Difference between revisions of "Accessory"

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[[File:Icon-accessory.png|thumb|[[Arsenal]] icon for accessories.]]
 
[[File:Icon-accessory.png|thumb|[[Arsenal]] icon for accessories.]]
  
When the player has an accessory in the Arsenal accessory section, this is a ticket for that accessory, not the accessory itself. [[Bechamel]] has the physical accessories at his accessory station. The ticket in the arsenal shows that the player has permission to request that Bechamel attach that specific accessory to an appropriate slot. Players can see what an accessory looks like by itself with just a ticket, but cannot attach anything by themselves.
+
When the player has an accessory in the Arsenal accessory section, this is a ticket for that accessory, not the accessory itself. [[Bechamel]] has the physical accessories at his accessory station. The ticket in the player's arsenal simply indicates that the player has permission to request that Bechamel attach that specific accessory to an appropriate slot on a qualified item. Players can see what an accessory looks like by itself with just a ticket, but cannot attach anything by themselves. The NPC [[Tylen]] also emphasizes that accessories are "tickets" when they are unattached in the player's arsenal.
  
Interestingly, accessories do not have official individualized tooltip descriptions like most other items.  
+
Accessories do not have official individualized tool-tip descriptions like most other items. Accessory descriptions simply describe where and how the accessory can be attached.
 
+
Some accessories with [[Special Effects|glowing effects]] can be seen through certain solid objects (like wall hiding the hidden path in D27 of [[Firestorm Citadel]]).
+
  
 
Many [[:Category:NPCs|NPCs]] wear accessories too. Some only accessorize depending on the season, like with scarves during [[Winterfest]].
 
Many [[:Category:NPCs|NPCs]] wear accessories too. Some only accessorize depending on the season, like with scarves during [[Winterfest]].
  
===Acquisition and Use===
+
===Acquisition===
 
----
 
----
'''Acquisition'''
+
Individual accessory pages will have more specific acquisition information. There are many minor acquisition anomalies. In general, accessories can be obtained via:
  
*Many accessories can be obtained from [[Lockbox]]es. A Lockbox requires a [[Silver Key]] to be opened.
+
*[[Lockbox]]: Many accessories can be obtained from lockboxes. A lockbox requires a [[Silver Key]] to be opened.
*[[Prize Box]]es from [[:Category:Events|events]] or [[:Category:Promotions|promotions]] tend to gift various accessories that pertain to that promotion. These don't need keys to be opened.
+
*A selection of [[Crest]]s can be obtained as [[Mission]] awards.
+
*Certain accessories in standard [[Color Theme|color theme]]s are available to players when creating a new Knight.
+
:This collection includes [[Bolted Vee]]s, [[Headband]]s, [[Maid Headband]]s, [[Helm-Mounted Display]]s, [[Com Unit]]s, [[Mecha Wings]], and [[Ribbon]]s.
+
:Of these accessories, what is picked becomes attached to the chosen helmet (vs. unattached in inventory).
+
*Accessories may appear in the in the [[Auction House]] as a Featured Auction, or less frequently in a [[Supply Depot Sale]].
+
*Unattached accessories are typically unbound and can be purchased from other players via trade or the Auction House.
+
  
Individual accessory pages will have more specific acquisition information.
+
*[[Prize Box]]: This type of box is available during [[:Category:Events|events]] or [[:Category:Promotions|promotions]]. They tend to gift various accessories that pertain to that promotion. These boxes don't need keys to be opened.
{{clearleft}}
+
  
 +
*[[Mission]] Reward: A selection of [[Crest]]s can be obtained as mission awards. These are bound.
 +
 +
*[[Auction House]]: Accessories may appear in the in the [[Auction House]] as a Featured Auction. Players may sell accessories in the Auction House as well.
  
