Difference between revisions of "Binding"
From SpiralKnights
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[[Heat]] level is reset to 0 when an item is unbound. | [[Heat]] level is reset to 0 when an item is unbound. | ||
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+ | ===Oddities=== | ||
+ | Crafting equipment from materials and rarities (bound or unbound) and/or unbound equipment will produce an unbound item. This is the case with several [[Mysterious Alchemy Machine]] items. | ||
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+ | The [[Grand Solstice Ring]], which is unusual in that it requires two preceding equipment items to be crafted, follows these binding mechanics: if the Silver Solstice Ring is bound and the Golden Solstice Ring is unbound or vice versa, the resulting Grand Solstice Ring will be bound. | ||
== Tickets == | == Tickets == |
Revision as of 14:34, 17 March 2015
Binding occurs when the player equips a piece of equipment present in their arsenal list. A small number of other oddities (such as the Ancient Shell) automatically bind when acquired.
Importantly:
- Bound equipment can be sold to vendors.
- Bound equipment cannot be mailed, traded, or sold in the Auction House.
The item is otherwise unaffected by being bound.
Notes
When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Before purchasing from a vendor, check the item's properties in the mouseover tooltip to see if it will be bound upon purchase or not.
As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired:
- All Mission rewards
- Everything from Sullivan and Brinks, except materials
- Items from the Starter pack or Battle Pack
- Recipes purchased from the Hall of Heroes
- Weapons and gear purchased from the Supply Depot
- Certain materials from certain events (example: Razor Ribbon)
- Tokens
- Minerals
- Artifacts
Once bound, the item can only be unbound by Vise, the unbinding smith in the Bazaar. Vise can only unbind Helmets, Armor, Shields, Trinkets, Bombs, Handguns, and Swords - not materials, costumes, and so on. Vise will also not be able to unbind certain special combat equipment, like "proto" items.
Heat level is reset to 0 when an item is unbound.
Oddities
Crafting equipment from materials and rarities (bound or unbound) and/or unbound equipment will produce an unbound item. This is the case with several Mysterious Alchemy Machine items.
The Grand Solstice Ring, which is unusual in that it requires two preceding equipment items to be crafted, follows these binding mechanics: if the Silver Solstice Ring is bound and the Golden Solstice Ring is unbound or vice versa, the resulting Grand Solstice Ring will be bound.
Tickets
Name | Effect | Acquisition | Cost | Location |
Unbind 1 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
100 Energy | Vise |
Unbind 2 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
200 Energy | Vise |
Unbind 3 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
600 Energy | Vise |
Unbind 4 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
1,800 Energy | Vise |
Unbind 5 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
4,000 Energy | Vise |