Difference between revisions of "Template:Note-Page-List/Gear List"
From SpiralKnights
m (eh whatever, some browsers don't show more than 100 matches, and we have category counts for this) |
m |
||
Line 47: | Line 47: | ||
*Icons indicating decreased resistance are smaller circle-shaped [[Status]] icons. Status icons are used by many item flavortexts and other interfaces in-game. | *Icons indicating decreased resistance are smaller circle-shaped [[Status]] icons. Status icons are used by many item flavortexts and other interfaces in-game. | ||
− | Click the show/hide to the right of the item's name to view its stats and abilities - these visuals translate like so for status columns. This applies to armor, helmets, and trinkets (shield status resistance bars are simply always full, this image does not apply to shields): | + | Click the show/hide to the right of the item's name to view its stats and abilities - these visuals translate like so for status columns. This applies to armor, helmets, and trinkets (natural non-UV shield status resistance bars are simply always full, this image does not apply to shields): |
[[File:WikiTool-StatusBars.png]] | [[File:WikiTool-StatusBars.png]] |
Revision as of 02:28, 18 June 2015
Below is a group of elaborate sortable Gear Lists. This show/hide contains information about how to use these lists efficiently. | |
About Gear Lists
It is best to use these lists to find items with 2 or more properties you desire and then use the show/hide for each item to compare stats. For a general quick search, try using the relevant category system, like Category:Armor. Click on the item name or icon to go to that item's page. An item's page will have information like how to get that item and lots of other things. This list is generally sorted by Order of Release when in default.
Sorting the abilities column groups positive abilities, penalizing abilities (text of penalties is pink), and items with no abilities together, but this is not convenient for finding something specific. Use the Control+F keyboard function to find specific abilities you desire. Press enter to go through each find. For example, searching for "Fiend" will find any items that have abilities that deal with fiends. Editors have added the word "uniform" to relevant items and use abbreviations for convenient searching. These abbreviations are commonly used by the player community:
The text in the abilities column otherwise matches up with the text in the abilities image in-game. Most icons in this table have important comparative information in popup tooltip text. To see this tooltip text, hover your cursor (mouse) over an icon for a moment. If you are browsing without a cursor, there is another way to see this information, but it is restricted to the visual seen in-game. Access the show/hide tabs in the name column to see these visuals. There is more information about how these visuals translate to text in the "for defensive/offensive" item sections below. It is important to note that the table will not sort items ascending or descending based on their defensive/resistant values. While the table is certainly capable of sorting this way, it seems to make players miss items because of how they are grouped. Since this table is useful primarily for simply finding items that have combinations of properties, and THEN comparing them, the potential to miss an item because it hangs out near the bottom of an otherwise grouped bunch of items is not ideal. Thus, for the overall convenience of both new and veteran players, the table simply sorts into groups, and provides comparative tooltip texts as well as in-game visuals in each item's show/hide cell. For defensive items
About icons in this table:
Click the show/hide to the right of the item's name to view its stats and abilities - these visuals translate like so for status columns. This applies to armor, helmets, and trinkets (natural non-UV shield status resistance bars are simply always full, this image does not apply to shields): For the defense columns, the tooltip text is always a number equal to its full bars + the pixel count of its partial bar. The first part of the bar isn't counted - all items have the type symbol and a small blue bar to start the bar aesthetically. All such images are of an item when it is unheated. Here is an example translation: A special note: while these differences within star levels are apparent, most of them do not seem to be truly significant when taking, say, a stapler to the face from a devilite while in the field. There are plenty of discussions about these issues on the Spiral Knights Forums - here is an example thread that focuses on the influence of depth on items. In short, it is best to make an item for its abilities and basic defenses, and to not worry about the tiny differences between items that share damage type defenses and status properties.
For offensive items
Some fun stuff:
|