Difference between revisions of "Lancer Knightz (Guild)/Mission Crowns"
From SpiralKnights
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{{User:Vroom/cell6| 2500 | 2923 | 3737 | 2.6 | 5.4 | 4.55 }} | {{User:Vroom/cell6| 2500 | 2923 | 3737 | 2.6 | 5.4 | 4.55 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell4| Ghosts in the Machine | Dngr | 2 | 5, 5, | + | {{User:Vroom/cell4| Ghosts in the Machine | Dngr | 2 | 5, 5, 18}} |
− | {{User:Vroom/cell6| 2536 | 3074 | | + | {{User:Vroom/cell6| 2536 | 3074 | 3516 | 3.4 | 4.8 | 3.89 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell4| Compound 42 | Dngr | 2 | 5, 5, 17}} | {{User:Vroom/cell4| Compound 42 | Dngr | 2 | 5, 5, 17}} | ||
Line 49: | Line 49: | ||
{{User:Vroom/cell6| 1641 | 2023 | 2256 | 0.0 | 0.2 | 0.3 }} | {{User:Vroom/cell6| 1641 | 2023 | 2256 | 0.0 | 0.2 | 0.3 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell4| Scared to Death | Prstg | 2 | 5, 5, | + | {{User:Vroom/cell4| Scared to Death | Prstg | 2 | 5, 5, 23}} |
− | {{User:Vroom/cell6| 1325 | 1516 | | + | {{User:Vroom/cell6| 1325 | 1516 | 1695 | 0.4 | 0.4 | 0.35 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell4| Operation Crimson Hammer | Expnsn | 5 | 5, 2, 3}} | {{User:Vroom/cell4| Operation Crimson Hammer | Expnsn | 5 | 5, 2, 3}} | ||
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{{User:Vroom/cell6| | | | | | }} | {{User:Vroom/cell6| | | | | | }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell4| Shadowplay | 10-2 | 3 | | + | {{User:Vroom/cell4| Shadowplay | 10-2 | 3 | 5, 3, 1}} |
− | {{User:Vroom/cell6| | + | {{User:Vroom/cell6| 2245 | 2843 | 3185 | 2.0 | 3.67 | 4.0 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell4| It Came From Below | 10-1 | 3 | | + | {{User:Vroom/cell4| It Came From Below | 10-1 | 3 | 5, 5, 10}} |
− | {{User:Vroom/cell6| | + | {{User:Vroom/cell6| 1038 | 1441 | 1498 | 0.2 | 0.0 | 0.0 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell4| Crimson Chaos | 10-1 | 3 | 5, 5, 10}} | {{User:Vroom/cell4| Crimson Chaos | 10-1 | 3 | 5, 5, 10}} | ||
Line 73: | Line 73: | ||
{{User:Vroom/cell6| 6347 | 7731 | 9450 | 2.6 | 4.2 | 2.82 }} | {{User:Vroom/cell6| 6347 | 7731 | 9450 | 2.6 | 4.2 | 2.82 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell4| The Gauntlet | 9-2 | 3 | 5, 5, | + | {{User:Vroom/cell4| The Gauntlet | 9-2 | 3 | 5, 5, 17}} |
− | {{User:Vroom/cell6| 3189 | 3949 | | + | {{User:Vroom/cell6| 3189 | 3949 | 4667 | 0.6 | 0.6 | 0.29 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell4| Alone in the Dark | 9-2 | 3 | 5, 5, | + | {{User:Vroom/cell4| Alone in the Dark | 9-2 | 3 | 5, 5, 19}} |
− | {{User:Vroom/cell6| 2038 | 2555 | | + | {{User:Vroom/cell6| 2038 | 2555 | 3060 | 0.2 | 0.2 | 0.32 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell4| Terminal Meltdown | 9-2 | 3 | 5, 5, 17}} | {{User:Vroom/cell4| Terminal Meltdown | 9-2 | 3 | 5, 5, 17}} | ||
Line 85: | Line 85: | ||
{{User:Vroom/cell6| 1584 | 2217 | 2292 | 0.67 | 0.4 | 0.38 }} | {{User:Vroom/cell6| 1584 | 2217 | 2292 | 0.67 | 0.4 | 0.38 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell4| An Occurrence at Owlite Keep | 9-1 | 3 | 5, 5, | + | {{User:Vroom/cell4| An Occurrence at Owlite Keep | 9-1 | 3 | 5, 5, 18}} |
− | {{User:Vroom/cell6| 2374 | 2963 | | + | {{User:Vroom/cell6| 2374 | 2963 | 3497 | 0.4 | 0.4 | 0.44 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell4| The Great Escape | 8-2 | 3 | 5, 5, 18}} | {{User:Vroom/cell4| The Great Escape | 8-2 | 3 | 5, 5, 18}} | ||
Line 97: | Line 97: | ||
