Difference between revisions of "User:Novaster/Sandbox"
From SpiralKnights
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[[File:Map-icon-start.png]] = where a knight starts. It's supposed to look like the grate of an elevator. | [[File:Map-icon-start.png]] = where a knight starts. It's supposed to look like the grate of an elevator. | ||
− | [[File:Map-icon-ally.png]] = | + | [[File:Map-icon-ally.png]] = A combat ally. This can be either an NPC knight that needs rescuing, or a turret that's already powered, and so on. |
[[File:Map-icon-arsenal.png]] = where knights can change their gear. | [[File:Map-icon-arsenal.png]] = where knights can change their gear. | ||
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[[File:Map-icon-point of interest.png]] = a miscellaneous area that is probably very important for mission success. Or it could just be something special! | [[File:Map-icon-point of interest.png]] = a miscellaneous area that is probably very important for mission success. Or it could just be something special! | ||
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[[File:Map-icon-gate-function.png]] = there's something important here, like a statue, that needs to be taken care of to achieve goals. | [[File:Map-icon-gate-function.png]] = there's something important here, like a statue, that needs to be taken care of to achieve goals. | ||
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[[File:Map-icon-gate-energy.png]] = this gate is opened with energy. | [[File:Map-icon-gate-energy.png]] = this gate is opened with energy. | ||
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[[File:Map-icon-gate-dangerous.png]] = This area is isolated, usually behind a gate, and is very dangerous - a [[Danger Room]] is a good example. | [[File:Map-icon-gate-dangerous.png]] = This area is isolated, usually behind a gate, and is very dangerous - a [[Danger Room]] is a good example. | ||
− | [[File:Map-icon-battle-surprise.png]] = there's | + | [[File:Map-icon-battle-surprise.png]] = Monster Fight. Sometimes there's not a party button. You should be prepared to be trapped here with monsters, and a fight is the only way out! |
[[File:Map-icon-battle-boss.png]] = a boss waits to be fought here. | [[File:Map-icon-battle-boss.png]] = a boss waits to be fought here. | ||
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[[File:Map-icon-end.png]] = where a knight could find an elevator to progress or return to haven. | [[File:Map-icon-end.png]] = where a knight could find an elevator to progress or return to haven. | ||
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+ | [[File:Map-icon-gate-golden-key.png]] = pick up this key and bring it to a golden gate. | ||
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+ | [[File:Map-icon-gate-golden.png]] = this gate could use a golden key found somewhere in the level. |
Revision as of 20:17, 30 December 2014
Projects
- Pending: List of Items by Shape
Minimap Icon List
The following are unnoficial icons made by users to facilitate understanding:
= where a knight starts. It's supposed to look like the grate of an elevator.
= A combat ally. This can be either an NPC knight that needs rescuing, or a turret that's already powered, and so on.
= where knights can change their gear.
= party button. Let's group up and go!
= a miscellaneous area that is probably very important for mission success. Or it could just be something special!
= there's something important here, like a statue, that needs to be taken care of to achieve goals.
= this gate is opened with energy.
= it would be a good idea to talk to an NPC or investigate item here. It might be a useful tip, a bit of lore, vendor, and so on.
= something here uses energy to be activated. This could be a mecha knight or a mecha turret.
= This area is isolated, usually behind a gate, and is very dangerous - a Danger Room is a good example.
= Monster Fight. Sometimes there's not a party button. You should be prepared to be trapped here with monsters, and a fight is the only way out!
= a boss waits to be fought here.
= there's a bunch of Minerals in the area.
= there's a bunch of Treasure Boxes in the area.
The following are icons used officially in the Minimap in-game:
= where a knight could find an elevator to progress or return to haven.
= pick up this key and bring it to a golden gate.
= this gate could use a golden key found somewhere in the level.