Difference between revisions of "User talk:Novaster"
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::Yeah i did, i added the recipes from 3-1 to 4-2 i can add the recipes i know in the acquisition template cuz there is not anything left to do in the acquisition template but basil (i just need to check the bundles cuz i forgot it last nite), thats why i moved to basil but arcada is way hard to me --[[User:HikaruFer|Hikaru]] 20:54, 4 September 2015 (UTC) | ::Yeah i did, i added the recipes from 3-1 to 4-2 i can add the recipes i know in the acquisition template cuz there is not anything left to do in the acquisition template but basil (i just need to check the bundles cuz i forgot it last nite), thats why i moved to basil but arcada is way hard to me --[[User:HikaruFer|Hikaru]] 20:54, 4 September 2015 (UTC) | ||
:::What's left is implementation, if you're sure the acquisition templates are done. Check each page as you implement to make sure the template has the right information. I can start with 5* or 0*, and you 0* to 5* and we meet in middle, or other way around, if you wish. --[[User:Novaster|Novaster]] 20:58, 4 September 2015 (UTC) | :::What's left is implementation, if you're sure the acquisition templates are done. Check each page as you implement to make sure the template has the right information. I can start with 5* or 0*, and you 0* to 5* and we meet in middle, or other way around, if you wish. --[[User:Novaster|Novaster]] 20:58, 4 September 2015 (UTC) | ||
+ | :::Er, per item type. We should work on different item types to avoid edit conflicts for the acquisition template fixes. --[[User:Novaster|Novaster]] 20:59, 4 September 2015 (UTC) |
Revision as of 20:59, 4 September 2015
Archived discussions can be found here. If you have a suggestion for Spiral Knights, please use the Suggestions Forum instead. If you need assistance with your account, use the links on the Support Portal to get help.
Please keep edits here limited to things about the wiki that I've done, or that you are very sure I can help with. I am not an employee, just a very overly enthusiastic gamer and wiki editor. All my work is volunteer - and I value every moment :). That being said, I'll be happy to help if I can. -Novaster 16:32, 2 January 2015 (UTC)
Please add new messages to the bottom under a new section.
Contents
- 1 Messages Here
- 2 I'm never adorable.
- 3 WeaponInfo for Bombs
- 4 Gear Halo stuff
- 5 Wheel Launcher
- 6 Exploration Image
- 7 Monster Visuals
- 8 Crash Site
- 9 Monster image centering broken
- 10 Mission Pages
- 11 elite orbs need
- 12 Minecraft
- 13 Icons & Stuff
- 14 a mail you sent me on spiral knights
- 15 Issue with dialogue
- 16 Hey :)
- 17 Thanks!
- 18 About Category's Themes
- 19 Equipment Galleries
- 20 Acquisition Template
- 21 Basil
- 22 Acquisition v.0.1
- 23 Basil Phase 1
Messages Here
Ah, that's good to hear. I'm fairly new to this, and, so I appreciate the advice you gave.
-Knightriel 12:27, 1/17/2015 (GMT)
Rather than spend 25cr to send in-game mail, 'leaving this here-- "Romala" in the Embermist Scavengers guild is the knight-person who owns the shadow drakon I took a screenshot of. --Froglegs 10:34, 28 June 2015 (UTC)
- Nvm. I found the dude. --Froglegs 11:23, 28 June 2015 (UTC)
I'm never adorable.
