Difference between revisions of "Terminal Meltdown/Gate Map"

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(Created page with '{{GateMap |name = Terminal Meltdown |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobby. }} {{G…')
 
m
Line 13: Line 13:
 
|floor depth = 24
 
|floor depth = 24
 
|floor name  = Code Yellow
 
|floor name  = Code Yellow
|floor area  = An area similar to <br> ''[[Lichenous Lair|Lichenous Lair: Fiery Fusion]].''
+
|floor area  = {{area|Lichenous Lair|Fiery Fusion|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 21: Line 21:
 
|floor depth = 25
 
|floor depth = 25
 
|floor name  = Code Orange
 
|floor name  = Code Orange
|floor area  = An area similar to <br> ''[[Compound|Charred Compound: Ravenous Warrens]].''
+
|floor area  = {{area|Charred Compound|Ravenous Warrens|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 29: Line 29:
 
|floor depth = 26
 
|floor depth = 26
 
|floor name  = Red Alert
 
|floor name  = Red Alert
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Blast Furnace: Slimeway]]'' with a special fight area.
+
|floor area  = {{area|Blast Furnace|Slimeway|random segments}} with a special fight area.
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 09:36, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Code Yellow
Depth: 24

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Code Orange
Depth: 25

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Red Alert
Depth: 26

- moved to better umbrella name (so "area" vs. "level" isn't as confusing) with a special fight area.

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