{{User:Vroom/cell6| 1392 | 1927 | 2238 | 0.0 | 0.4 | 0.24 }} | {{User:Vroom/cell6| 1392 | 1927 | 2238 | 0.0 | 0.4 | 0.24 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell4| Weight of Darkness | 8-1 | 3 | 5, 5, | + | {{User:Vroom/cell4| Weight of Darkness | 8-1 | 3 | 5, 5, 18}} |
− | {{User:Vroom/cell6| 1401 | 1855 | | + | {{User:Vroom/cell6| 1401 | 1855 | 2069 | 0.0 | 0.8 | 0.67 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell4| The Return of Ur | 8-1 | 3 | 6, 5, 18}} | {{User:Vroom/cell4| The Return of Ur | 8-1 | 3 | 6, 5, 18}} | ||
Line 139: | Line 139: | ||
{{User:Vroom/cell6| 1535 | 1952 | 2366 | 0.2 | 0.4 | 0.35 }} | {{User:Vroom/cell6| 1535 | 1952 | 2366 | 0.2 | 0.4 | 0.35 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell4| Time Enough at Last | 5-2 | 3 | 5, 6, | + | {{User:Vroom/cell4| Time Enough at Last | 5-2 | 3 | 5, 6, 17}} |
− | {{User:Vroom/cell6| 1695 | 2202 | | + | {{User:Vroom/cell6| 1695 | 2202 | 2537 | 0.6 | 0.33 | 0.35 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell4| Work for Idle Hands | 5-1 | 2 | 5, 5, 16}} | {{User:Vroom/cell4| Work for Idle Hands | 5-1 | 2 | 5, 5, 16}} | ||
Line 178: | Line 178: | ||
{{User:Vroom/cell6| 679 | 857 | 963 | 0.2 | 0.6 | 0.35 }} | {{User:Vroom/cell6| 679 | 857 | 963 | 0.2 | 0.6 | 0.35 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell4| The Collector | 2-3 | 2 | 5, 5, | + | {{User:Vroom/cell4| The Collector | 2-3 | 2 | 5, 5, 17}} |
− | {{User:Vroom/cell6| 597 | 696 | | + | {{User:Vroom/cell6| 597 | 696 | 839 | 0.6 | 0.4 | 0.29 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell4| The Phantom Mask | 2-2 | 2 | 5, 5, | + | {{User:Vroom/cell4| The Phantom Mask | 2-2 | 2 | 5, 5, 17}} |
− | {{User:Vroom/cell6| 378 | 523 | | + | {{User:Vroom/cell6| 378 | 523 | 641 | 0.6 | 0.6 | 0.41 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell4| Angels From Antiquity | 2-2 | 2 | 5, 5, | + | {{User:Vroom/cell4| Angels From Antiquity | 2-2 | 2 | 5, 5, 17}} |
− | {{User:Vroom/cell6| 334 | 417 | | + | {{User:Vroom/cell6| 334 | 417 | 481 | 0.0 | 0.0 | 0.12 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell4| A Revelation In Flames | 2-2 | 2 | 5, 5, | + | {{User:Vroom/cell4| A Revelation In Flames | 2-2 | 2 | 5, 5, 17}} |
− | {{User:Vroom/cell6| 391 | 522 | | + | {{User:Vroom/cell6| 391 | 522 | 584 | 0.4 | 0.4 | 0.35 }} |
{{User:Vroom/end}} | {{User:Vroom/end}} | ||
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{{User:Vroom/cell7| Heart of Ice | Dngr | 2 | 5, 5, 11 | 1380 | 1732 | 2096 }} | {{User:Vroom/cell7| Heart of Ice | Dngr | 2 | 5, 5, 11 | 1380 | 1732 | 2096 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell7| Ghosts in the Machine | Dngr | 2 | 5, 5, | + | {{User:Vroom/cell7| Ghosts in the Machine | Dngr | 2 | 5, 5, 18 | 1438 | 1777 | 1952 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell7| Compound 42 | Dngr | 2 | 5, 5, 17 | 1465 | 1750 | 2031 }} | {{User:Vroom/cell7| Compound 42 | Dngr | 2 | 5, 5, 17 | 1465 | 1750 | 2031 }} | ||
Line 227: | Line 227: | ||
{{User:Vroom/cell7| White Collar Captives | Prstg | 2 | 5, 5, 20 | 820 | 1021 | 1143 }} | {{User:Vroom/cell7| White Collar Captives | Prstg | 2 | 5, 5, 20 | 820 | 1021 | 1143 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell7| Scared to Death | Prstg | 2 | 5, 5, | + | {{User:Vroom/cell7| Scared to Death | Prstg | 2 | 5, 5, 23 | 682 | 778 | 865 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell7| Operation Crimson Hammer | Expnsn | 5 | 5, 2, 3 | 615 | 860 | 1003 }} | {{User:Vroom/cell7| Operation Crimson Hammer | Expnsn | 5 | 5, 2, 3 | 615 | 860 | 1003 }} | ||
Line 233: | Line 233: | ||
