Difference between revisions of "Item"
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Recipes are bought from Vendors and used to create other items through Alchemy. | Recipes are bought from Vendors and used to create other items through Alchemy. | ||
+ | == Bound and unbound items == | ||
+ | Items are unbound when first acquired. [[Weapons]] and [[Armor]] will be bound to a single character when equipped. A bound item cannot be traded, but it can be used in [[Alchemy]] to make an improved item. | ||
__NOTOC__ | __NOTOC__ |
Revision as of 16:50, 2 November 2010
Items are objects which can be acquired by players. Swords, Crowns and health capsules are all examples of items.
Consumables
Consumables are items that can be found in The Clockworks. Touching them will immediately acquire and use them, if the player's knight is capable of doing so.
Pickups
Pickups are transient items, meaning that they will not be brought back to Haven with the player's knight.
Equipment
Equipment can be worn or wielded by a player's knight.
Crafting Materials
Crafting materials are items that are used exclusively for the creation of other items.
Minerals
Minerals are important resources used in the construction of new gates.
Upgrades
Upgrades are items that unlock premium features of Spiral Knights.
Recipes
Recipes are bought from Vendors and used to create other items through Alchemy.
Bound and unbound items
Items are unbound when first acquired. Weapons and Armor will be bound to a single character when equipped. A bound item cannot be traded, but it can be used in Alchemy to make an improved item.