'''Using Accessories'''
+
*[[Supply Depot Sale]]: The [[Supply Depot]] will sometimes have transient "specials" during which accessories and other items can be bought.
 +
 
 +
*Knight Creation: [[:Template:Note-Accessory-NewKnight|These helmet accessories]] in standard [[Color Pattern|color patterns]] are available to players when creating a new Knight. Of these accessories, what the player chooses becomes attached to the chosen spiral helmet.
 +
 
 +
Unattached accessories are typically [[Binding|unbound]] and can be purchased from other players via trade or the Auction House. A few bound anomalies have occurred in the past - the [[Pumpkin Bomb Bandolier]] is an example of such an anomaly. The bound condition of accessories rewarded from missions is not considered unusual, as mission rewards are bound.
 +
 
 +
===Using===
 
----
 
----
Once you have an accessory, visit [[Bechamel]], the Accessorizor on the far western side of the Haven [[Bazaar]]. Once an accessory is attached to gear, it is permanently attached unless removed by Bechamel. However, removing an accessory from gear will destroy the accessory in the process. A Recovery option is available, preserving the accessory instead of destroying it. Destruction is free, recovery has a price in Energy. Bechamel also allows players to preview accessories, though this is currently limited to the Inspect Window.
+
[[File:TooltipAccessory.png|thumb|300px|right|A tool-tip showing what kind of accessories may be attached.]]
 +
 
 +
Once the player has an accessory, they can visit [[Bechamel]] the Accessorizor on the far western side of the Haven [[Bazaar]] to preview and/or attach the accessory to an item if desired. It would be prudent to [[#Aesthetics|preview]] accessories before attaching them.
 +
 
 +
Bechamel will attach accessories for free. Once an accessory is attached to an item ([[helmet]], [[armor]], or [[costume]]), it is permanently attached unless removed by Bechamel. There are two removal options: "removal" is free, recovery has a price in Energy.
 +
:Removing an accessory from gear will completely destroy the accessory in the process.  
 +
:Recovering an accessory preserves the accessory instead of destroying it, returning it (as a ticket) unbound into the player's arsenal.
 +
 
 +
Attaching an accessory has no effect on the bound or unbound condition of the item it gets attached to, and vice versa.  
 +
 
 +
{{clearleft}}
  
 
'''Attachment'''
 
'''Attachment'''
  
[[File:TooltipAccessory.png|thumb|300px|right|A tooltip showing what kind of accessories may be attached.]]
+
Accessories are organized by attachment location and can only be attached to gear that supports, or has slots for, that attachment location. Only one accessory may be attached per slot on a piece of equipment.
Accessories are divided by attachment location and can only be attached to gear that supports the attachment location. Only one accessory may be attached per location on a piece of equipment.
+
  
Not all gear can use all accessories. Consult the tooltips to determine which accessories can fit your gear. Locations include:
+
Not all gear can use all accessories. Consult the tool-tips to determine which accessories can fit your gear. Locations include:
  
 
* [[Image:Icon-accessory-helmet_top.png|16px]] [[:Category:Helmet top attachment|Helmet Top]]
 
* [[Image:Icon-accessory-helmet_top.png|16px]] [[:Category:Helmet top attachment|Helmet Top]]
Line 957: Line 965:
 
* [[Image:Icon-accessory-armor_rear.png|16px]] [[:Category:Armor rear attachment|Armor Rear]]
 
* [[Image:Icon-accessory-armor_rear.png|16px]] [[:Category:Armor rear attachment|Armor Rear]]
  
''Accessories and Upgrading gear'':
+
{{clearleft}}
  
Upgrading helmets or armor with an accessory attached does not destroy the attached accessory, unless the attached accessory's position is not available on the to-be-crafted item.
+
'''Accessories and Upgrading gear''':
  
This, for example, is the case while crafting an [[Ash Tail Coat]] with an [[Aura]] to a [[Skolver Coat]].
+
Upgrading helmets or armor with an accessory attached does not destroy the attached accessory, unless the attached accessory's slot is not available on the to-be-crafted item. This the case while crafting an [[Ash Tail Coat]] with an [[Aura]] to a [[Skolver Coat]] - in this case, the aura disappears! Plan ahead and pay special attention so you don't accidentally destroy your accessories.  
  
Pay special attention to this so you don't accidentally destroy your accessories.
+
{{clearleft}}
  
 
'''Removal'''
 
'''Removal'''
----
 
 
*For a long time, accessories could only be removed (by players) via destruction. The purpose of removal was to free up the accessory slot for a different accessory. This can still be done, for free. Again, this completely destroys the accessory, and you do not get a ticket back for that accessory.
 