You know this. Just figured I'd do a couple of small-ish changes then go back to being dead. --Acies 08:39, 22 January 2015 (UTC)
WeaponInfo for Bombs
Did the Bombs, though with your last changes in the Template most "Ability"-Boxes are currently empty. -Hennils 22:12, 26.03.2015 (CET)
- Thanks a bunch, will get right on that. -Novaster 22:53, 26 March 2015 (UTC)
Gear Halo stuff
Which tag did you use? --Clotho 18:35, 3 April 2015 (UTC)
Wheel Launcher
I understand your point completly, maybe we should keep them in the monster section but add them in the exploration section too (Firestorm Citadel and Grinchin Assault). I consider that the 'construct-launcher' is the monster and the spiked wheel is the exploration element (that is why I didnt add Grinchlin Assault into the location of the Wheel Launcher, because only the spiked wheels appear). Don't forget that we will probably see Wheel Launchers again in the incoming new FSC mission! - Sir Onox
Exploration Image
Here it is, I think. - Altmetal 08/05/15
Monster Visuals
Seems a good idea, specially if we start with dangerous monsters like Almirian Crusaders, Mecha Knights or Deadnaughts, how we should make this? Have you an early concept about how the article should be done? - Sir Onox
Crash Site
I have been updating The Ancient Generator and Crossing the Chasm with your new interface and looks pretty good, but what about Crash Site? It doesn't have a 'card mission', should I just add the pink-purple-gate like image for the level? - Sir Onox'
- I'd look through the files and try to find a visual like this one here. Or just a picture of the crash site, or the crash pod you see when making a knight. Or I can do that later and add in a size control parameter so the infobox stays reasonable. -Novaster 19:45, 14 May 2015 (UTC)
- Oh! Since it's not exactly a mission, you probably shouldn't use the mission page format - treat it like a geographical area. Basically, if it doesn't have a card thing in the menu...ah, here, Moorcroft Manor is a good example of a geographical area page. That being said, I was planning on sprucing those up. I'd leave this mini project alone for now and focus on the new stuff. -Novaster 19:52, 14 May 2015 (UTC)
Monster image centering broken
Your edit here broke the centering of the images (as well as the "Tier X" text), which looks strange in my opinion as it leaves a lot of blank space on monsters that only have one image. I'd try to fix it myself, but I have no idea what your edit even does and I don't want to accidentally break something else messing with it. ~katsy 23:26, 14 May 2015 (UTC)
- Actually, same-appearance monster images were not centered in published form before my edit. I kept it like it was (to the left) and I've always thought it was weird. If it had been center, I would have kept it centered. I'll center it now if that's what users want. The tier X text was also unaffected - the published monster templates all show them just fine. The edit merely makes it easier for people to upload images. A discussion about that can be found here.
- I am glad someone else wanted it center. That's been driving me nuts for years. All images are centered in the cells now. Though I'm wondering what your issue is with the Tier X text not showing up - it shows up in published pages as well as the raw template. Unless you're talking about some other Tier X text? I assume you mean the text above each image.
- For reference, this line here: {{{image1|{{SKCell|'''{{{tier1|Tier 1}}}'''<br>[[Image:Monster-{{{name|Image Needed}}}{{{imgfix|}}}.png|128px]]|center|left|||128px}}}}} , with focus on this bit:|center|left|||128px}}}}} is the reason same-appearance monster images were to the left all these years, since it only registered for the first pic, and for same-appearance monsters, there was only ever one picture. -Novaster 23:52, 14 May 2015 (UTC)
- Thank you, it looks way better now. By the way, this is what it looked like for me before your edit. If it was showing up to the left for you, then the way I did it probably wasn't compatible with your browser. Your centered versions works for both of us, so that's good. ~katsy 00:02, 15 May 2015 (UTC)
- Hurray-Novaster 00:08, 15 May 2015 (UTC)
- Thank you, it looks way better now. By the way, this is what it looked like for me before your edit. If it was showing up to the left for you, then the way I did it probably wasn't compatible with your browser. Your centered versions works for both of us, so that's good. ~katsy 00:02, 15 May 2015 (UTC)
Mission Pages
Love the schematic way that it looks now. Really good job as always! I'm going to re-done the battle sprites missions with this new format, I dont think to find some trouble editing now, heh. By the way, A lot of icon levels use the 'Crossing the Chasm clockwork level', we can't do innecesary duplicates for every level that use that icon. http://wiki.spiralknights.com/File:Gate-Crossing_The_Chasm.png. What do you propose to make it less confusing? - Sir Onox
elite orbs need
Novaster, if you could help me with getting 5 elite orbs, that would be extremely helpful because I have a 4 star hall of heroes and I need 5 more elite orbs to get through it1462 00:19, 21 May 2015 (UTC)
