Difference between revisions of "Template:Dialogue/Showhide/doc"
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==Usage== | ==Usage== | ||
For use with [[:Template:Dialogue]] to hide long dialogue sections as desired, when the information is useful but interrupts the flow of a page. | For use with [[:Template:Dialogue]] to hide long dialogue sections as desired, when the information is useful but interrupts the flow of a page. |
Revision as of 02:25, 29 August 2015
This is a documentation subpage for Template:Dialogue/Showhide (see that page for the template itself). It contains usage information, categories and other content that is not part of the original template page. |
Contents
Usage
For use with Template:Dialogue to hide long dialogue sections as desired, when the information is useful but interrupts the flow of a page.
Code
{{Dialogue/Showhide |title = |content = }}
Parameters
|title
- the title text near the icon in the showhide. Please link these with [[PAGE LINKED TO]]. These should be used under certain conditions:
- Character Name: if the dialogue template is used on a page that is a location
- Location Name: if the dialogue template is used on a page that is that character's page
|content
- What appears within the showhide. Please link to the appropriate dialogue page, like so: {{:Rhendon Dialogue/Should You Choose to Accept}}
Examples
See what links here for examples of this template in action.
NPC subpages (NPCNAME Dialogue/Location) do not use this optional show/hide template, revealing an entire dialogue (entered into Template:Dialogue) alone on its own page for easy reading. A dialogue page is inserted into the showhide via {{:NAME OF DIALOGUE PAGE}} for optional reading on pages with other information.
- If there are three or more characters - NPC 1, NPC2, The Player (you) - then the dialogue page does not include names, just location: {{:Dialogue/Location}}. An example of this is witnessed with Dialogue/Refuge. As a minor bonus, Category:Dialogues will organize such oddities under D, for "Dialogue," so users can easily find locations with complex multi-character dialogues. This does not include dialogues that are initiated separately, as with 4-2 Mission: A New Threat, applying to single dialogue screen initiations only.