{{User:Vroom/cell7| Dreams and Nightmares | 10-2 | 3 | 0, 0, 0 | | | }} | {{User:Vroom/cell7| Dreams and Nightmares | 10-2 | 3 | 0, 0, 0 | | | }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell7| Shadowplay | 10-2 | 3 | | + | {{User:Vroom/cell7| Shadowplay | 10-2 | 3 | 5, 3, 1 | 815 | 1070 | 1195 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell7| It Came From Below | 10-1 | 3 | | + | {{User:Vroom/cell7| It Came From Below | 10-1 | 3 | 5, 5, 10 | 353 | 480 | 499 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell7| Crimson Chaos | 10-1 | 3 | 5, 5, 10 | 629 | 859 | 958 }} | {{User:Vroom/cell7| Crimson Chaos | 10-1 | 3 | 5, 5, 10 | 629 | 859 | 958 }} | ||
Line 243: | Line 243: | ||
{{User:Vroom/cell7| '''The King of Ashes''' | 9-3 | 5 | 5, 5, 17 | 1921 | 2230 | 2546 }} | {{User:Vroom/cell7| '''The King of Ashes''' | 9-3 | 5 | 5, 5, 17 | 1921 | 2230 | 2546 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell7| The Gauntlet | 9-2 | 3 | 5, 5, | + | {{User:Vroom/cell7| The Gauntlet | 9-2 | 3 | 5, 5, 17 | 1083 | 1336 | 1565 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell7| Alone in the Dark | 9-2 | 3 | 5, 5, | + | {{User:Vroom/cell7| Alone in the Dark | 9-2 | 3 | 5, 5, 19 | 686 | 858 | 1031 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell7| Terminal Meltdown | 9-2 | 3 | 5, 5, 17 | 718 | 899 | 1055 }} | {{User:Vroom/cell7| Terminal Meltdown | 9-2 | 3 | 5, 5, 17 | 718 | 899 | 1055 }} | ||
Line 251: | Line 251: | ||
{{User:Vroom/cell7| The Silent Legion | 9-1 | 3 | 6, 5, 16 | 550 | 752 | 776 }} | {{User:Vroom/cell7| The Silent Legion | 9-1 | 3 | 6, 5, 16 | 550 | 752 | 776 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell7| An Occurrence at Owlite Keep | 9-1 | 3 | 5, 5, | + | {{User:Vroom/cell7| An Occurrence at Owlite Keep | 9-1 | 3 | 5, 5, 18 | 805 | 1001 | 1181 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell7| The Great Escape | 8-2 | 3 | 5, 5, 18 | 563 | 630 | 808 }} | {{User:Vroom/cell7| The Great Escape | 8-2 | 3 | 5, 5, 18 | 563 | 630 | 808 }} | ||
Line 259: | Line 259: | ||
{{User:Vroom/cell7| The Vile Engine | 8-2 | 3 | 5, 5, 17 | 464 | 656 | 754 }} | {{User:Vroom/cell7| The Vile Engine | 8-2 | 3 | 5, 5, 17 | 464 | 656 | 754 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell7| Weight of Darkness | 8-1 | 3 | 5, 5, | + | {{User:Vroom/cell7| Weight of Darkness | 8-1 | 3 | 5, 5, 18 | 467 | 645 | 712 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell7| The Return of Ur | 8-1 | 3 | 6, 5, 18 | 431 | 543 | 685 }} | {{User:Vroom/cell7| The Return of Ur | 8-1 | 3 | 6, 5, 18 | 431 | 543 | 685 }} | ||
Line 287: | Line 287: | ||
{{User:Vroom/cell7| Rise or Fall | 5-2 | 3 | 5, 5, 17 | 518 | 664 | 800 }} | {{User:Vroom/cell7| Rise or Fall | 5-2 | 3 | 5, 5, 17 | 518 | 664 | 800 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell7| Time Enough at Last | 5-2 | 3 | 5, 6, | + | {{User:Vroom/cell7| Time Enough at Last | 5-2 | 3 | 5, 6, 17 | 585 | 745 | 857 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
{{User:Vroom/cell7| Work for Idle Hands | 5-1 | 2 | 5, 5, 16 | 453 | 627 | 687 }} | {{User:Vroom/cell7| Work for Idle Hands | 5-1 | 2 | 5, 5, 16 | 453 | 627 | 687 }} | ||
Line 313: | Line 313: | ||
{{User:Vroom/cell7| Alien Ooze | 3-1 | 2 | 5, 5, 17 | 350 | 458 | 499 }} | {{User:Vroom/cell7| Alien Ooze | 3-1 | 2 | 5, 5, 17 | 350 | 458 | 499 }} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell7| The Collector | 2-3 | 2 | 5, 5, | + | {{User:Vroom/cell7| The Collector | 2-3 | 2 | 5, 5, 17 | 328 | 368 | 434 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell7| The Phantom Mask | 2-2 | 2 | 5, 5, | + | {{User:Vroom/cell7| The Phantom Mask | 2-2 | 2 | 5, 5, 17 | 219 | 292 | 341 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell7| Angels From Antiquity | 2-2 | 2 | 5, 5, | + | {{User:Vroom/cell7| Angels From Antiquity | 2-2 | 2 | 5, 5, 17 | 167 | 208 | 246 }} |