- Please keep this talk page about wiki matters, as it is on the wiki. You can mail me in-game about playing the game. Sign your posts with ~~~~ so you get a timestamp. -Novaster 14:23, 19 May 2015 (UTC)
Minecraft
If you would love to play games like minecraft with friends then you can make a server on minecraft and use spiral knights to tell me it or you can join my server and I can tell you the server information with spiral knights mail -1462 02:04, 25 May 2015 (UTC)
- We'll see. I'm very tired right now (it's late where I am). My IGN is Novaster like it is here. -Novaster 02:06, 25 May 2015 (UTC)
Icons & Stuff
Well, I like the 'generic' gate icons, seems that there is a lot of work to do reconstructing the old mission articles, specially with the progression part. Is it really necessary adding the "no-adventure missions" in the Preceded by and Followed by? I would prefer if the preceded/followed part skip to the next "adventure mission" instead just a "listen mission". I don't know how to say this correctly, but I think that you understand me with this little trouble. - Sir Onox
- Yes yes! Im glad that im not the only one who thinks that the list of missions article looks a bit chaotic now. Maybe the "no-adventure missions" deserve his own article too, but yup, I agree that people are interested in the SK lore so maybe we should do those kind of missions too. Tell me when you finish the changes for the missions structure, it is very tedious re-editing the old missions all of time x_x - Sir Onox
- Huh. I thought I updated every page that used the missioninfo template with the changes. Did I miss something? -Novaster 09:46, 27 May 2015 (UTC)
a mail you sent me on spiral knights
That reply you gave me really hurt my feelings, i wasnt even begging, all i did was say that i need 5 elite orbs, plus i dont need them anymore so please unignore me, that reply was for no reason, so yeah, think before you reply your in-game mails--1462 00:35, 31 May 2015 (UTC)
- That was you? Oh boy. First off, introduce yourself. That was just another beggar talking, no clue at all that it was you from the wiki. But that ultimately doesn't matter: Asking me, or anyone, for money of any kind (8 elite orbs, or, 5, as you say now) is wildly inappropriate, unless you or someone you care about would die without it. It doesn't matter that you don't need them anymore, you're just going to ask for something else. think before your reply you in-game mails - I auto-ignore beggars after years of trying to convince every beggar I've seen to not beg, with a 100% failure rate. It's pretty simple. -Novaster 05:17, 31 May 2015 (UTC)
- Ok, im very sorry about that, i wont ever ask you for something i need, not even if i need the ternal orbs for my 5 star hall of heroes coming with my next sub tank, i can get them on my own, i get 3 free eternal orbs before my next hall of heroes anyway--1462 12:03, 31 May 2015 (UTC)
- Oh and plus if you look on my user page, it says that my knight is kian-slime-lord and if you saw that name on the mail, you will know its me, just wanted to send up this follow up note --1462 02:13, 5 June 2015 (UTC)
- I generally don't read user pages on the wiki unless it's by request or they need to be edited for ToS reasons. I don't have time for that kind of thing with all the work I do here and irl. The wiki isn't a social blog and user pages have that flavor. This still doesn't excuse begging. "Follow-up notes" like these are not necessary. The point of my lecture above was so that you make polite, mature mails introducing yourself with lots of information. The world does not revolve around single people, you can't expect everyone to be on the ball about everything all the time. Please stop contacting me. The only reason I contact you is to deal with mistakes and damage you've done. -Novaster 09:32, 5 June 2015 (UTC)
Issue with dialogue
Hey Novaster, do you mind helping me? I am tackling down the latest one, The Pioneers, but the issue is, after the 10th picture of dialogue it just stops showing the rest and i don't know why. Could you help? --Ciardha 15:32, 29 July 2015 (CEST)
- It has happened. The dreaded "more than 10 CD PD entries." There's probably a better way to code this sort of thing, but I'll just do the chunky thing for now. Try again after you see the template edit in recent changes. --Novaster 13:38, 29 July 2015 (UTC)
- Ok, I'll do that then. thanks! --Ciardha 15:42, 28 July 2015 (CEST)
- The only way I can think of atm to keep this from being a problem in extra long conversations is to use the dialogue mimic template individually each time, but then you have a less organized thing and a lot of calls. All I know of coding is self taught...someone with a paid education and/or more experience, and and a willing heart to do a moneyless task, could make the code less chunky, but, I suppose as long as it works it's okay. :) --Novaster 13:46, 29 July 2015 (UTC)
- Ok, I'll do that then. thanks! --Ciardha 15:42, 28 July 2015 (CEST)
Hey :)
