Category:Items]] | [[Category:Items]] |
Revision as of 01:43, 8 April 2011
Pickups are items that can be found in the Clockworks. Pickups are transient items, meaning that they will not be brought back to town with the player's knight.
Contents
Belt
Pickups are picked up by walking over them. They are added to your belt shown at the top of the screen. Press the numbers 1 - 4 to use a pickup. Vials are thrown and capsules are consumed on the spot. There is room for only 3 pickups per slot in the belt, and you can only have one slot of each type.You can drag pickups off the belt to drop them on the ground or to trade them, if you wish.
Capsules
Capsules are used to affect yourself. Press the numbers 1 - 4 to consume the capsule.
Vials
Vials are thrown to affect a target. Press the numbers 1 - 4 (as default) to ready a vial and click the ATTACK key to throw the vial in the direction your knight is facing. All vials come in a more powerful variation with the same color as the lesser vial, shown as a larger bottle marked with a star.
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Other
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