Difference between revisions of "Abilities"
From SpiralKnights
(I went out on a guess and filled the 5, 15, and 20 in, it kinda makes sense.) |
(→Ratings: updated table) |
||
Line 1: | Line 1: | ||
== Ratings == | == Ratings == | ||
− | Abilities use only a descriptive word for rating. Below is a list of ability ratings and | + | Abilities use only a descriptive word for rating. [[Unique variants]] and certain stats such as Attack Speed use these modifiers to determine bonuses given. Below is a list of ability ratings and the amount of "boosts" each descriptor gives. |
{| cellpadding="5" cellspacing="2" style="background-color: transparent;" | {| cellpadding="5" cellspacing="2" style="background-color: transparent;" | ||
− | |- | + | |- bgcolor="#93add4" |
− | + | ! align="left" | Rating | |
− | ! bgcolor="# | + | ! Total Boosts |
− | | | + | |- bgcolor="#f5f5ff" |
− | | | + | | Low |
− | | bgcolor="#f5f5ff" align="right" | | + | | align="right" | 1 |
− | |- | + | |- bgcolor="#f5f5ff" |
− | + | | Medium | |
− | | | + | | align="right" | 2 |
− | |- | + | |- bgcolor="#f5f5ff" |
− | + | | High | |
− | | | + | | align="right" | 3 |
− | |- | + | |- bgcolor="#f5f5ff" |
− | + | | Very High | |
− | | bgcolor="#f5f5ff" align="right" | | + | | align="right" | 4 |
+ | |- bgcolor="#f5f5ff" | ||
+ | | Ultra | ||
+ | | align="right" | 5 | ||
+ | |- bgcolor="#f5f5ff" | ||
+ | | Maximum! | ||
+ | | align="right" | 6 | ||
|} | |} | ||
+ | |||
+ | Ability boosts are additive: two Lows will equal Medium, and one Medium and High will combine to Ultra. Boosts appear to cap at 6 (Maximum!). | ||
[[Category:Equipment]] | [[Category:Equipment]] |
Revision as of 21:28, 16 April 2011
Ratings
Abilities use only a descriptive word for rating. Unique variants and certain stats such as Attack Speed use these modifiers to determine bonuses given. Below is a list of ability ratings and the amount of "boosts" each descriptor gives.
Rating | Total Boosts |
---|---|
Low | 1 |
Medium | 2 |
High | 3 |
Very High | 4 |
Ultra | 5 |
Maximum! | 6 |
Ability boosts are additive: two Lows will equal Medium, and one Medium and High will combine to Ultra. Boosts appear to cap at 6 (Maximum!).