Difference between revisions of "Frost Gun"
From SpiralKnights
SK Tactics (Talk | contribs) (Added info about basic attack + extrapolate damage values based on S.Stun gun) |
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{{SKDamageRow|Basic | 11 - 14| 16 - 19 | 17 - 16 | 15 - 14 | 14 | 12 - 11 }} | {{SKDamageRow|Basic | 11 - 14| 16 - 19 | 17 - 16 | 15 - 14 | 14 | 12 - 11 }} | ||
{{SKDamageRow|Charge| 26 - 31| 37 - 42 | 34 - 29 | 27 - 26 | 25 - 24 | 21 - 19 }} | {{SKDamageRow|Charge| 26 - 31| 37 - 42 | 34 - 29 | 27 - 26 | 25 - 24 | 21 - 19 }} | ||
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== Reward == | == Reward == |
Revision as of 03:30, 1 December 2014
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The Frost Gun is a 1-star handgun.
Contents
Description
A modified Proto Gun augmented with a low intensity, alchemical freezing agent.
Attacks
Basic Attack
Fires a ball of ice up to 8 squares away. The projectiles move at medium speed and have a chance to Freeze. The user may fire up to 3 shots before reloading.
There is no recoil when using the basic attack and the user can move at approximately half speed while firing.
Charge Attack
Fires a bigger ball of ice that travels up to 9 squares and shatters on impact, harming anything within a radius of 0.5 square.
The projectile has the same speed as the basic attack and has a chance to Freeze on hit and will knockback unfrozen enemies. The freeze status inflicted by the charge attack cause slightly more damage than the one inflicted by the basic attack.
The recoil from the shot will push the user back 2/3 of a square.
Below table shows the approximate charge time in milliseconds:
None | Low | Medium | High | V. High | Ultra | Max | |
Frost Gun | 2600 | 2400 | 2200 | 2000 | 1800 | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.
Frost Gun's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Basic | 11 - 14 | 16 - 19 | 17 - 16 | 15 - 14 | 14 | 12 - 11 |
Charge | 26 - 31 | 37 - 42 | 34 - 29 | 27 - 26 | 25 - 24 | 21 - 19 |
Frost Gun's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Glop Drops | ||||||
Thaw | 19 - 34 | 50 - 65 | 65 | 65 | 65 | 65 |
Versus Lichens and Royal Minis | ||||||
Thaw | 17 - 32 | 46 - 60 | 60 | 60 | 60 | 60 |
Versus Chromas, Gorgos, Devilites, Jelly Cubes, Toxigels, and Lichen Colonies | ||||||
Thaw | 15 - 28 | 40 - 52 | 52 | 52 | 52 | 52 |
Versus Quicksilvers | ||||||
Thaw | 15 - 27 | 38 - 50 | 50 | 50 | 50 | 50 |
Versus Giant Lichen Colonies, Turrets, Gremlins, other Fiends and Constructs | ||||||
Thaw | 14 - 25 | 36 - 48 | 48 | 48 | 48 | 48 |
Versus Mecha Knights | ||||||
Thaw | 13 - 23 | 33 - 43 | 43 | 43 | 43 | 43 |
Versus Wolvers, Oilers, Zombies and Kats | ||||||
Thaw | 11 - 21 | 30 - 39 | 39 | 39 | 39 | 39 |
Reward
- Mission 2-2 Alchemy for Beginners (Recipe; bound)
- Mission 2-2 Time to Get Crafty (Charge time reduction: high; bound)
Vendors
Vendors that sell this item:
Recipe
The 1-star recipe for this item costs 250 crowns; the alchemy cost is 200 crowns. Below are the materials needed to make the Frost Gun.
Name | Amount |
Green Shard | 3 |
Gel Drop | 2 |
Flawed Orb of Alchemy | 3 |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Frost Gun's alchemy path | ||||||||||||
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See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)