Difference between revisions of "Nature Sprite"
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[[Image:Monster-Sprite.png|thumb|A cured Sprite.]] | [[Image:Monster-Sprite.png|thumb|A cured Sprite.]] | ||
:''This article is about the sprites in the [[Firestorm Citadel]]. For other "sprites," see [[Battle Sprite]]s, or [[Nature Sprite (Furniture)]].'' | :''This article is about the sprites in the [[Firestorm Citadel]]. For other "sprites," see [[Battle Sprite]]s, or [[Nature Sprite (Furniture)]].'' | ||
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== Lore == | == Lore == | ||
Revision as of 05:12, 13 January 2015
- This article is about the sprites in the Firestorm Citadel. For other "sprites," see Battle Sprites, or Nature Sprite (Furniture).
Lore
"I've heard that some kind of force of nature had once tried to right his wrongs but Lord Vanaduke imprisoned it somewhere within his fortress. Finding and freeing it may prove useful."
About
Sprites are pure spirits of Nature, and they follow the guide of the Spirit Mother. These "monsters" are not hostile. A sprite's appearance is similar to the Devilite monster, being slightly bigger with larger ears and wearing masks. So far, the only combat area this creature can be found in is Depth 25 of the Firestorm Citadel, in the "Charred Court." When entering the Court you'll see a dried up fountain surrounded with flowers (the Blossom Aura Accessory is very similar). A larger sprite is waiting for you by the entrance to this area. When talking to this sprite, it will tell you that the fire that burns in this citadel is no normal fire, and if at least 6 sprites are freed, they can supply the player with water to put this abnormal fire out, allowing progression to more areas.
The smaller sprites are cursed (there are a total of 8 smaller sprites, you can free all of them, or just pick 6 or 7) and cannot move on their own. The player must pick them up and carry them to the fountain. Placing the sprite into the fountain "frees" it - indicated by the loss of the curse status and turning green instead of pink. Placing the 6th sprite into the fountain for the Shadow Lair version of this area triggers a surprise ambush.
Water fountains elsewhere in the Citadel continue to be supplied with water after at least six sprites are freed. This is especially important in Depth 28, since water is required to defeat Lord Vanaduke's Mask.
In summation, Nature Sprites are key helpers in the Firestorm Citadel because they provide water, and Knights could not claim victory without them.
Gallery
Notes
At the end of the Mission: Alone in the Dark (Rank 9-2), a Lost Soul of Almire makes a reference to the Sprites in his last lines of dialogue.
The large blue sprite in Depth 25 of the Firestorm Citadel is just called "sprite" in-game, but these release notes call it a "Nature Sprite."