Difference between revisions of "User talk:CrashFu"

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m (Adjusted to include space for amount of time attack takes and a new row for the DPS of the total basic attack combo.)
m (Delete!)
 
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Experimenting with a template for specific weapon damage charts. This is still a work in progress and does not yet represent the final template that we will be using.  I used the [[Template:Cost of revival|Template:Cost of revival]] page for the template of this graph...
 
  
I'll start with a sample chart that could be used for the Wrench Wand. As you can see, the columns dictate which Stratum it is being used in, whereas the rows dictate whether it is being used in normal circumstances or against constructs where its damage bonus can come into affect.
 
 
-> Damage for over-tiered equipment (4* things in stratums 3 & 4, for example) tend to grow in power as you get further down. Would the 'low' and 'high' data values be given as ranges for those ones?
 
--[[User:Softspoken|Softspoken]] 05:10, 9 May 2011 (UTC)
 
 
--> No, there separate columns for each stratum the weapon would be used in, you see. So for any given weapon, whatever tier it is, you would list the damage it is doing in stratum 1, and the damage it is doing in stratum 2, etc.  the "low - high" data values are simply the observed variances in damage WITHIN one specific stratum, against the appropriate category of monster. :) --[[User:CrashFu|CrashFu]] 05:17, 9 May 2011 (UTC)
 
 
{| cellpadding="0" cellspacing="4" align="left" style="border: 2px solid #496e8b; background: #114255; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;"
 
 
| style="background: #114255; color: #000000; padding: 3px 3px 3px 50px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" |
 
| style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | '''Stratum 1'''
 
| style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | '''Stratum 2'''
 
| style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | '''Stratum 3'''
 
| style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | '''Stratum 4'''
 
| style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | '''Stratum 5'''
 
| style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | '''Stratum 6'''
 
{{SKNewRow}}
 
{{SKCell||background=#114255}}  {{SKWindow/Cell|<center>'''Normal Damage'''</center>|background=#73a785|4=7}}
 
{{SKNewRow}}
 
{{SKCell|'''First Hit''': 0.00s|background=#ebc94d|2=right}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKCell|'''Second Hit''': 0.00s|background=#ebc94d|2=right}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKCell|'''Third Hit''': 0.00s|background=#ebc94d|2=right}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKCell|'''DPS of Total Combo'''|background=#ebc94d|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKCell|'''Charged Attack'''
 
Charged Attack Projectile|background=#ebc94d|2=center}}
 
{{SKCell|low - high
 
low - high|2=center}}
 
{{SKCell|low - high
 
low - high|2=center}}
 
{{SKCell|low - high
 
low - high|2=center}}
 
{{SKCell|low - high
 
low - high|2=center}}
 
{{SKCell|low - high
 
low - high|2=center}}
 
{{SKCell|low - high
 
low - high|2=center}}
 
{{SKNewRow}}
 
{{SKCell||background=#114255}}  {{SKWindow/Cell|<center>'''Versus Constructs'''</center>|background=#73a785|4=7}}
 
{{SKNewRow}}
 
{{SKCell|'''First Hit''': 0.00s|background=#ebc94d|2=right}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKCell|'''Second Hit''': 0.00s|background=#ebc94d|2=right}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKCell|'''Third Hit''': 0.00s|background=#ebc94d|2=right}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKCell|'''DPS of Total Combo'''|background=#ebc94d|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKCell|'''Charged Attack'''
 
Charged Attack Projectile|background=#ebc94d|2=center}}
 
{{SKCell|low - high
 
low - high|2=center}}
 
{{SKCell|low - high
 
low - high|2=center}}
 
{{SKCell|low - high
 
low - high|2=center}}
 
{{SKCell|low - high
 
low - high|2=center}}
 
{{SKCell|low - high
 
low - high|2=center}}
 
{{SKCell|low - high
 
low - high|2=center}}
 

Latest revision as of 00:04, 13 May 2011

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