Difference between revisions of "Private Training Hall"

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| cost = 980,000
 
| cost = 980,000
 
| availability = Either 4F wing purchased
 
| availability = Either 4F wing purchased
| upkeep = 0
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| Special Features = Training Hall access
 
}}
 
}}
The '''{{PAGENAME}}''' is a room that can be installed in a [[Guild Hall]].
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The '''{{PAGENAME}}''' is a [[Rooms and Expansions|room]] that can be installed in a [[Guild Hall]].  
 
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[[Image:Private Training Hall-entrance.png|thumb|A Private Training Hall entrance.]]
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A '''Private Training Hall''' (more commonly known as Guild Training Hall or GTH for short) is a room available for [[Guild_Hall|Guild Halls]] with at least one of the 4th floor wings purchased. It can be installed through the room console accessed at the door of a room in design mode for 980,000 crowns.
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==Overview==
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A Private Training Hall gives Knights the opportunity to test their weapons and abilities across three tiers. The hall is quite small in comparison to the [[Advanced Training Hall]] and contains only three major features. There is target practice in the northwestern corner, [[Shufflebots]] in the northeastern corner, and six punching bags of each monster family in the middle.
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Different tier versions of the hall can be accessed through the southeastern and southwestern corners. The tier 1 version is located at [[Depth]] 1 and has a tint of blue. The tier 2 version is located at 13 and has a tint of yellow. The tier 3 version is located at depth 23 and has a tint of red.
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==Description==
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''A simple room providing access to a private guild training hall, perfect for learning new skills or keeping old ones current.''
  
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==Special Features==
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The room itself adds a door in the north wall of the room. This door leads to the Private Training Hall. A Private Training Hall gives Knights the opportunity to test their weapons and abilities across three tiers. The hall is quite small in comparison to the [[Advanced Training Hall]] and contains only three major features. There is target practice in the northwestern corner, [[Shufflebots]] in the northeastern corner, and six punching bags of each monster family in the middle.
  
 
===Entrance===
 
===Entrance===
 
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Different tier versions of the hall can be accessed through the southeastern and southwestern corners, immediately to the right and left upon entering. The tier 1 version is located at [[Depth]] 1 and has a tint of blue. The tier 2 version is located at 13 and has a tint of yellow. The tier 3 version is located at depth 23 and has a tint of red.
The entrance to the hall can be placed in any room in the Guild Hall. A door is created in the far end of the room where the hall is placed but the room remains mostly unchanged otherwise.
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===Target practice===
 
===Target practice===
 
[[Image:Private Training Hall-target practice.png|thumb|right|Target practice, as seen in tier 1.]]
 
 
 
The target practice is located in the northwestern corner of the Private Training Hall. It is activated by pushing the button located just below it. Upon doing so, obstacles will spawn, the lamps on the wall will light one by one and when all are lit, the gates are lowered and the targets spawn.
 
The target practice is located in the northwestern corner of the Private Training Hall. It is activated by pushing the button located just below it. Upon doing so, obstacles will spawn, the lamps on the wall will light one by one and when all are lit, the gates are lowered and the targets spawn.
 
In tier 1, the obstacles are three solid blocks.
 
In tier 1, the obstacles are three solid blocks.
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In tier 3, the obstacles are three solid blocks.
 
In tier 3, the obstacles are three solid blocks.
 
[[Image:Private Training Hall-Shufflebots.png|thumb|left|The Shufflebot arena.]]
 
  
 
===Shufflebot arena===
 
===Shufflebot arena===
 
 
The Shufflebot arena is found behind a force field in the northeastern corner of the hall. It contains four respawning Shufflebots.
 
The Shufflebot arena is found behind a force field in the northeastern corner of the hall. It contains four respawning Shufflebots.
  
 
===Punching bags===
 
===Punching bags===
 
 
The punching bags are located in the middle of the hall and are sorted by damage weakness. They are estimated to have one million health.
 
The punching bags are located in the middle of the hall and are sorted by damage weakness. They are estimated to have one million health.
  
[[Image:Private Training Hall-punching bags.png|thumb|right|The punching bags in the center of the hall.]]
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==More Views==
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<gallery heights=100px widths=150px perrow=5>
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Image:Private Training Hall-entrance.png|A Private Training Hall entrance, decorated with various [[Furniture]] items.
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Image:Private Training Hall-target practice.png|Target practice, as seen in tier 1.
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Image:Private Training Hall-Shufflebots.png|The Shufflebot arena.
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Image:Private Training Hall-punching bags.png|The punching bags in the center of the hall.
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</gallery>
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==Notes==
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*The ''Private Training Hall'' might be more commonly known as "Guild Training Hall."
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*The room (the part with the door) comes with its own decorations - some stools and shelves are visible, and pulsing wires attach to parts of the walls.
  
 
==See also==
 
==See also==
 
*[[Advanced Training Hall]]
 
*[[Advanced Training Hall]]

Revision as of 05:46, 1 August 2014

GuildHall-Room-Private Training Hall icon.png Private Training Hall
GuildHall-Room-Private Training Hall-Overworld.png
Cost

980,000

Requirements

{{{requirements}}}
Once unlocked, this room can be installed anywhere there is an Empty Room.

Special Features
  • {{{special features}}}

The Private Training Hall is a room that can be placed in a Guild Hall. The Private Training Hall is a room that can be installed in a Guild Hall.

Description

A simple room providing access to a private guild training hall, perfect for learning new skills or keeping old ones current.

Special Features

The room itself adds a door in the north wall of the room. This door leads to the Private Training Hall. A Private Training Hall gives Knights the opportunity to test their weapons and abilities across three tiers. The hall is quite small in comparison to the Advanced Training Hall and contains only three major features. There is target practice in the northwestern corner, Shufflebots in the northeastern corner, and six punching bags of each monster family in the middle.

Entrance

Different tier versions of the hall can be accessed through the southeastern and southwestern corners, immediately to the right and left upon entering. The tier 1 version is located at Depth 1 and has a tint of blue. The tier 2 version is located at 13 and has a tint of yellow. The tier 3 version is located at depth 23 and has a tint of red.

Target practice

The target practice is located in the northwestern corner of the Private Training Hall. It is activated by pushing the button located just below it. Upon doing so, obstacles will spawn, the lamps on the wall will light one by one and when all are lit, the gates are lowered and the targets spawn. In tier 1, the obstacles are three solid blocks.

In tier 2, the obstacles are two solid blocks and three Golden Shankles.

In tier 3, the obstacles are three solid blocks.

Shufflebot arena

The Shufflebot arena is found behind a force field in the northeastern corner of the hall. It contains four respawning Shufflebots.

Punching bags

The punching bags are located in the middle of the hall and are sorted by damage weakness. They are estimated to have one million health.

More Views

Notes

  • The Private Training Hall might be more commonly known as "Guild Training Hall."
  • The room (the part with the door) comes with its own decorations - some stools and shelves are visible, and pulsing wires attach to parts of the walls.

See also

Personal tools