Difference between revisions of "A Revelation in Flames/Gate Map"

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|floor depth = 1
 
|floor depth = 1
 
|floor name  = Sunset Steppes
 
|floor name  = Sunset Steppes
|floor area  = An area similar to:<br> ''[[Compound|Charred Compound]].''
+
|floor area  = An area similar to <br> ''[[Compound|Charred Compound]].''
 
}}
 
}}
 
{{GateMap
 
{{GateMap
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|floor depth = 2
 
|floor depth = 2
 
|floor name  = Frigid Passage
 
|floor name  = Frigid Passage
|floor area  = An area similar to:<br> ''[[Clockwork Tunnels|Cooling Chamber: Slimeway]].''
+
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Cooling Chamber: Slimeway]].''
 
}}
 
}}

Revision as of 17:51, 30 July 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Sunset Steppes
Depth: 1

An area similar to
Charred Compound.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Frigid Passage
Depth: 2

An area similar to
Cooling Chamber: Slimeway.


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