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
− | {{User:Vroom/cell7| A Revelation In Flames | 2-2 | 2 | 5, 5, | + | {{User:Vroom/cell7| A Revelation In Flames | 2-2 | 2 | 5, 5, 17 | 216 | 281 | 310 }} |
{{User:Vroom/end}} | {{User:Vroom/end}} | ||
− | ==Difficulty | + | ==Does Difficulty Affect Crowns?== |
[[File:Difficulty.png|thumb|right]] | [[File:Difficulty.png|thumb|right]] | ||
− | Difficulty affects crown payouts. To see how, examine the plot at right. Each dot represents a mission on Normal (black) or Advanced (gray) difficulty. Low-rank missions are toward the left, while high-rank missions are to the right. The ''y''-coordinate of the dot is the mission's average payout, compared to its Elite version. The black dots cluster about the line ''y'' = 0.67, suggesting that Normal payouts are 33% less than Elite payouts. The gray dots cluster about ''y'' = 0.84, suggesting that Advanced payouts are 16% less than Elite payouts. | + | Difficulty affects crown payouts. To see how, examine the plot at right. Each dot represents a mission on Normal (black) or Advanced (gray) difficulty. Low-rank missions are toward the left, while high-rank missions are to the right. The ''y''-coordinate of the dot is the mission's average payout, compared to its Elite version. |
+ | |||
+ | The black dots cluster about the line ''y'' = 0.67, suggesting that Normal payouts are 33% less than Elite payouts. The gray dots cluster about ''y'' = 0.84, suggesting that Advanced payouts are 16% less than Elite payouts. | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | ==Does Party Size Affect Crowns?== | ||
[[File:Partysize.png|thumb|left]] | [[File:Partysize.png|thumb|left]] | ||
− | Party size does not appear to affect crown payouts. To see so, examine the plot at left. Each dot is a non-solo mission run. The ''x''-axis is party size. Fractional party sizes arise from knights entering and leaving parties. The ''y''-axis is the run's crown payout, compared to the average solo payout for the same mission on the same difficulty. The fact that the dots are scattered about the line ''y'' = 1 suggests that all party sizes produce about the same crown payouts. (The best-fit line is actually ''y'' = 1.02466 - 0.010113 ''x''.) | + | Party size does not appear to affect crown payouts. To see so, examine the plot at left. Each dot is a non-solo mission run. The ''x''-axis is party size. Fractional party sizes arise from knights entering and leaving parties. The ''y''-axis is the run's crown payout, compared to the average solo payout for the same mission on the same difficulty. |
+ | |||
+ | The fact that the dots are scattered about the line ''y'' = 1 suggests that all party sizes produce about the same crown payouts. (The best-fit line is actually ''y'' = 1.02466 - 0.010113 ''x''.) | ||
{{clear}} | {{clear}} |
Revision as of 17:09, 16 June 2015
This page is part of the Lancer Knightz data collection project. Its goal is to quantify the earnings, in crowns and spark tokens, from all of the fighting missions. For data about rarities and treasure boxes, go to our Mission Rarities page. To understand our data collection procedure or learn how you can contribute, go to our Missions main page.