 
*During the Anniversary Celebration of 2014, Accessory Recovery Tickets were introduced. This removes an accessory from an item, giving the player a ticket for the removed accessory in their arsenal. The item is otherwise preserved, with UVs, heat, and other accessories unchanged. The accessory that was RECOVERED is unbound, ready to be attached to another item at Bechamel. Or the same one, whatever floats your boat. These tickets are obtained in the Supply Depot for various prices of energy.
 
  
*Being Frugal: certain accessories may not be "worth" recovering, if all you want is to free up a slot...say, take a cool vitakit off for wings. The choice is up to you. Certainly, the more rare accessories are probably desired by other players, so consider selling instead of destroying, depending on the accessory.
+
For a long time, accessories could only be removed (by players) via destruction. The purpose of removal was to free up the accessory slot for a different accessory. This can still be done, for free. Again, this completely destroys the accessory, and you do not get a ticket back for that accessory. During the Anniversary Celebration of 2014, Accessory Recovery Tickets were introduced. "Recovery" removes an accessory from an item, giving the player a ticket for the removed accessory in their arsenal. The item is otherwise preserved, with UVs, heat, and other accessories unchanged. The accessory that was recovered is unbound, ready to be attached or sold.  
  
 
*All ''removal'' tickets are free from Bechamel. All ''recovery'' tickets are in the [[Supply Depot]]. You will get a notification about the recovery tickets when removing an accessory at Bechamel.
 
*All ''removal'' tickets are free from Bechamel. All ''recovery'' tickets are in the [[Supply Depot]]. You will get a notification about the recovery tickets when removing an accessory at Bechamel.
  
*Paying Attention: to avoid heartbreak: a REMOVAL ticket will have a reddish pink icon, a RECOVERY ticket will have a blue/prismatic look to it. A REMOVAL button will say "Remove," a RECOVERY button will say "Recover." Select one from Bechamel (removal) or from your arsenal (recovery), at Bechamel.
+
*Paying Attention:
 
+
:A REMOVAL ticket will have a reddish pink icon, and the interface button will say "Remove" - this destroys the accessory.
 +
:A RECOVERY ticket will have a blue/prismatic look to it. and the interface button will say "Recover" - this puts the accessory ticket into the player's arsenal
  
 
'''Recovery Ticket Prices:'''
 
'''Recovery Ticket Prices:'''
 
+
{{List/Recovery Tickets}}
*Recover Helmet Top:------5000 Energy
+
*Recover Helmet Front:----3500 Energy
+
*Recover Helmet Back:----3500 Energy
+
*Recover Helmet Side:-----3500 Energy
+
 
+
 
+
*Recover Armor Front:-----5000 Energy
+
*Recover Armor Back:------8000 Energy
+
*Recover Armor Rear:------8000 Energy
+
*Recover Armor Aura:------10000 Energy
+
  
 
===Economics===
 
===Economics===
 
----
 
----
 +
{{Opinion}}
 +
 
[[File:SpiralKnights News 125.png|thumb|right|[[Supply Depot Sale]]s typically feature accessories as well as other items.]]
 
[[File:SpiralKnights News 125.png|thumb|right|[[Supply Depot Sale]]s typically feature accessories as well as other items.]]
This list is being continuously updated and is potentially never ending. It was created by players for the purpose to aid traders in having a solid valuation of their rare accessories. Whether it is to serve as a guide to sellers or an indication for interested buyers, this list could remain a fundamental tool to use by everyone current and in the future. Please click the link below and view the top two posts on the first page, for price references. 
 
  
[http://forums.spiralknights.com/en/node/79532#comment-698097 The BAZAAR Price Checking Thread]
+
Being frugal in general: the game usually introduces new aesthetics on a regular basis. Players might want to design new outfits or change old ones depending on what's available. Accessories may not be worth the recovery cost if freeing up a slot is desired. For example, destroying a cool vitakit for wings would probably be preferable to recovering the vitakit, as several vitakits could likely be obtained for less cost than a single recovery ticket. The choice is up to you. Bear in mind, accessories are probably desired by other players, especially rare ones, so consider selling accessories instead of destroying them. Check '''/2''' (trade chat) or the [http://forums.spiralknights.com/en/forum/41 Bazaar subforum] frequently to see who might be buying/selling items, and for how much.
{{clearleft}}
+
  
 +
Bear in mind, just because an item is expensive in the depot (or considered to be expensive by the community) doesn't mean that it is popular enough to resell easily - in short, a buyer might find an expensive depot item for "cheap" from a seller attempting to "cut their losses" while other sellers insist on achieving net gain. The [[Auction House]] is often a good price checking source, though outliers frequently occur due to players posting things at "ridiculous" prices "just to see if someone buys it."
  
