Difference between revisions of "Lancer Knightz (Guild)/Data"
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* [[Lancer Knightz (Guild)/Unique Variants|Unique Variants]] | * [[Lancer Knightz (Guild)/Unique Variants|Unique Variants]] | ||
* [[Lancer Knightz (Guild)/Missions|Mission Payouts]] | * [[Lancer Knightz (Guild)/Missions|Mission Payouts]] | ||
+ | :* [[Lancer Knightz (Guild)/Mission Crowns|Mission Crowns and Spark Tokens]] | ||
+ | :* [[Lancer Knightz (Guild)/Mission Rarities|Mission Rarities and Treasure Boxes]] | ||
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* [[Lancer Knightz (Guild)/Sword Seconds Per Combo|Sword Seconds Per Combo]] | * [[Lancer Knightz (Guild)/Sword Seconds Per Combo|Sword Seconds Per Combo]] |
Latest revision as of 18:50, 17 June 2015
Since the autumn of 2011, the guild Lancer Knightz has been running this project to collect data on various aspects of Spiral Knights. Our data are used by players throughout the community, in understanding the game rules and planning equipment. If you'd like to help collect data, then please contact Donkeyhaute.
Here are our sword data:
- Sword Combos Per Minute
- Sword Charges Per Minute
- Sword Damage (Depth 19)
- Sword Damage (Depth 24)
- Sword Movement Speed
- Sword Range
Here are our handgun data. Since the gunner update release 2014-12-03, we have retested every type of gun at MSI-2 and MSI+4, with the conclusion that all guns let the user run at full speed (no more, no less) while charging.
- Handgun Clips Per Minute
- Handgun Charges Per Minute
- Handgun Damage (Depth 19)
- Handgun Damage (Depth 24)
- Handgun Range
The Bombing Guide already has good information on bomb charge times. So here are our bomb data:
- Bomb Damage (Depth 19)
- Bomb Damage (Depth 24)
- Bomb Movement Speed (planned)
We've also collected various economic data: