Difference between revisions of "Mecha Knight"

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m (Added the possibility of reviving allied mecha knights in deconstruction zone levels)
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==Notable Mecha Knights==
 
==Notable Mecha Knights==
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{{Hidden header|Mecha Knight Kit}}
 
{{Monster
 
{{Monster
 
|name=Mecha Knight Kit
 
|name=Mecha Knight Kit
 
|location=
 
|location=
 
*Spawns from [[Pickup#Other|Mecha Knight Kits]]
 
*Spawns from [[Pickup#Other|Mecha Knight Kits]]
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*Can be re-activated for 5 [[energy]] in [[Deconstruction Zone]] levels
 
|description=
 
|description=
 
Unlike its brethren, this loyal Mecha Knight will fight the enemies of Spiral Knights who assemble it until defeated. Comes with built-in teleportation instead of a leash.
 
Unlike its brethren, this loyal Mecha Knight will fight the enemies of Spiral Knights who assemble it until defeated. Comes with built-in teleportation instead of a leash.

Revision as of 22:30, 13 May 2011

Construct
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Damage Resistances
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Mecha knights are a type of monster found in the Clockworks.

Traits

Mecha Knights are creations supposedly made by Gremlins to protect themselves during Clockworks maintenance. In Tier 3, Mecha Knights may unleash 4 projectiles or bombs when they activate their charge attack. All of the Mecha Knights have the unfortunate habit of shocking themselves, damaging themselves in the process; however, they can then pass that shock to their enemies or an allied Quicksilver.

Types

Mecha Knight


Firo Knight


Cryo Knight


Volt Knight


Blight Knight


Strategy

It is best to gun them down from afar, as their charge attacks can take away a sizeable amount of health. If one is close to you and emits a whirring sound, run away or block the strike.

Notable Mecha Knights

Mecha Knight Kit


See Also

Personal tools