Hey! thx for the msg, do u saw me? hahah i was about to leave u a msg early in the morning. Big fan of urs haha, sounds stupid but i like what u do in this wiki, templates and stuff are so great, envy~ hahaha. Btw now that i finally have a reason to write u i may tell u that i want to do something for this wiki, byut first im helping traslating the content to spanish, i asked in the forums and tell me it is fine but just so u know i dont plan to take credit for the templates and such xD. I have just traslate the main seccion (armor, helmet, shield, bomb, sword and guns) and complete the sword(espada) section, it would be nice if u check it out and tell me if its okay what im doing because im new (u know, because i didnt do the templates, i just traslate them) , im just getting used to wiki's format but i think i got the basic. Take care ^^ (Btw, in the sandbox, option 7 is my fav) sorry the mess i did the first day i edit the wiki haha --Hikaru 01:18, 19 August 2015 (UTC)
- Whatever you're doing is probably okay as long as it's within SK's Terms of Service as well as w/e falls under CC BY-NC-SA. What you're doing, as far as I can tell, is a pretty huge task, so you might want to ask GMs about it if you need help with foreign (foreign to me ;P) language. Whatever I or other users put on the wiki - including images, code, and so on, belongs to the wiki under CC, not the creators/uploaders. Cheers. --Novaster 00:28, 19 August 2015 (UTC)
- Ok i think i know how to "reply" now xD. Well thats what i've read, i asked in forums too and well, now i just add in the summary of every page translated the version like [this] and yeah, it is alot because the spanish wiki was/is so bad... u may have notice the amount of red links, thats why i decided to give it a try, as long as i see, im the only one editing so far xD Clotho helps sometimes but have not since Jun, so everything is outdated, without tags and not even exist xD (Sealed Sword's img was green lol) but yeah, i will do the best i can. One thing i need to fix is, in the table of damage, the show/hide adds a # in the URL and make the page go to the top, to not make ur page long, i asked in the forums [here]. It would be nice if you could tell me how to fix it, or tell me why that happens, if not its okay! Thx for effort, english's wiki looks nice~ take care! (Oh and, btw, do u want me to help later to make all sword pages like the ones from spanish? ([example] but ofcourse in english, i dunno its thats planned) --Hikaru 01:18, 19 August 2015 (UTC)
- Sorry, the English wiki is all I have time for, and I can count the number of Spanish words I know on one hand, so even if I had time, I wouldn't be able to do much at all. You'll want to brush up on coding technique and parser functions used by MediaWiki. A lot of problems would stem from integration issues, redirects, and subpage use, which are established on the English wiki and flow into each other easily, but I imagine are lacking in other languages. --Novaster 01:33, 19 August 2015 (UTC)
- Oh, yeah i know dont worry ^^, i did not expect u to help me with the spanish wiki but more like, what i did wrong with the table's code and wow, that will take time to read haha, but i trough mediawiki was the same for all (english's/spanish's media wiki) i would have to check it because, even putting the same code (in english) in the spanish wiki, i get that error (the # after click show/hide). I will have to read about that because, even if it doesnt do anything bad, it is pretty annoying xD. Anyways, thx alot for the advice and keep up witht eh good work ^^! --Hikaru 03:17, 19 August 2015 (UTC)
- Sorry, the English wiki is all I have time for, and I can count the number of Spanish words I know on one hand, so even if I had time, I wouldn't be able to do much at all. You'll want to brush up on coding technique and parser functions used by MediaWiki. A lot of problems would stem from integration issues, redirects, and subpage use, which are established on the English wiki and flow into each other easily, but I imagine are lacking in other languages. --Novaster 01:33, 19 August 2015 (UTC)
- Ok i think i know how to "reply" now xD. Well thats what i've read, i asked in forums too and well, now i just add in the summary of every page translated the version like [this] and yeah, it is alot because the spanish wiki was/is so bad... u may have notice the amount of red links, thats why i decided to give it a try, as long as i see, im the only one editing so far xD Clotho helps sometimes but have not since Jun, so everything is outdated, without tags and not even exist xD (Sealed Sword's img was green lol) but yeah, i will do the best i can. One thing i need to fix is, in the table of damage, the show/hide adds a # in the URL and make the page go to the top, to not make ur page long, i asked in the forums [here]. It would be nice if you could tell me how to fix it, or tell me why that happens, if not its okay! Thx for effort, english's wiki looks nice~ take care! (Oh and, btw, do u want me to help later to make all sword pages like the ones from spanish? ([example] but ofcourse in english, i dunno its thats planned) --Hikaru 01:18, 19 August 2015 (UTC)
Thanks!
