Difference between revisions of "Pulsar"

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(Damage: Added disclaimer about outdated damage values.)
(Damage: Added disclaimer abt outdated values.)
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The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.  
 
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.  
  
'''Disclaimer: Damage values no longer accurate due to [[Release_Notes_2014-12-03|Update #2014-12-03]] and should only be used as a rough gauge of this weapon's effectiveness.'''
 
 
{{SKDamageTable|
 
{{SKDamageTable|
 
{{SKDamageRow|Normal Pellet  |12-15|17-19|29-35 |32-30 |28-25|24-22}}
 
{{SKDamageRow|Normal Pellet  |12-15|17-19|29-35 |32-30 |28-25|24-22}}
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{{SKDamageRow|Charge Attack  |36-46|53-60|96-111|103-90|73-60|55-49}}
 
{{SKDamageRow|Charge Attack  |36-46|53-60|96-111|103-90|73-60|55-49}}
 
}}
 
}}
 +
 +
{{Needs updating|Damage values were [[Release_Notes_2014-12-03 | updated]] and these numbers no longer reflect current values.}}
  
 
== Vendors ==
 
== Vendors ==

Revision as of 11:39, 6 December 2014

Pulsar
Pulsar-Equipped.png
★★☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Pulsar is a 2-star handgun.

Description

A high-tech Gremlin firearm designed for use by elite squads of Ironclaw soldiers. Pulsar shots become more powerful the farther they travel.

Attacks

Basic Attack

Fires a very slow moving energy pellet that has a range of 9 squares.
About halfway along the shot (4.5 squares), the pellet expands and explodes on contact, damaging nearby enemies and dealing knockback.
The user may fire up to three energy pellets per reload and move at approximately half speed while firing.

Charge Attack

A single expanded pellet that explodes on contact, damaging nearby enemies and dealing knockback.
This attack has the same bullet speed & range as the basic attack but the recoil from the shot will push the user back 2/3 of a square.

Below table shows the approximate charge time in milliseconds:

None Low Medium High V. High Ultra Max
Pulsar 2600 2400 2200 2000 1800  ?  ?

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.


Pulsar's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Normal Pellet 12-15 17-19 29-35 32-30 28-25 24-22
Expanded Pellet 19-23 25-28 45-51 45-40 37-33 31-29
Charge Attack 36-46 53-60 96-111 103-90 73-60 55-49


Needs_Updating images
This image needs updating to reflect wiki format, image standards, and/or game changes.

For this page, the following reason(s) apply:
Damage values were updated and these numbers no longer reflect current values.

Please remove this tag after changes are completed.

Vendors

Vendors that sell this item:

Alchemy Path

Pulsar's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Pulsar
Pulsar
Heavy Pulsar
Heavy Pulsar
Radiant Pulsar
Radiant Pulsar
Supernova
Supernova
Kilowatt Pulsar
Kilowatt Pulsar
Gigawatt Pulsar
Gigawatt Pulsar
Polaris
Polaris
Flaming Pulsar
Flaming Pulsar
Blazing Pulsar
Blazing Pulsar
Wildfire
Wildfire
Freezing Pulsar
Freezing Pulsar
Frozen Pulsar
Frozen Pulsar
Permafroster
Permafroster

See Also

Personal tools