Contents
Crowns and Spark Tokens
Here is a summary of the crown and spark token data. The columns are:
- Name, Rank, Lvls: Name, rank, and number of fighting levels.
- Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
- Nrm, Adv, Elt: Average crowns earned on each difficulty level.
- Nrm, Adv, Elt: Average spark tokens earned on each difficulty level.
Name | Rank | Lvls | Data | Nrm | Adv | Elt | Nrm | Adv | Elt |
Legion of Almire | Dngr | 2 | 5, 5, 18 | 2672 | 3450 | 4062 | 2.8 | 5.0 | 4.11 |
Heart of Ice | Dngr | 2 | 5, 5, 11 | 2500 | 2923 | 3737 | 2.6 | 5.4 | 4.55 |
Ghosts in the Machine | Dngr | 2 | 5, 5, 18 | 2536 | 3074 | 3516 | 3.4 | 4.8 | 3.89 |
Compound 42 | Dngr | 2 | 5, 5, 17 | 2430 | 3059 | 3538 | 5.0 | 4.4 | 5.24 |
Nature of the Beast | Prstg | 2 | 5, 6, 21 | 1255 | 1647 | 2083 | 0.0 | 0.33 | 0.43 |
Pinch of Salt | Prstg | 2 | 5, 5, 23 | 1339 | 1443 | 1960 | 0.2 | 0.6 | 0.52 |
Assault on Machine Shop 13 | Prstg | 2 | 5, 5, 21 | 1204 | 1560 | 1699 | 0.6 | 0.2 | 0.52 |
Hazardous Heist | Prstg | 2 | 5, 5, 22 | 1045 | 1323 | 1710 | 0.2 | 0.6 | 0.36 |
White Collar Captives | Prstg | 2 | 5, 5, 20 | 1641 | 2023 | 2256 | 0.0 | 0.2 | 0.3 |
Scared to Death | Prstg | 2 | 5, 5, 23 | 1325 | 1516 | 1695 | 0.4 | 0.4 | 0.35 |
Operation Crimson Hammer | Expnsn | 5 | 5, 2, 3 | 2855 | 4098 | 4782 | 2.2 | 2.0 | 2.33 |
Dreams and Nightmares | 10-2 | 3 | 0, 0, 0 | ||||||
Shadowplay | 10-2 | 3 | 5, 3, 1 | 2245 | 2843 | 3185 | 2.0 | 3.67 | 4.0 |
It Came From Below | 10-1 | 3 | 5, 5, 10 | 1038 | 1441 | 1498 | 0.2 | 0.0 | 0.0 |
Crimson Chaos | 10-1 | 3 | 5, 5, 10 | 1848 | 2516 | 2844 | 0.4 | 0.6 | 0.3 |
Breaking in the Recruits | 10-1 | 3 | 5, 5, 10 | 1966 | 2648 | 3034 | 0.0 | 0.4 | 0.3 |
The King of Ashes | 9-3 | 5 | 5, 5, 17 | 6347 | 7731 | 9450 | 2.6 | 4.2 | 2.82 |
The Gauntlet | 9-2 | 3 | 5, 5, 17 | 3189 | 3949 | 4667 | 0.6 | 0.6 | 0.29 |
Alone in the Dark | 9-2 | 3 | 5, 5, 19 | 2038 | 2555 | 3060 | 0.2 | 0.2 | 0.32 |
Terminal Meltdown | 9-2 | 3 | 5, 5, 17 | 2134 | 2617 | 3128 | 0.2 | 0.8 | 0.35 |
The Silent Legion | 9-1 | 3 | 6, 5, 16 | 1584 | 2217 | 2292 | 0.67 | 0.4 | 0.38 |
An Occurrence at Owlite Keep | 9-1 | 3 | 5, 5, 18 | 2374 | 2963 | 3497 | 0.4 | 0.4 | 0.44 |
The Great Escape | 8-2 | 3 | 5, 5, 18 | 1609 | 1871 | 2396 | 0.8 | 0.2 | 0.28 |
The Rotting Metropolis | 8-2 | 3 | 5, 5, 18 | 948 | 1248 | 1475 | 0.8 | 0.6 | 0.44 |
The Vile Engine | 8-2 | 3 | 5, 5, 17 | 1392 | 1927 | 2238 | 0.0 | 0.4 | 0.24 |
Weight of Darkness | 8-1 | 3 | 5, 5, 18 | 1401 | 1855 | 2069 | 0.0 | 0.8 | 0.67 |
The Return of Ur | 8-1 | 3 | 6, 5, 18 | 1227 | 1588 | 1945 | 0.67 | 0.4 | 1.11 |
Spark and Roar | 7-3 | 3 | 5, 5, 18 | 1408 | 1738 | 2197 | 0.2 | 0.0 | 0.33 |
Beyond the Axes of Evil | 7-3 | 3 | 5, 5, 20 | 1366 | 1718 | 2049 | 0.4 | 0.4 | 0.45 |