Thank you for cleaning up my discussion page, it's easier to figure out what's pending now! I'm a little swamped at the moment so it's going to take me some time to get through the list. I'll update as soon as I'm able to take care of those pending requests. Thanks again! --Clotho 19:53, 27 August 2015 (UTC)
About Category's Themes
I just notice, while checking the Biohazard's category that it is in the Vile Theme, then i fix the pages without the number and notice the Venom Veiler isnt in the category but its alchemy path it is. The Venom Vailer is in the Poison Theme (which just have 4 items) and the color pattern's page said Vile and Poison are the same, why? Also, the Dread Venom Striker, the second item in the Poison Theme, also have the its 4* in the Vile Theme. It is a mistake? Just in case i ask here, it is better than leaving notes in the summaries right xD? --Hikaru 06:01, 30 August 2015 (UTC)
- Vile should only be used for items with vile in the name, or items that follow the vile color theme extremely closely (like only a hue off, such as certain Rose Regalia items). The rest should be categorized as poison-themed. Alchemy paths should never be categorized with a theme, only the alch path category. This is a WiP that's been put on lower priority, as you can tell by many unorganized/categorized items. This seems to be a misunderstanding/mistake on my part regarding the inconsistencies, sometimes I edit way too late in the night. --Novaster 06:24, 30 August 2015 (UTC)
- They should be fixed now, thank you. --Novaster 06:31, 30 August 2015 (UTC)
- A lot of this stuff is sometimes subject to opinion, unless you're using color ID mapping. It's all about grouping things together so users can find them, so, sometimes we have to "guess" what a user is looking for, but we do try to keep it based on the color IDs. Thanks for the help, and do what you think is best - the wiki will be able to heal mistakes. --Novaster 06:35, 30 August 2015 (UTC)
- They should be fixed now, thank you. --Novaster 06:31, 30 August 2015 (UTC)
Equipment Galleries
Oh, well i know u keep it as low priority now because just some weapons have gallery but i trough the category was already done. My mistake xD. Actually it seems better now (both categories). I will start doing it xD sometimes i dont want to start making a mess but u are right about healing these mistakes haha. Btw, i have some "Equipped.png" for guns (the fix angle) but havent cut them yet, same for some preview's image. When i done with that i will send u the link just in case so i can upload them here and complete some galleries. But i want to ask, how can u do APNG? Fraps? APNG is something new for me xD. P.D: I know explain me the process may be long but google can help me with that xD just want to know which program to start and thx for the reply ^^! --Hikaru 07:53, 30 August 2015 (UTC)
- There is an APNG and capture guide for our wiki in the Style Guide, here. It is a somewhat complicated process, and mostly freeware/user choice regarding external tools. --Novaster 08:02, 30 August 2015 (UTC)
- Omg i didnt see the style guide from this wiki. My eyes are so happy with everything organized haha. I just downloaded the softwares :) will try to make some APNG after done with some main traslate. I want to see if i can handle it xD. Plus i will make a suggest in the discussion's page of weapon. Thx for the help ^^! --Hikaru 08:26, 30 August 2015 (UTC)
- By the way, a lot of the tooltip rotations (like this one - just stick "-tooltip animation" at the end instead of -Equipped) have already been uploaded, courtesy of ThePC and Hennils. We mostly just need to do the overworld regular/combos and charge attack demonstrations, then we can publish the galleries. APNG is pretty fun, sometimes I find myself doing it just cause I can. It's also very tedious. I am looking forward to seeing the fixed angle of the guns, but I am going to sleep now. --Novaster 08:37, 30 August 2015 (UTC)
- Yeah i saw them after i saw the Divine Avenger (i like to see them spining over and over for no reason xD), thats why i make the sword list first, but only one handgun tooltip is done (Argent Peacemaker) (btw havent check armour/helmet/shield/etc) and the mayority of the guns are in Hall of Heroes/Craft Machine/Auction House so it wouldnt be that hard to get all the tooltips (after i find out how it works xD!) and for the basic/charge att i can do the ones i got (not alot but Cold Iron is on the list xD) and i can ask my friends to help me because i know they have some weapons i dont. To the image, we can use any costume/armour/etc? i will not use shield but dunno which costume/armour can i use, havent see any "format" but i prefer to ask. Nite :D! --Hikaru 09:02, 30 August 2015 (UTC)
- By the way, a lot of the tooltip rotations (like this one - just stick "-tooltip animation" at the end instead of -Equipped) have already been uploaded, courtesy of ThePC and Hennils. We mostly just need to do the overworld regular/combos and charge attack demonstrations, then we can publish the galleries. APNG is pretty fun, sometimes I find myself doing it just cause I can. It's also very tedious. I am looking forward to seeing the fixed angle of the guns, but I am going to sleep now. --Novaster 08:37, 30 August 2015 (UTC)
- Omg i didnt see the style guide from this wiki. My eyes are so happy with everything organized haha. I just downloaded the softwares :) will try to make some APNG after done with some main traslate. I want to see if i can handle it xD. Plus i will make a suggest in the discussion's page of weapon. Thx for the help ^^! --Hikaru 08:26, 30 August 2015 (UTC)
- I try to wear cobalt, since everyone can get their hands on it easily. It's a basic, consistent thing, and people shouldn't spend money on volunteer work, even if it's virtual monies. --Novaster 15:11, 30 August 2015 (UTC)
Acquisition Template
I been working in the template, instead of doing one by one, i decide to to it by vendor so i can be more sure of the source. Im going to add basil's template now which is why im asking this: Is "List of Basil-only recipes" updated? or it is better if i start doing it checking page per page? because, for the recipes that arent unique in basil i will have to check per page; For the "in the lobby mission" part i will check pages and then check the missions in-game to be sure (if page's mission hasnt been created yet). Basil is the complicated part xD --Hikaru 04:33, 31 August 2015 (UTC)
- Really tired, I can't help with this today. The basil page is likely missing some data. For the master acquisition template, we can't do it by vendor, because a huge number of items/item recipes come from more than one vendor. --Novaster 05:05, 31 August 2015 (UTC)
- Oh nono, u got it wrong (i think), example: i went to Ricasso and it said (hypotetical) 5 items, i go to those 5 items (in the template) and add bazaarvendor|ricasso, then, go to quillion and do the same, etc etc. Owlite Shield have Kragen (in sell item) and Archilius (HoH) with Vatel (in sell recipe) xD. I find it faster this way. Still i will check page by page and take note if something isnt correct. Basil is the tedious part because he have alots of recipes. I will add meanwhile just the one i know are only (like twisted snarble barb) and call it a day. U can reply me tomorrow or when u can :P! No hurries~ :)! I need to sleep too xD! Have a good nite cya~ --Hikaru 05:30, 31 August 2015 (UTC)
- Something like this, for say, Vatel? And each bazaar vendor, instead of a general statement for all bazaar vendors like I've done with Template:BazaarVendor? Do you want to keep each vendor in their own template like brinks/sullivan or have the strangers in a single template? A separate template per vendor to start would probably be smarter.
- Oh nono, u got it wrong (i think), example: i went to Ricasso and it said (hypotetical) 5 items, i go to those 5 items (in the template) and add bazaarvendor|ricasso, then, go to quillion and do the same, etc etc. Owlite Shield have Kragen (in sell item) and Archilius (HoH) with Vatel (in sell recipe) xD. I find it faster this way. Still i will check page by page and take note if something isnt correct. Basil is the tedious part because he have alots of recipes. I will add meanwhile just the one i know are only (like twisted snarble barb) and call it a day. U can reply me tomorrow or when u can :P! No hurries~ :)! I need to sleep too xD! Have a good nite cya~ --Hikaru 05:30, 31 August 2015 (UTC)
[[Vatel]] - {{#switch:{{{1|{{PAGENAME}}}}} <!--=============================== Static Wares ===============================--> |Standard Supply Pack = Always for 2,500 [[crowns]] <!--=============================== Dynamic Wares (recipes - this information is nested under the appropriate subsection in the item's Acquisition section: "Vendors who sell the recipe for this item:") ===============================--> |Blast Bomb = Randomly for 1,000 [[crowns]] }}
- haha nono, actually, in the Spanish's wiki i did a template for each of them (ricasso, quillion and vatel) and after i saw the Template:BazaarVendor find it way better xD. I dunno much about creating a code but this seems better :o. I like it with the price/crowns. It would be something like Basil's template? I will give my idea and u can tell me if its posible xD: Stranger's vendedors are Greave, Kragen, Quillion, Ricasso and Vatel (this last being recipe's seller) so it can use the code of basil or HoHVendor, something like: (BazaarVendor|name =Ricasso|star= 2|random=yes) so it appear: Ricasso - Randomly for 7,500 crowns. Price are the same for all vendors (except vatel cuz is recipe) but i think it is easier and faster than adding one by one item. I dunno if we can add Greave, Kragen, Quillion and Ricasso as the same and add a "switch" (right?) for vatel, like u did with HoH Vendor --Hikaru 19:25, 31 August 2015 (UTC)
- If we did it with a PAGENAME switch we wouldn't have to specify star. It would be more initial work but less work (and potentially less mistakes) down the road. --Novaster 20:14, 31 August 2015 (UTC)
- Well as PAGENAME seems good too, but i trough like prices where the same would be usefull to not add one by one. Still PAGENAME switchs works too! But now i dunno what to do haha. Should i follow the page's info of adquisition to end the template and post it? I alredy have most of them done. I just need to check the Reward and not-only basil disponibility. I got everything else cover (P.D.: Do u want me to post it? I saw u changed the alphabetic system. (Not Helmet/4 star) but my "fix" was just addthem in that order over A(b-c- blah blah)
- Yes, post it. --Novaster 21:02, 31 August 2015 (UTC)
- Done. Have just a few Basil only template and didnt add the reward or bundle yet
- Apologies for earlier misunderstandings - we can easily just use CTRL+F to find items that are there/missing and would really need to do this no matter the organization due to the large number of items - the internal order isn't a big deal, whatever is easier. This will take some time for us to check through. I normally like to get a bunch of people looking for error checks once something is polished and whatnot. But it won't be polished until we work through the uh..."mini templates" (mostly the vendor stuff) within the master template. So it will still be a while (days?) before we implement. Really excellent work. --Novaster 21:27, 31 August 2015 (UTC)
- Thx ^^! haha and its okay, remember im not native so i get lost trying to explain my ways in english xD And even when i like the "Helmet/4star" i saw the page weights 51kb, and after 31kb its get laggy to edit, so with "Helmet/5star" and the rest of the title would be heavier. I just wanted to know if im going well but seems like i am :)! So im going to continue adding the reward's mission, bundles and Basil's only template to guns from gunnerupdate cuz i already added the others i know. Basil (not only) items would be the last. If u do the base, i can add the info in the BazaarVendor. Meanwhile maybe i can work in the images i was telling u about (equipped and preview, i used Spiral Tailed Helm and Spiral Draped Armor for those cuz is my noob's outfit xD After i got some i will leave u the link :) Thx again! --Hikaru 21:43, 31 August 2015 (UTC)
- Apologies for earlier misunderstandings - we can easily just use CTRL+F to find items that are there/missing and would really need to do this no matter the organization due to the large number of items - the internal order isn't a big deal, whatever is easier. This will take some time for us to check through. I normally like to get a bunch of people looking for error checks once something is polished and whatnot. But it won't be polished until we work through the uh..."mini templates" (mostly the vendor stuff) within the master template. So it will still be a while (days?) before we implement. Really excellent work. --Novaster 21:27, 31 August 2015 (UTC)
- Done. Have just a few Basil only template and didnt add the reward or bundle yet
- Yes, post it. --Novaster 21:02, 31 August 2015 (UTC)
- Well as PAGENAME seems good too, but i trough like prices where the same would be usefull to not add one by one. Still PAGENAME switchs works too! But now i dunno what to do haha. Should i follow the page's info of adquisition to end the template and post it? I alredy have most of them done. I just need to check the Reward and not-only basil disponibility. I got everything else cover (P.D.: Do u want me to post it? I saw u changed the alphabetic system. (Not Helmet/4 star) but my "fix" was just addthem in that order over A(b-c- blah blah)
- If we did it with a PAGENAME switch we wouldn't have to specify star. It would be more initial work but less work (and potentially less mistakes) down the road. --Novaster 20:14, 31 August 2015 (UTC)
- haha nono, actually, in the Spanish's wiki i did a template for each of them (ricasso, quillion and vatel) and after i saw the Template:BazaarVendor find it way better xD. I dunno much about creating a code but this seems better :o. I like it with the price/crowns. It would be something like Basil's template? I will give my idea and u can tell me if its posible xD: Stranger's vendedors are Greave, Kragen, Quillion, Ricasso and Vatel (this last being recipe's seller) so it can use the code of basil or HoHVendor, something like: (BazaarVendor|name =Ricasso|star= 2|random=yes) so it appear: Ricasso - Randomly for 7,500 crowns. Price are the same for all vendors (except vatel cuz is recipe) but i think it is easier and faster than adding one by one item. I dunno if we can add Greave, Kragen, Quillion and Ricasso as the same and add a "switch" (right?) for vatel, like u did with HoH Vendor --Hikaru 19:25, 31 August 2015 (UTC)
Basil
Updating/checking Basil is going to be a monster. If you look at his page, I added a possible format to the 7-2 "In Cold Blood" mission, as part of what we're working on with mission pages. Not sure if it should be used on the Basil page, or at all for the mission pages, but I think it fits and is slightly more informative (crown information is a pattern emphasized at the top of his page, so repeating it that much in his wares section seems a little odd to me). --Novaster 21:52, 31 August 2015 (UTC)
- It looks good! and with the recipe's icon :D that was something i wanted to do. It can work, and leave the amount at the top as u said, with the stars at the top, users can see it easily, i can check lobby's mission but dunno if the "template" In_Cold_Blood/Basil would be to all or was just a test. If they are going to be template then are u going to add them in the mission page? (If not, you should :P works good like gatemap but at the NPC part). Arcada's basil is what makes me cry haha i probably would say noooo to that XD but checking the mission lobby would be fine for me xD. I would like to add that recipe's icon to all the vendros that sell items --Hikaru 22:33, 31 August 2015 (UTC)
- Projects projects and moar projects. I don't have a lot of time today to do wiki things, and probably won't tomorrow (I might), and I smell a promotion on wednesday based on previous release patterns, so we/I'll get to making the template format for this smooth when I can. --Novaster 22:37, 31 August 2015 (UTC)
- Ah dont worry :) do it when u can. I know it can take its time to make the code. Right now im going to work in the images, and fix some vendor's page (i am going to try that "sandbox" i have seen xD) i took some screen to cut the image and leave them trasnparent, dunno if thats planned? maybe i will traslating more for the spanish wiki. I let the main list as standby cuz i want to help here, and when finish, traslate it to the spanish --Hikaru 22:49, 31 August 2015 (UTC)
- Projects projects and moar projects. I don't have a lot of time today to do wiki things, and probably won't tomorrow (I might), and I smell a promotion on wednesday based on previous release patterns, so we/I'll get to making the template format for this smooth when I can. --Novaster 22:37, 31 August 2015 (UTC)
Acquisition v.0.1
I already upload the acquisition templates, i didnt do misc because i dont have any yet but others are fine. I did a minor error in the note at the beginning (like, i copy past and most of them said LIST of ARMOR but is no biggie) but u may change it, i leave it just in case. Some items have Basil and some others Basil + In Lobby but, mostly, basil's template is the last thing left, like i said, i just did the ones i know they sell in basil for sure, maybe some bundles but i will check it tomorrow after u too check it. Now its too late and im going to sleep. Have a nice nite~ (P.D: u can write me here or in my talk page) --Hikaru 03:36, 3 September 2015 (UTC)
- Yeah! Wow that's a lot of work, thank you. Nice job. Have a nice rest. --Novaster 03:54, 3 September 2015 (UTC)
Basil Phase 1
Hi~ I will be working today, and return sunday (prob.) if not, monday. But i want to know what have u thinking about Basil, do we need to do another Template for Lobby? Or do we keep ''{{Basil|star=#|only=yes/no}}, lobby of the {{Mission|0}} (unbound)'' as main? In the spanish i put ''{{Basil|star=#|only=yes/no}}'' and then in the other line added ''[[Basil]] in the lobby of {{Mission|name}} and {{Mission|name}}.'' so the line of Basil acquisition wouldnt be that long but dunno how to continue --Hikaru 19:47, 4 September 2015 (UTC)
- Copy the format of In Cold Blood/Basil. This is designed to plug into the implementation of Template:Floor/Standard Lobby via a switch. But another editor is interested in doing this work, so let's keep your focus (and mine, for a while) on the acquisition templates, which are separate endeavors. --Novaster 20:33, 4 September 2015 (UTC)
- Yeah i did, i added the recipes from 3-1 to 4-2 i can add the recipes i know in the acquisition template cuz there is not anything left to do in the acquisition template but basil (i just need to check the bundles cuz i forgot it last nite), thats why i moved to basil but arcada is way hard to me --Hikaru 20:54, 4 September 2015 (UTC)
- What's left is implementation, if you're sure the acquisition templates are done. Check each page as you implement to make sure the template has the right information. I can start with 5* or 0*, and you 0* to 5* and we meet in middle, or other way around, if you wish. --Novaster 20:58, 4 September 2015 (UTC)
- Er, per item type. We should work on different item types to avoid edit conflicts for the acquisition template fixes. --Novaster 20:59, 4 September 2015 (UTC)
- Yeah i did, i added the recipes from 3-1 to 4-2 i can add the recipes i know in the acquisition template cuz there is not anything left to do in the acquisition template but basil (i just need to check the bundles cuz i forgot it last nite), thats why i moved to basil but arcada is way hard to me --Hikaru 20:54, 4 September 2015 (UTC)