'''Accessories in Supply Depot Sales''':
+
Ideal price checking sources are those that draw from lots of data over long periods of time as well as those that have a "baseline in-game price", so patterns of "popularity" or whether or not an item is steady in value can be ascertained:
  
Occasionally accessories will show up in the Supply Depot for short periods of time. The [[Supply Depot Sale]] page contains a list of user-generated logs on the forums. Check these logs to get an idea of what kinds of accessories (and other items) tend to show up in sales.
+
*Occasionally accessories will show up in the Supply Depot for short periods of time. Prices for certain items can be somewhat variable between sales.
 +
:[[Supply Depot Sale]]s
  
===Aesthetic Behavior===
+
*The Steam Market has several items for Spiral Knights. Not all Spiral Knights items are available on the standard Steam market. Individual pages of available Steam items have graphs of sale prices over time. Read more about Steam in relation to Spiral Knights [[Steam FAQ|here]].
 +
:[http://steamcommunity.com/market/search?q=&category_753_Game%5B%5D=tag_app_99900&appid=753#p2_quantity_desc Steam Market: Spiral Knights]
 +
 
 +
*General economic records are created and maintained by players to aid each other in having a statistical valuation of items. These logs can serve as a relative guide for both sellers and buyers. Data can become inaccurate over time, because these threads are naturally transient, as is their subject matter - it would be prudent to politely cross-check thread data by asking '''/2''' (trade chat) in-game for a "price check."
 +
 
 +
The following threads may be inactive or active depending on user dedication and time, but they do contain useful data for historical note:
 +
:[http://forums.spiralknights.com/en/node/79532 Price Checking Thread] - list format
 +
:[http://forums.spiralknights.com/en/node/87314 Price Checking Thread] - comment-by-comment reviews by request.
 +
:[http://forums.spiralknights.com/en/node/96365 List of Merchants] - list of active "merchant" players. Their services are summarized by the community here.
 +
 
 +
===Aesthetics===
 
----
 
----
'''Overworld'''
+
Players can preview accessories at Bechamel before deciding whether or not to attach an accessory. Previewing can also be accomplished in most non-combat areas by viewing the Recipe menu (default F5), or most other interactive menus (like alchemy machines, vendor lists, and so on) if visiting Bechamel is not convenient. The preview button, should it be available in an interface, will be on the bottom of the left-hand list.
  
Some accessories look very different in the Overworld, compared to the preview window or unattached view. See the "Gallery" section on individual accessory pages of these items for visual examples. <br/> Certain pages will have a column for overworld visuals, especially pages for "unique" accessories.
+
Previewing is currently limited to the inspect window. This window is somewhat limited considering the full effects added my several accessories, as it does not show trailing effects and a few other things. This wiki contains many "overworld" visuals on individual accessory pages to aid players in understanding how their accessories might look during gameplay.
{{clearleft}}
+
 
 +
'''Overworld''':
 +
 
 +
See the "Gallery" section on individual accessory pages of these items for visual examples. Certain pages will have a column for "overworld" visuals, especially pages for unique accessories.
  
 +
Some accessories with "glowing" [[Special Effects|special effects]] can be seen through certain solid objects (like the wall hiding the hidden path in D27 of [[Firestorm Citadel]]).
  
'''Colors'''
+
'''Colors''':
  
 
{{main|Color Pattern}}
 
{{main|Color Pattern}}
Line 1,019: Line 1,029:
 
Accessories use the primary, secondary, or tertiary colors fairly consistently. For example, the Helm Guards and Mecha Wings use the primary color for the bulk of the item and the secondary color for the accents. Items like the Flower, Long Feather, Game Face, and Maedate use the secondary color for a majority of their coloring. The tertiary color is used for some accessories like the Headband and as a primary color for some costumes such as the Cloak and Flak Jacket. Accessories can also come in unique styles and forms.
 
