Difference between revisions of "Curse"
From SpiralKnights
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*[[Phantom]]s | *[[Phantom]]s | ||
**Phantoms can only inflict '''curse''' with their charge attack. | **Phantoms can only inflict '''curse''' with their charge attack. | ||
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+ | The following monsters are immune to '''curse''': | ||
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+ | *[[Monster#Undead Family|Undead Family]] monsters | ||
+ | *[[Lord Vanaduke]] | ||
==Inflicting Curse== | ==Inflicting Curse== | ||
Spiral Knights can inflict '''curse''' on monsters by using '''curse''' vials against them or using a weapon that has a chance of inflicting '''curse''', such as a [[faust]] or [[Gran_Faust|gran faust]]. | Spiral Knights can inflict '''curse''' on monsters by using '''curse''' vials against them or using a weapon that has a chance of inflicting '''curse''', such as a [[faust]] or [[Gran_Faust|gran faust]]. |
Revision as of 16:22, 13 May 2011
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Curse is a status condition that will randomly lock some of the player's weapons and vials. For as long as curse is active, attempting to use these items will damage the player.
Enemies who are cursed will take damage when attempting any attack or skill.
Themed Enemies
Curse is not a possible stratum theme, but the following monsters may inflict curse status:
- Phantoms
- Phantoms can only inflict curse with their charge attack.
The following monsters are immune to curse:
- Undead Family monsters
- Lord Vanaduke
Inflicting Curse
Spiral Knights can inflict curse on monsters by using curse vials against them or using a weapon that has a chance of inflicting curse, such as a faust or gran faust.