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Line 6: |
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| |preceded by = A New Threat | | |preceded by = A New Threat |
| |followed by = Oilers in the Boilers | | |followed by = Oilers in the Boilers |
− | |rewards =
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− | *{{prestige}} x20
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− | *{{mat|Power Stone|36px|fix=Food}} x3
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| |NPCs = | | |NPCs = |
| *[[Hahn]] | | *[[Hahn]] |
Latest revision as of 23:55, 31 July 2015
Pierce of Cake is a 4-2 rank mission.
Overview
Description:
Now that you are undertaking missions in 'Tier 2' of the Clockworks, monsters will begin inflicting special damage types that you need to be aware of and prepare for or else you could face certain doom!
One of our lead Biotechs, Hahn, has prepared a brief lesson on piercing monsters. Speak with him via com link before taking on any further missions.
Objective:
Learn about monsters that inflict piercing damage.
Dialogue
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Hello there, PLAYERNAME. Spiral HQ has informed me that you will be needing a quick lesson in the species of monsters within the Clockworks that inflict piercing damage, yes?
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Very well PLAYERNAME, let's get right to it. It seems the closer monsters get to the Core, the more their unique properties begin to surface. In most cases this takes the form of their being able to inflict special damage types that require special defenses in order to withstand properly. In Tier 2, a monster inflicting a special damage type will always produce a split normal/special damage output. Thus, normal defense is still a somewhat valid defense choice.
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- Ah, so you're saying that-
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Yes, at this point you must begin forming an arsenal that protects you against special damage types. Your current missions will have you facing monsters with piercing damage attacks. Thus, you must begin acquiring helmets, armor and shields that defend against piercing damage.
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- What type of monsters inflict-
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Piercing damage is produced by slime and beast family monsters. Additionally, slime monsters tend to be weak to shadow damage and beasts themselves to piercing damage. Keep this in mind. Now then, is there anything else you require?
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- You talked pretty fast, can you go over it- (go back to dialogue part 2)
I think I've got it thanks for-
See Also