Vicious and Viscous | 7-2 | 3 | 5, 5, 18 | 1452 | 1858 | 2155 | 0.0 | 0.2 | 0.33 |
In Cold Blood | 7-2 | 3 | 5, 5, 20 | 1285 | 1583 | 1931 | 0.4 | 0.8 | 0.65 |
Built to Destroy! | 6-2 | 3 | 10, 11, 35 | 1857 | 2341 | 2910 | 1.2 | 2.0 | 1.6 |
Sewer Stash | 6-2 | 3 | 5, 5, 17 | 1814 | 2366 | 3001 | 0.0 | 0.6 | 0.71 |
Whipping and Mishandling | 6-2 | 3 | 5, 5, 17 | 1967 | 2390 | 3072 | 1.2 | 0.8 | 0.41 |
High Temperature Hostages | 6-1 | 3 | 5, 5, 17 | 1998 | 2532 | 3007 | 0.2 | 0.4 | 0.53 |
Plan of Attack | 6-1 | 2 | 5, 5, 21 | 1296 | 1504 | 1864 | 0.0 | 0.6 | 0.43 |
Axes of Evil | 6-1 | 2 | 5, 5, 18 | 1260 | 1502 | 1869 | 0.6 | 0.2 | 0.28 |
The Sovereign Slime | 5-2 | 3 | 13, 11, 22 | 2020 | 2551 | 3043 | 2.31 | 2.0 | 2.27 |
Rise or Fall | 5-2 | 3 | 5, 5, 17 | 1535 | 1952 | 2366 | 0.2 | 0.4 | 0.35 |
Time Enough at Last | 5-2 | 3 | 5, 6, 17 | 1695 | 2202 | 2537 | 0.6 | 0.33 | 0.35 |
Work for Idle Hands | 5-1 | 2 | 5, 5, 16 | 886 | 1215 | 1343 | 0.2 | 0.4 | 0.31 |
Chilled to the Bone | 5-1 | 2 | 5, 5, 16 | 844 | 1057 | 1146 | 0.0 | 0.2 | 0.19 |
Shocking Sentient Sentries | 4-3 | 2 | 5, 5, 16 | 653 | 700 | 992 | 0.2 | 0.0 | 0.5 |
Rescues and Recycling | 4-3 | 2 | 5, 5, 16 | 605 | 717 | 911 | 0.4 | 0.6 | 0.38 |
Frostifur Fandango | 4-2 | 2 | 5, 5, 16 | 570 | 708 | 835 | 0.6 | 0.6 | 0.38 |
Oilers in the Boilers | 4-2 | 2 | 5, 5, 16 | 732 | 782 | 929 | 0.2 | 0.0 | 0.38 |
Shadow of the Beast | 3-2 | 3 | 10, 10, 18 | 1549 | 1907 | 2231 | 1.5 | 0.8 | 1.17 |
Blades of the Fallen | 3-2 | 1 | 5, 5, 17 | 145 | 199 | 244 | 0.0 | 0.0 | 0.0 |
Strength in Unity | 3-2 | 2 | 5, 5, 17 | 850 | 1127 | 1226 | 0.0 | 0.2 | 0.35 |
Faith in Armor | 3-2 | 1 | 5, 5, 17 | 380 | 416 | 529 | 0.0 | 0.2 | 0.35 |
Toy Soldiers | 3-1 | 2 | 5, 5, 17 | 582 | 648 | 808 | 0.4 | 0.2 | 0.29 |
Alien Ooze | 3-1 | 2 | 5, 5, 17 | 679 | 857 | 963 | 0.2 | 0.6 | 0.35 |
The Collector | 2-3 | 2 | 5, 5, 17 | 597 | 696 | 839 | 0.6 | 0.4 | 0.29 |
The Phantom Mask | 2-2 | 2 | 5, 5, 17 | 378 | 523 | 641 | 0.6 | 0.6 | 0.41 |
Angels From Antiquity | 2-2 | 2 | 5, 5, 17 | 334 | 417 | 481 | 0.0 | 0.0 | 0.12 |
A Revelation In Flames | 2-2 | 2 | 5, 5, 17 | 391 | 522 | 584 | 0.4 | 0.4 | 0.35 |
Earnings per Level
Forge, Grim, and Primal Sparks are worth at least 100 crowns each, because 100 sparks can be traded for a 5-star trinket that can be vendored for 10,000 crowns. Similarly, three boss tokens are worth at least 225, 700, 525, or 3,000 crowns, depending on the boss. By incorporating the value of tokens like this, we get a better idea of the total earnings of a mission. Dividing the total earnings by the number of levels gives us an idea of the overall crown-earning efficiency of the mission. The following table summarizes the average earnings per level computed in this way.
