Difference between revisions of "A Revelation in Flames/Gate Map"

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Line 13: Line 13:
 
|floor depth = 1
 
|floor depth = 1
 
|floor name  = Sunset Steppes
 
|floor name  = Sunset Steppes
|floor area  = A special area reminiscent of <br> ''[[Compound|Charred Compound]].''
+
|floor area  = {{area|Charred Compound|Ravenous Warrens|fixed}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 21: Line 21:
 
|floor depth = 2
 
|floor depth = 2
 
|floor name  = Frigid Passage
 
|floor name  = Frigid Passage
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Cooling Chamber: Slimeway]].''
+
|floor area  = {{area|Cooling Chamber|Slimeway|fixed segments}} with a [[battlepod]] near the end.
 
}}{{GateMap
 
}}{{GateMap
 
|name        = The Lab
 
|name        = The Lab

Revision as of 06:12, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Sunset Steppes
Depth: 1

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Frigid Passage
Depth: 2

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a battlepod near the end.

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Lab
Depth: ???

The Lab as it appears to the player's current rank.


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