Accessories use the primary, secondary, or tertiary colors fairly consistently. For example, the Helm Guards and Mecha Wings use the primary color for the bulk of the item and the secondary color for the accents. Items like the Flower, Long Feather, Game Face, and Maedate use the secondary color for a majority of their coloring. The tertiary color is used for some accessories like the Headband and as a primary color for some costumes such as the Cloak and Flak Jacket. Accessories can also come in unique styles and forms.
  
 
+
'''Recolored Accessories''':
'''Recolored Accessories'''
+
  
 
{{main|Recolor}}
 
{{main|Recolor}}
  
Certain types of accessories are commonly "recolored" for certain promotions, along with [[Costumes (Recolors)|these costumes]]. These promotions are usually named after a "new" color scheme.
+
Certain types of accessories and costumes are commonly "recolored" for certain promotions. These promotions are usually named after a "new" color scheme.
{{clearleft}}
+
  
 
===History===
 
===History===
Line 1,031: Line 1,039:
 
Accessories were introduced on the 4th of October in 2011. {{fn|http://forums.spiralknights.com/en/node/27649}}
 
Accessories were introduced on the 4th of October in 2011. {{fn|http://forums.spiralknights.com/en/node/27649}}
  
In some cases, a mistakenly bound accessory can be removed if a support ticket is filed immediately. This was not the case in the past, but was changed due to improved logging at an unspecified date. Community Manager Eurydice [http://forums.spiralknights.com/en/node/59691#comment-431711 explained this policy] on July 16, 2012:
+
In some cases, a mistakenly bound accessory can be removed if a support ticket is filed immediately. This was not the case in the past, but was changed due to improved logging at an unspecified date:
''<blockquote>"In the past it was our policy not to remove accessories at all.  There were one or two special, good faith cases where an exception was made.  We recently changed our policy because our logs are now more specific; the GMs are now able to help someone if they accidentally attach something provided they contact us right away, the request is reasonable, and they've not had such an exception in the past... accessories are not unbindable on a whim."</blockquote>''
+
''<blockquote>"In the past it was our policy not to remove accessories at all.  There were one or two special, good faith cases where an exception was made.  We recently changed our policy because our logs are now more specific; the GMs are now able to help someone if they accidentally attach something provided they contact us right away, the request is reasonable, and they've not had such an exception in the past." - Eurydice, July 16, 2012 {{fn|http://forums.spiralknights.com/en/node/59691#comment-431711 Admin Post}}</blockquote>''
  
 
As of the [[Caketastrophe|Anniversary Celebration]] in April 2014, players can now recover their accessories with recovery tickets bought with Energy in the Supply Depot.
 
As of the [[Caketastrophe|Anniversary Celebration]] in April 2014, players can now recover their accessories with recovery tickets bought with Energy in the Supply Depot.

Revision as of 23:41, 28 February 2015

An Accessory is an aesthetic item that can be attached by Bechamel to a helmet or armor to modify the player's appearance. Accessories have no effect on combat or gameplay, other than possibly making knights more or less visible to each other. Most accessories come in a large selection of colors, with several having a variety of slightly different forms. Most are randomly obtained from Lockboxes or Prize Boxes during events or promotions.

List

Editor Note Below is an elaborate sortable list. This show/hide contains information about how to use the list efficiently.

Notes

Arsenal icon for accessories.

When the player has an accessory in the Arsenal accessory section, this is a ticket for that accessory, not the accessory itself. Bechamel has the physical accessories at his accessory station. The ticket in the player's arsenal simply indicates that the player has permission to request that Bechamel attach that specific accessory to an appropriate slot on a qualified item. Players can see what an accessory looks like by itself with just a ticket, but cannot attach anything by themselves. The NPC Tylen also emphasizes that accessories are "tickets" when they are unattached in the player's arsenal.

Accessories do not have official individualized tool-tip descriptions like most other items. Accessory descriptions simply describe where and how the accessory can be attached.

Many NPCs wear accessories too. Some only accessorize depending on the season, like with scarves during Winterfest.

Acquisition


Individual accessory pages will have more specific acquisition information. There are many minor acquisition anomalies. In general, accessories can be obtained via:

  • Lockbox: Many accessories can be obtained from lockboxes. A lockbox requires a Silver Key to be opened.
  • Prize Box: This type of box is available during events or promotions. They tend to gift various accessories that pertain to that promotion. These boxes don't need keys to be opened.
  • Mission Reward: A selection of Crests can be obtained as mission awards. These are bound.
  • Auction House: Accessories may appear in the in the Auction House as a Featured Auction. Players may sell accessories in the Auction House as well.
  • Knight Creation: These helmet accessories in standard color patterns are available to players when creating a new Knight. Of these accessories, what the player chooses becomes attached to the chosen spiral helmet.

