Difference between revisions of "Abilities"
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− | Ability boosts are additive: two Lows will equal Medium, and one Medium and High will combine to Ultra. Boosts appear to cap at 6 (Maximum!). On armors, the boosts can go up to a Maximum! (6) rating, although Ultra (5) cannot be obtained. For weapons, boosts can go up to a Very High (4) rating. | + | Ability boosts are additive: two Lows will equal Medium, and one Medium and High will combine to Ultra. Boosts appear to cap at 6 (Maximum!). On armors, the boosts can go up to a Maximum! (6) rating, although Ultra (5) cannot be obtained. For weapons, boosts can go up to a Very High (4) rating. |
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+ | The all types of damage bonuses at a given rating give equivalent bonus to that type of damage. For example a "Sword Damage Bonus: Medium" does the same damage as "Damage Bonus vs Slimes: Medium" with everything else equivalent. This means that the sword damage bonus is more useful because it applies to more enemies. | ||
[[Category:Equipment]] | [[Category:Equipment]] |
Revision as of 14:06, 1 May 2011
Ratings
Abilities use only a descriptive word for rating. Unique variants and certain stats such as Attack Speed use these modifiers to determine bonuses given. Below is a list of ability ratings and the amount of "boosts" each descriptor gives.
Rating | Total Boosts |
---|---|
Low | 1 |
Medium | 2 |
High | 3 |
Very High | 4 |
Ultra | 5 |
Maximum! | 6 |
Ability boosts are additive: two Lows will equal Medium, and one Medium and High will combine to Ultra. Boosts appear to cap at 6 (Maximum!). On armors, the boosts can go up to a Maximum! (6) rating, although Ultra (5) cannot be obtained. For weapons, boosts can go up to a Very High (4) rating.
The all types of damage bonuses at a given rating give equivalent bonus to that type of damage. For example a "Sword Damage Bonus: Medium" does the same damage as "Damage Bonus vs Slimes: Medium" with everything else equivalent. This means that the sword damage bonus is more useful because it applies to more enemies.