- Name, Rank, Lvls: Name, rank, and number of fighting levels.
- Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
- Normal, Advanced, Elite: Average earnings per level, on each difficulty level.
By the way, selling boss furniture materials to players may be more lucrative than selling boss reward items to vendors. Also, vendoring Perfect Mask of Seerus increases the earnings of Operation Crimson Hammer by 1667 crowns per level (ignoring the cost of Eternal Orbs and materials).
Name | Rank | Lvls | Data | Normal | Advanced | Elite |
Legion of Almire | Dngr | 2 | 5, 5, 18 | 1476 | 1975 | 2237 |
Heart of Ice | Dngr | 2 | 5, 5, 11 | 1380 | 1732 | 2096 |
Ghosts in the Machine | Dngr | 2 | 5, 5, 18 | 1438 | 1777 | 1952 |
Compound 42 | Dngr | 2 | 5, 5, 17 | 1465 | 1750 | 2031 |
Nature of the Beast | Prstg | 2 | 5, 6, 21 | 627 | 840 | 1063 |
Pinch of Salt | Prstg | 2 | 5, 5, 23 | 680 | 751 | 1006 |
Assault on Machine Shop 13 | Prstg | 2 | 5, 5, 21 | 632 | 790 | 876 |
Hazardous Heist | Prstg | 2 | 5, 5, 22 | 533 | 691 | 873 |
White Collar Captives | Prstg | 2 | 5, 5, 20 | 820 | 1021 | 1143 |
Scared to Death | Prstg | 2 | 5, 5, 23 | 682 | 778 | 865 |
Operation Crimson Hammer | Expnsn | 5 | 5, 2, 3 | 615 | 860 | 1003 |
Dreams and Nightmares | 10-2 | 3 | 0, 0, 0 | |||
Shadowplay | 10-2 | 3 | 5, 3, 1 | 815 | 1070 | 1195 |
It Came From Below | 10-1 | 3 | 5, 5, 10 | 353 | 480 | 499 |
Crimson Chaos | 10-1 | 3 | 5, 5, 10 | 629 | 859 | 958 |
Breaking in the Recruits | 10-1 | 3 | 5, 5, 10 | 655 | 896 | 1021 |
The King of Ashes | 9-3 | 5 | 5, 5, 17 | 1921 | 2230 | 2546 |
The Gauntlet | 9-2 | 3 | 5, 5, 17 | 1083 | 1336 | 1565 |
Alone in the Dark | 9-2 | 3 | 5, 5, 19 | 686 | 858 | 1031 |
Terminal Meltdown | 9-2 | 3 | 5, 5, 17 | 718 | 899 | 1055 |
The Silent Legion | 9-1 | 3 | 6, 5, 16 | 550 | 752 | 776 |
An Occurrence at Owlite Keep | 9-1 | 3 | 5, 5, 18 | 805 | 1001 | 1181 |
The Great Escape | 8-2 | 3 | 5, 5, 18 | 563 | 630 | 808 |
The Rotting Metropolis | 8-2 | 3 | 5, 5, 18 | 343 | 436 | 507 |
The Vile Engine | 8-2 | 3 | 5, 5, 17 | 464 | 656 | 754 |
Weight of Darkness | 8-1 | 3 | 5, 5, 18 | 467 | 645 | 712 |
The Return of Ur | 8-1 | 3 | 6, 5, 18 | 431 | 543 | 685 |
Spark and Roar | 7-3 | 3 | 5, 5, 18 | 476 | 579 | 744 |
Beyond the Axes of Evil | 7-3 | 3 | 5, 5, 20 | 469 | 586 | 698 |
Vicious and Viscous | 7-2 | 3 | 5, 5, 18 | 484 | 626 | 729 |
In Cold Blood | 7-2 | 3 | 5, 5, 20 | 442 | 554 | 665 |
Built to Destroy! | 6-2 | 3 | 10, 11, 35 | 834 | 1022 | 1198 |
Sewer Stash | 6-2 | 3 | 5, 5, 17 | 605 | 809 | 1024 |
Whipping and Mishandling | 6-2 | 3 | 5, 5, 17 | 696 | 823 | 1038 |
High Temperature Hostages | 6-1 | 3 | 5, 5, 17 | 673 | 857 | 1020 |
Plan of Attack | 6-1 | 2 | 5, 5, 21 | 648 | 782 | 953 |
Axes of Evil | 6-1 | 2 | 5, 5, 18 | 660 | 761 | 948 |
The Sovereign Slime | 5-2 | 3 | 13, 11, 22 | 984 | 1150 | 1323 |
Rise or Fall | 5-2 | 3 | 5, 5, 17 | 518 | 664 | 800 |
Time Enough at Last | 5-2 | 3 | 5, 6, 17 | 585 | 745 | 857 |
Work for Idle Hands | 5-1 | 2 | 5, 5, 16 | 453 | 627 | 687 |
Chilled to the Bone | 5-1 | 2 | 5, 5, 16 | 422 | 539 | 583 |
Shocking Sentient Sentries | 4-3 | 2 | 5, 5, 16 | 337 | 350 | 521 |