Unattached accessories are typically unbound and can be purchased from other players via trade or the Auction House. A few bound anomalies have occurred in the past - the Pumpkin Bomb Bandolier is an example of such an anomaly. The bound condition of accessories rewarded from missions is not considered unusual, as mission rewards are bound.

Using


A tool-tip showing what kind of accessories may be attached.

Once the player has an accessory, they can visit Bechamel the Accessorizor on the far western side of the Haven Bazaar to preview and/or attach the accessory to an item if desired. It would be prudent to preview accessories before attaching them.

Bechamel will attach accessories for free. Once an accessory is attached to an item (helmet, armor, or costume), it is permanently attached unless removed by Bechamel. There are two removal options: "removal" is free, recovery has a price in Energy.

Removing an accessory from gear will completely destroy the accessory in the process.
Recovering an accessory preserves the accessory instead of destroying it, returning it (as a ticket) unbound into the player's arsenal.

Attaching an accessory has no effect on the bound or unbound condition of the item it gets attached to, and vice versa.


Attachment

Accessories are organized by attachment location and can only be attached to gear that supports, or has slots for, that attachment location. Only one accessory may be attached per slot on a piece of equipment.

Not all gear can use all accessories. Consult the tool-tips to determine which accessories can fit your gear. Locations include:


Accessories and Upgrading gear:

Upgrading helmets or armor with an accessory attached does not destroy the attached accessory, unless the attached accessory's slot is not available on the to-be-crafted item. This the case while crafting an Ash Tail Coat with an Aura to a Skolver Coat - in this case, the aura disappears! Plan ahead and pay special attention so you don't accidentally destroy your accessories.


Removal

For a long time, accessories could only be removed (by players) via destruction. The purpose of removal was to free up the accessory slot for a different accessory. This can still be done, for free. Again, this completely destroys the accessory, and you do not get a ticket back for that accessory. During the Anniversary Celebration of 2014, Accessory Recovery Tickets were introduced. "Recovery" removes an accessory from an item, giving the player a ticket for the removed accessory in their arsenal. The item is otherwise preserved, with UVs, heat, and other accessories unchanged. The accessory that was recovered is unbound, ready to be attached or sold.

  • All removal tickets are free from Bechamel. All recovery tickets are in the Supply Depot. You will get a notification about the recovery tickets when removing an accessory at Bechamel.
  • Paying Attention:
A REMOVAL ticket will have a reddish pink icon, and the interface button will say "Remove" - this destroys the accessory.
A RECOVERY ticket will have a blue/prismatic look to it. and the interface button will say "Recover" - this puts the accessory ticket into the player's arsenal

Recovery Ticket Prices:

Name Price (Energy)
Ticket-Recover Helm Top Accessory icon.png Recover Helm Top Accessory 5,000 Icon-Energy.png
Ticket-Recover Helm Front Accessory icon.png Recover Helm Front Accessory 3,500 Icon-Energy.png
Ticket-Recover Helm Back Accessory icon.png Recover Helm Back Accessory 3,500 Icon-Energy.png
Ticket-Recover Helm Side Accessory icon.png Recover Helm Side Accessory 3,500 Icon-Energy.png
Ticket-Recover Armor Front Accessory icon.png Recover Armor Front Accessory 5,000 Icon-Energy.png
Ticket-Recover Armor Back Accessory icon.png Recover Armor Back Accessory 8,000 Icon-Energy.png
Ticket-Recover Armor Rear Accessory icon.png Recover Armor Rear Accessory 8,000 Icon-Energy.png
Ticket-Recover Armor Ankle Accessory icon.png Recover Armor Ankle Accessory 8,000 Icon-Energy.png
Ticket-Recover Armor Aura Accessory icon.png Recover Armor Aura Accessory 10,000 Icon-Energy.png

Economics


Icon-opinion.png The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth.
If you disagree, discuss your concerns on the the talk page before editing.
Supply Depot Sales typically feature accessories as well as other items.

