Difference between revisions of "Template:Level/doc"

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m (floor parameter no longer in use - maintain consistent ToC format on pages that use this template for easier editing)
m (Code)
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<pre>
 
<pre>
 
{{Floor
 
{{Floor
|icon 1 =  
+
|icon 1     =  
|name   =
+
|name       =
|depth =
+
|depth       =
 
|monsters    =
 
|monsters    =
 
|exploration =
 
|exploration =

Revision as of 03:44, 26 July 2015

Usage

To put information in a consistent manner on mission pages.

Code

{{Floor
|icon 1      = 
|name        =
|depth       =
|monsters    =
|exploration =
|floor notes =
}}

Parameters

Required

|icon 1 =

  • name of the icon of the floor. There might be more than 1, especially for certain prestige missions. See optional parameters. Be careful with typos here. If the icon isn't showing up, do not immediately upload a new one, as the icon you want is probably already available - even if the area is new! Gates love to use simple icons for monster and status themes. Check for capitalization, hyphens, spacing issues, etc.

|name =

  • name of the floor. For rank missions, this is frequently a unique name, but it's likely still a standard tileset that should be linked to in Exploration. If it is a simple, non unique name, link to its basic level. For example, "Cooling Chamber: Haunted Passage" would just link to Clockwork Tunnels.

|depth =

  • The depth of the floor. Might depend on Player Rank, especially for certain prestige missions.

|monsters =

  • Please use established templates in a bulleted list like so:
{{Monster_Icons|Construct}} {{status|fire}} [[Gun Puppy#Red Rover|Red Rover]]
This makes: Gate Icon-Construct.png Icon status fire.png Red Rover

|exploration =

  • A bulleted list of basic areas and important/unique scenery and hazards like traps. Some areas have special puzzle mechanics.

|floor notes =

  • state the player goal. The provided mission objective is not always clear and is sometimes more for lore than the actual gaming. A quick strategy (some areas are very repetitive), and a gallery if the area is not randomly generated and/or has very interesting scenery. This section might be quite large for more unique areas. Try to keep it simple - link to a boss for strategy, don't outline the boss strategy here, and so on. Overall level strategy should be included in the Notes section of the Mission Page or Area itself, not in this template. This applies to areas that have the same themes throughout, like Firestorm Citadel.

Optional

|icon 2 = 
|icon 3 = 
|icon 4 = 
|icon 5 = 
  • Use only if the floor rotates between levels. Certain prestige missions do this. Same input format as "icon 1."

Examples

See What Links Here to see examples of this template in action.

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