Difference between revisions of "Sandbox"
From SpiralKnights
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<gallery heights=150px widths=150px perrow=1> | <gallery heights=150px widths=150px perrow=1> | ||
File:Exploration-Unbreakable Block.png|Found in:<br/>Numerous clockworks areas. | File:Exploration-Unbreakable Block.png|Found in:<br/>Numerous clockworks areas. | ||
− | File:Exploration-Unbreakable Block 2.png|Found in:<br/>[[Lichenous Lair]]s. | + | File:Exploration-Unbreakable Block 2.png|Found in:<br/>"Nature" levels like [[Lichenous Lair]]s. |
</gallery> | </gallery> | ||
Revision as of 00:09, 6 January 2015
Please use this page for names, we already have many of these pictures!
Map Features
When exploring the Clockworks, players may encounter a range of obstacles. It is often necessary to remove these to advance and finish the level.
Using UV-ability-like levels for danger:
- none = not a threat
- low = can rarely be a threat, spawns a monster instead
- medium = is a threat, but it takes its time/is slow and obvious (countdown blast blocks)
- high = will hurt a lot and possibly cause some problems, but generally isn't too bad. (brambles)
- very high = hurts quite a lot but only hurts individuals as they interact.
- ultra = hurts quite a lot, and can hurt your team too if you're not careful! (blast block)
- maximum = the pain! The status! IT BURNS FOREVER! (freeze traps, spirit fire that falls from the ceiling and traps etc. are maximum threat)
Template:ExplorationList/start
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Perhaps they are meant to be large bits of rubble, junk, or debris, as they seem to be more aesthetic features than obstacles most of the time.
Ghost Block Chain: yes.
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Most types of blocks connected to a ghost block by at least one other block (a connective chain) will poof away if said ghost block is destroyed.
Careful! This poofing property also applies to Treasure Boxes!
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | Ghost Block Chain: yes.
With release 2013-04-03 art for these blocks was changed.
|-valign="middle"
| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align = "center" || style="background: #c7dbea; padding: 1px 1px 1px 1px; border-radius: 5px;" align = "left" valign="top" | These are often found in large numbers during certain events in dangerous areas.
Ghost Block Chain: yes.
|}