Difference between revisions of "Dreams and Nightmares/Gate Map"

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m (created)
 
m (eh, for now)
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|floor depth = 25
 
|floor depth = 25
 
|floor name  = A Step Beyond
 
|floor name  = A Step Beyond
|floor area  = Randomly generated [[Core]] areas.
+
|floor area  = {{area|Dreams and Nightmares|A Step Beyond|random segments}}.
 
}}{{GateMap
 
}}{{GateMap
 
|name        = Dreams and Nightmares
 
|name        = Dreams and Nightmares
Line 28: Line 28:
 
|floor depth = 26
 
|floor depth = 26
 
|floor name  = A Step Beyond
 
|floor name  = A Step Beyond
|floor area  = Randomly generated [[Core]] areas.
+
|floor area  = {{area|Dreams and Nightmares|A Step Beyond|random segments}}.
 
}}{{GateMap
 
}}{{GateMap
 
|name        = Dreams and Nightmares
 
|name        = Dreams and Nightmares
Line 35: Line 35:
 
|floor depth = 27
 
|floor depth = 27
 
|floor name  = Descent into Darkness
 
|floor name  = Descent into Darkness
|floor area  = A fixed map with an arena at the end.
+
|floor area  = This floor is composed of fixed {{area|Dreams and Nightmares|Descent into Darkness}} segments with a mandatory arena near the end.  
 
}}{{GateMap
 
}}{{GateMap
 
|name        = Dreams and Nightmares
 
|name        = Dreams and Nightmares

Revision as of 07:53, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Path is Revealed
Depth: 24

The Clockworks Terminal above the Core.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: A Step Beyond
Depth: 25

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: A Step Beyond
Depth: 26

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fifth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Descent into Darkness
Depth: 27

This floor is composed of fixed - moved to better umbrella name (so "area" vs. "level" isn't as confusing) segments with a mandatory arena near the end.

Sixth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Refuge
Depth: 28

A Treasure Floor unique to this mission.


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