Difference between revisions of "Template:ArmorInfoTEST"
From SpiralKnights
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{{SKWindow/NewRow}}{{SKWindow/Cell|'''Defenses''':[[File:Icon-notice.png|20px|right|Defenses and Status resistance bars tell you different things. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|link=Defenses]]}}}|left}}<br/> | {{SKWindow/NewRow}}{{SKWindow/Cell|'''Defenses''':[[File:Icon-notice.png|20px|right|Defenses and Status resistance bars tell you different things. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|link=Defenses]]}}}|left}}<br/> | ||
− | {{SKWindow/NewRow}}{{SKWindow/Cell|'''Health Pips''' [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior. See the main list page or the Health page for details.]] {{clearright}}{{{health|[[Image:Equipment-{{{name|Unknown}}} Health Pips.png|center|link=Health]]}}}|left}}<br/> | + | {{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Clockworks#Equipment_Reduction|Health]] [[Health|Pips]]''' [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior. See the main list page or the Health page for details.]] {{clearright}}{{{health|[[Image:Equipment-{{{name|Unknown}}} Health Pips.png|center|link=Health]]}}}|left}}<br/> |
{{SKWindow/NewRow}}{{SKWindow/Cell|'''Special Properties''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}{{#switch: {{{abilities_aura|no}}} | nononononononono = *No special [[Abilities|abilities]].}}{{{abilities|[[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|link=Abilities]]}}}|left}}<br/> | {{SKWindow/NewRow}}{{SKWindow/Cell|'''Special Properties''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}{{#switch: {{{abilities_aura|no}}} | nononononononono = *No special [[Abilities|abilities]].}}{{{abilities|[[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|link=Abilities]]}}}|left}}<br/> | ||
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Revision as of 23:25, 11 November 2014
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[create] Template documentation
Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |
The ArmorInfoTEST is a {{{stars}}}-star [[{{{type}}}]].