Rescues and Recycling | 4-3 | 2 | 5, 5, 16 | 322 | 389 | 474 |
Frostifur Fandango | 4-2 | 2 | 5, 5, 16 | 315 | 384 | 436 |
Oilers in the Boilers | 4-2 | 2 | 5, 5, 16 | 376 | 391 | 483 |
Shadow of the Beast | 3-2 | 3 | 10, 10, 18 | 641 | 737 | 857 |
Blades of the Fallen | 3-2 | 1 | 5, 5, 17 | 145 | 199 | 244 |
Strength in Unity | 3-2 | 2 | 5, 5, 17 | 425 | 573 | 631 |
Faith in Armor | 3-2 | 1 | 5, 5, 17 | 380 | 436 | 565 |
Toy Soldiers | 3-1 | 2 | 5, 5, 17 | 311 | 334 | 419 |
Alien Ooze | 3-1 | 2 | 5, 5, 17 | 350 | 458 | 499 |
The Collector | 2-3 | 2 | 5, 5, 17 | 328 | 368 | 434 |
The Phantom Mask | 2-2 | 2 | 5, 5, 17 | 219 | 292 | 341 |
Angels From Antiquity | 2-2 | 2 | 5, 5, 17 | 167 | 208 | 246 |
A Revelation In Flames | 2-2 | 2 | 5, 5, 17 | 216 | 281 | 310 |
Does Difficulty Affect Crowns?
Difficulty affects crown payouts. To see how, examine the plot at right. Each dot represents a mission on Normal (black) or Advanced (gray) difficulty. Low-rank missions are toward the left, while high-rank missions are to the right. The y-coordinate of the dot is the mission's average payout, compared to its Elite version.
The black dots cluster about the line y = 0.67, suggesting that Normal payouts are 33% less than Elite payouts. The gray dots cluster about y = 0.84, suggesting that Advanced payouts are 16% less than Elite payouts.
Does Party Size Affect Crowns?
Party size does not appear to affect crown payouts. To see so, examine the plot at left. Each dot is a non-solo mission run. The x-axis is party size. Fractional party sizes arise from knights entering and leaving parties. The y-axis is the run's crown payout, compared to the average solo payout for the same mission on the same difficulty.
The fact that the dots are scattered about the line y = 1 suggests that all party sizes produce about the same crown payouts. (The best-fit line is actually y = 1.02466 - 0.010113 x.)
Classic Crowns
Prior to release 2013-07-30, there was only one difficulty level, which we now call Classic. Between April and July of 2013, we collected at least 5 crown measurements from almost every fighting mission. Without showing all of these data, here are two key conclusions from the Classic era.
First, Advanced payouts are within 2% of Classic payouts. The difference is not statistically significant.
Second, during the Classic era accessing a fighting level of the Clockworks cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many Classic missions were self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.
5000 | 5500 | 6000 | 6500 | 7000 | 7500 | 8000 | 8500 | 9000 | 9500 |
38 | 36 | 33 | 27 | 24 | 21 | 20 | 17 | 14 | 9 |
Time?
Many players are interested in crowns per minute. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, there seem to be two highly profitable strategies:
- Speed-run the King of Ashes to get the Almirian Seals and treasure boxes. When you have enough Seals, sell Dark Ember or vendor Ancient Plate Helm.
- Speed-run Operation Crimson Hammer to get the Perfect Seerus Mask Fragment and the treasure boxes. After three runs, vendor Perfect Mask of Seerus.