Difference between revisions of "Abandoned Depot"
From SpiralKnights
(Created page with ''''Abandoned Depot''' is the first gate which recruits would contact with, and provides a training grounds in Rescue Camp. [[Image:Gatemap_AbandonedDepot.png|right|Gate Map: …') |
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'''Abandoned Depot''' is the first gate which recruits would contact with, and provides a training grounds in [[Rescue Camp]]. | '''Abandoned Depot''' is the first gate which recruits would contact with, and provides a training grounds in [[Rescue Camp]]. | ||
− | [[Image: | + | {| align="right" |
− | [[Image: | + | |- align="center" |
+ | |[[Image:GateIcon_AbandonedDepot.png|Gate Icon: Abandoned Depot]] | ||
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+ | |[[Image:Gatemap_AbandonedDepot.png|Gate Map: Abandoned Depot]] | ||
+ | |} | ||
==Description== | ==Description== |
Revision as of 14:15, 28 April 2011
Abandoned Depot is the first gate which recruits would contact with, and provides a training grounds in Rescue Camp.
Contents
Description
Explore this derelict portion of the Clockworks and learn the basics required for survival.
Floors
Only 1 floor, excluding Party Lobby.
Energy cost: 5
Depth 0
- Traning Grounds
- Party Lobby
A lobby before entering a gate where knights can strategize and gear up for the adventure to come.
Depth 1
- Abandoned Depot
- First Challenge
This derelict portion of the Clockworks has been modified to train new recruits in the fine art of not dying when they have the rest of the world to explore.