Difference between revisions of "Compound 42/Gate Map"

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|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = Outer Facility
 
|floor name  = Outer Facility
|floor area  = This floor is composed of areas unique to this mission. They are a mix of organic and metal, similar to a [[compound]]. It features [[Fire]] and [[Poison]] hazards.
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|floor area  = This floor is composed of segments unique to this mission. They are a mix of organic and metal, similar to a [[compound]]. It features [[Fire]] and [[Poison]] hazards.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
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|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = Containment
 
|floor name  = Containment
|floor area  = A set map unique to this mission. It is a mix of organic and metal, similar to a [[compound]]. It features [[Fire]] and [[Poison]] hazards.
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|floor area  = A fixed area unique to this mission. It is a mix of organic and metal, similar to a [[compound]]. It features [[Fire]] and [[Poison]] hazards.
 
}}{{GateMap
 
}}{{GateMap
 
|name        = Compound 42
 
|name        = Compound 42

Revision as of 06:57, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A lobby used by the Recon Rangers for briefing.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Outer Facility
Depth: Depends on rank

This floor is composed of segments unique to this mission. They are a mix of organic and metal, similar to a compound. It features Fire and Poison hazards.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Containment
Depth: Depends on rank

A fixed area unique to this mission. It is a mix of organic and metal, similar to a compound. It features Fire and Poison hazards.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Fire Safe Storage
Depth: Depends on rank

A Treasure Floor unique to this mission.


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