Being frugal in general: the game usually introduces new aesthetics on a regular basis. Players might want to design new outfits or change old ones depending on what's available. Accessories may not be worth the recovery cost if freeing up a slot is desired. For example, destroying a cool vitakit for wings would probably be preferable to recovering the vitakit, as several vitakits could likely be obtained for less cost than a single recovery ticket. The choice is up to you. Bear in mind, accessories are probably desired by other players, especially rare ones, so consider selling accessories instead of destroying them. Check /2 (trade chat) or the Bazaar subforum frequently to see who might be buying/selling items, and for how much.

Bear in mind, just because an item is expensive in the depot (or considered to be expensive by the community) doesn't mean that it is popular enough to resell easily - in short, a buyer might find an expensive depot item for "cheap" from a seller attempting to "cut their losses" while other sellers insist on achieving net gain. The Auction House is often a good price checking source, though outliers frequently occur due to players posting things at "ridiculous" prices "just to see if someone buys it."

Ideal price checking sources are those that draw from lots of data over long periods of time as well as those that have a "baseline in-game price", so patterns of "popularity" or whether or not an item is steady in value can be ascertained:

  • Occasionally accessories will show up in the Supply Depot for short periods of time. Prices for certain items can be somewhat variable between sales.
Supply Depot Sales
  • The Steam Market has several items for Spiral Knights. Not all Spiral Knights items are available on the standard Steam market. Individual pages of available Steam items have graphs of sale prices over time. Read more about Steam in relation to Spiral Knights here.
Steam Market: Spiral Knights
  • General economic records are created and maintained by players to aid each other in having a statistical valuation of items. These logs can serve as a relative guide for both sellers and buyers. Data can become inaccurate over time, because these threads are naturally transient, as is their subject matter - it would be prudent to politely cross-check thread data by asking /2 (trade chat) in-game for a "price check."

The following threads may be inactive or active depending on user dedication and time, but they do contain useful data for historical note:

Price Checking Thread - list format
Price Checking Thread - comment-by-comment reviews by request.
List of Merchants - list of active "merchant" players. Their services are summarized by the community here.

Aesthetics


Players can preview accessories at Bechamel before deciding whether or not to attach an accessory. Previewing can also be accomplished in most non-combat areas by viewing the Recipe menu (default F5), or most other interactive menus (like alchemy machines, vendor lists, and so on) if visiting Bechamel is not convenient. The preview button, should it be available in an interface, will be on the bottom of the left-hand list.

Previewing is currently limited to the inspect window. This window is somewhat limited considering the full effects added my several accessories, as it does not show trailing effects and a few other things. This wiki contains many "overworld" visuals on individual accessory pages to aid players in understanding how their accessories might look during gameplay.

Overworld:

See the "Gallery" section on individual accessory pages of these items for visual examples. Certain pages will have a column for "overworld" visuals, especially pages for unique accessories.

Some accessories with "glowing" special effects can be seen through certain solid objects (like the wall hiding the hidden path in D27 of Firestorm Citadel).

Colors:

Accessories use the primary, secondary, or tertiary colors fairly consistently. For example, the Helm Guards and Mecha Wings use the primary color for the bulk of the item and the secondary color for the accents. Items like the Flower, Long Feather, Game Face, and Maedate use the secondary color for a majority of their coloring. The tertiary color is used for some accessories like the Headband and as a primary color for some costumes such as the Cloak and Flak Jacket. Accessories can also come in unique styles and forms.

Recolored Accessories:

Certain types of accessories and costumes are commonly "recolored" for certain promotions. These promotions are usually named after a "new" color scheme.

History


Accessories were introduced on the 4th of October in 2011. [1]

In some cases, a mistakenly bound accessory can be removed if a support ticket is filed immediately. This was not the case in the past, but was changed due to improved logging at an unspecified date:

"In the past it was our policy not to remove accessories at all. There were one or two special, good faith cases where an exception was made. We recently changed our policy because our logs are now more specific; the GMs are now able to help someone if they accidentally attach something provided they contact us right away, the request is reasonable, and they've not had such an exception in the past." - Eurydice, July 16, 2012 Admin Post

As of the Anniversary Celebration in April 2014, players can now recover their accessories with recovery tickets bought with Energy in the Supply Depot.

See Also

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