Difference between revisions of "Template:GearList/Defensive/doc"

From SpiralKnights

Jump to: navigation, search
m (Notes)
m (bleh, forgot we can't have different #s of columns (shields have that health bar))
Line 2: Line 2:
 
This template is part of the [[:Template:GearList/doc|Gear List System]].
 
This template is part of the [[:Template:GearList/doc|Gear List System]].
  
This template should be used to organize armor, helmet, or shield items into a sortable list with other items of the same type. Use in junction with [[:Template:GearList/Defensive/Start]].
+
This template should be used to organize armor and helmet items into a sortable list with other items of the same type. Use in junction with [[:Template:GearList/Defensive/Start]].
  
 
==Code==
 
==Code==

Revision as of 02:29, 17 June 2015

Usage

This template is part of the Gear List System.

This template should be used to organize armor and helmet items into a sortable list with other items of the same type. Use in junction with Template:GearList/Defensive/Start.

Code

{{GearList/Defensive
| name      = 
| normal    = 
| piercing  = 
| elemental = 
| shadow    = 
| curse     = 
| fire      = 
| freeze    = 
| poison    = 
| shock     = 
| sleep     = 
| stun      = 
| ability 1 = 
| ability 2 = 
| ability 3 = 
| penalty 1 = 
| penalty 2 = 
| penalty 3 = 
}}

Examples

{{GearList/Defensive
| name      = Armor of the Fallen
| normal    = 5.05
| shadow    = 5.05
| curse     = -4
| fire      = +4
| poison    = +4
| ability 1 = ASI: Low (uniform) 
| penalty 1 = DMG Penalty vs Fiend: Medium
}}

Notes

For general entry:

  • Please add new items to the bottom of the list. This is because the list is ordered by Date of Release when in default.
  • If items are released at the same time, just group them together alphabetically, then add 'em all to the bottom of the established list.

For defense data entry:

  • WikiTool-DefenseBars.png

For status weakness and resistance data entry of armor, helmets, and trinkets:

  • WikiTool-StatusBars.png

For ability entry:

  • Please only use parameters that apply to the item. For example, if the item does not have any poison resistance or weakness, leave out | poison = entirely.
  • If the item has no abilities or penalties, don't include any ability 1 or penalty 1 parameters, and so on. Several parts of the template use #if: conditions for these parameters.
Personal tools