Difference between revisions of "Aura"
From SpiralKnights
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{{AccessorytableSpecial/row|Node Field|Aura| | {{AccessorytableSpecial/row|Node Field|Aura| | ||
− | + | Prismatic electric-like symbols cascade down the body at regular intervals. | |
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+ | A prismatic, radial ripple-like pattern occasionally emanates from the chest. | ||
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[[Slime Prize Box]] | [[Slime Prize Box]] | ||
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==Trivia== | ==Trivia== | ||
===Trivia: General=== | ===Trivia: General=== | ||
− | *[[Prismatic Aspect]]: ''Twilight'' | + | *[[Prismatic Aspect]]: ''Twilight'', ''Hacked'', and ''Node Field'' are generally [[prismatic]]. |
*Overworld: some auras with [[Special Effects|glowing effects]] can be seen through certain solid objects (like wall hiding the hidden path in D27 of [[Firestorm Citadel]]). | *Overworld: some auras with [[Special Effects|glowing effects]] can be seen through certain solid objects (like wall hiding the hidden path in D27 of [[Firestorm Citadel]]). | ||
Revision as of 00:17, 3 July 2014
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Description
A ticket for an accessory that can be attached to select armors. Accessory tickets can be redeemed at the Accessorizor in the Haven Bazaar. — Tooltip An Aura is an accessory that can be attached to the Armor Aura Slot via Bechamel. Depending on the aura, this accessory can add a variety of Special Effects to a player's appearance, such as glowing, shedding, trailing, and so on. Some auras affect more parts of the body than others (leafy aura will put leaves on the body and head), but most effects are isolated to the chest area. Many entities in the game have their own aura-like effects, such as the dust that comes off of Zombies. Others have an an aura that mimics an extant aura accessory (or the aura mimics this effect), such as the character Biscotti's Sprinkle Aura.
List of Aura Accessories
Click on images in the "Overworld" column to see animations of the auras. Template:AccessorytableSpecial/start Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row
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More Views
Notes
- Using this list: You can use this table to navigate to individual pages that feature animations of these accessories. Simply click on the image in the overworld column that you wish to see animated, and you will go to its file page - where it should animate if you're using a browser or plug-in that acknowledges APNG files.
- If an image is animated, it will have a box on the page saying so. Editors might replace PNG with APNG (using the same file location), but this takes time and effort. Until then, use the text in the Notes column to help get a dynamic mental picture of the aura.
- Many of these animations are not "perfect loops". This is because the full cycle of the item is too long (which generates a file size that is too large), or too random and/or complicated to create a seamless loop. The purpose of these animations is to portray more information about the aura, and while it would be very wonderful to have perfect loops to stare at all day, that is not the primary goal of these visuals.
- If the knight in the Overworld animation isn't walking, the aura either doesn't leave a trail, or the trail isn't a guaranteed (consistent) effect (as with hacked).
- Note: for the Notes column, if an "Overworld" or "Audio" segment isn't included, then that aura does not have important behaviors related to those effects.
These accessories are usually available as a "rare" from prize boxes, and many have shown up in the Supply Depot and Featured Auction House. Thus, availability of these accessories is rather transient (and sometimes difficult to state officially, as with twinkle or things from lockboxes that have also shown up on the Featured Auction House many times). It would be prudent to frequently check the News Blog, Admin Forum Posts, the Featured Auction House, and the Supply Depot if you wish to obtain these accessories.
Trivia
Trivia: General
- Prismatic Aspect: Twilight, Hacked, and Node Field are generally prismatic.
- Overworld: some auras with glowing effects can be seen through certain solid objects (like wall hiding the hidden path in D27 of Firestorm Citadel).
- The Sprinkle Aura was the first aura to be available from two entirely different prize boxes (Anniversary and Gourmet).
- The Soaked Aura was the first aura to have its own audio noises.
- The Grasping Aura was the first aura to be "earned" by playing certain levels.
- According to Nick, the Unclean Aura is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. [1]
- The Soaked aura has icon art that is very similar to the icon art for Sunshine, despite the soaked aura being rather damp. This is probably to maintain the "fun in the sun" attitude of the Splash Promo.
- *Bug*: The Twilight Aura is designed to be trailing, but currently only one firefly is not locked to the player's movement.
Trivia: Other Entities with Auras
- Many Red Rovers have visual effects similar to the Flame Aura.
- The Love Puppy seems to have a love aura.
- The character Biscotti seems to have a sprinkle aura.
- The blossom aura is similar to the visual effects seen around the Nature Sprite located in depth 25 of the Firestorm Citadel.
- Water fountains throughout the Firestorm Citadel also have some of these effects.
- The Battle Sprite Seraphynx (Black Kat) obtains a dreadful aura if the Disintegration Ray ultimate is chosen (no trailing effects).