Difference between revisions of "Feral Cannon"
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{{SKDamageRow|Charge Impact|23-29|37-43|81-89|94-102|147-203|225-240}} | {{SKDamageRow|Charge Impact|23-29|37-43|81-89|94-102|147-203|225-240}} | ||
− | {{SKDamageRow|Charge Lodged|17- | + | {{SKDamageRow|Charge Lodged|17-23|28-29|55-60|66-70 |107-146|165-175}} |
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{{SKCell2||background=#114255}} {{SKCell2|'''Versus Gremlins and Undead'''|background=#E0FFFF|color=#000000|2=center|4=6}} | {{SKCell2||background=#114255}} {{SKCell2|'''Versus Gremlins and Undead'''|background=#E0FFFF|color=#000000|2=center|4=6}} | ||
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{{SKDamageRow|Charge Impact| 4-5 | 7-8 |13-15|16-18| 24-33 | 37-40 }} | {{SKDamageRow|Charge Impact| 4-5 | 7-8 |13-15|16-18| 24-33 | 37-40 }} | ||
− | {{SKDamageRow|Charge Lodged| 3-4 | 5-6 |10-11|12-14| 19-26 | 29- | + | {{SKDamageRow|Charge Lodged| 3-4 | 5-6 |10-11|12-14| 19-26 | 29-31 }} |
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Revision as of 02:39, 22 July 2014
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The Feral Cannon is a 4-star handgun.
Contents
Description
A handgun alchemized from the shell of a hardened tortodrone shell. While wielding it, you can feel the penetrating energies within just waiting to be unleashed.
Attacks
Basic Attack
A 2-shot handgun that lunges forward and releases a bullet with each lunge. The first bullet causes slight knock-back while the second bullet causes moderate knock-back.
Charge Attack
Launches a barrage of six crystals into the sky, landing in a vicinity around three to four tiles ahead of the original charge location or if a Monster is in front of your charge location. Once the crystals are lodged into the ground, they will continually damage any monsters coming in contact with them until the crystals decay.
While the crystals are lodged into the ground, they act as a nearly impassable wall for Monsters.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.
Feral Cannon's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Beasts and Fiends | ||||||
Lunge | 18-21 | 24-27 | 49-53 | 54-57 | 86-113 | 126-127 |
Bullet | 24-28 | 34-40 | 68-72 | 76-82 | 119-156 | 170-176 |
Charge Impact | 23-29 | 37-43 | 81-89 | 94-102 | 147-203 | 225-240 |
Charge Lodged | 17-23 | 28-29 | 55-60 | 66-70 | 107-146 | 165-175 |
Versus Gremlins and Undead | ||||||
Lunge | 13-14 | 16-19 | 31-33 | 34-35 | 50-63 | 68-67 |
Bullet | 19-20 | 23-26 | 48-46 | 47-49 | 72-94 | 98-92 |
Charge Impact | 18-20 | 26-29 | 61-62 | 63 | 102-145 | 159-152 |
Charge Lodged | 12-15 | 18-20 | 36-38 | 40-42 | 63-85 | 94-92 |
Versus Slimes and Constructs | ||||||
Lunge | 3-4 | 5-6 | 9-10 | 11-12 | 16-21 | 23-25 |
Bullet | 4-5 | 6-7 | 12-13 | 14-15 | 21-27 | 29-32 |
Charge Impact | 4-5 | 7-8 | 13-15 | 16-18 | 24-33 | 37-40 |
Charge Lodged | 3-4 | 5-6 | 10-11 | 12-14 | 19-26 | 29-31 |
Acquisition
- The Feral Cannon may only be crafted at the Mysterious Alchemy Machine.
Recipe
The alchemy cost for this 4-star item is 2,500 crowns. Below are the materials needed to make the Feral Cannon.
Name | Amount |
Green Shard | 10 |
Ancient Shell | 10 |
Beast Scale | 3 |
Monster Bone | 2 |
Warp Dust | 1 |
Elite Orb of Alchemy | 3 |
Wild Buster (Heat Level 5+) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Feral Cannon's alchemy path | ||||||||||||||||||||||||||
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Equipment Set
The Feral Cannon is part of the Feral Equipment Set:
- Feral Cannon
- Feral Shell
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)