Difference between revisions of "The Collector"

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m (Second Floor)
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*{{Monster_Icons|Slime}} [[Polyp#Polyp|Polyp]]
 
*{{Monster_Icons|Slime}} [[Polyp#Polyp|Polyp]]
 
|exploration =  
 
|exploration =  
*This floor is similar to ''[[Clockwork Tunnels|Clockwork Tunnels: Mechanized Mile]]''
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*{{area|Clockwork Tunnels|Mechanized Mile|random segments}}.
  
 
*[[Wegner]] can advise the player about [[mineral]] mining at the start of this floor. It is unusual to encounter minerals so early.  
 
*[[Wegner]] can advise the player about [[mineral]] mining at the start of this floor. It is unusual to encounter minerals so early.  

Revision as of 10:08, 8 September 2015

The Collector
Mission-The Collector.png
Mission List: Rank (Apprentice)
Preceded By:

2-3 Interface-icon-Dialogue.png Mission: An Eternal Bond

Followed By:

3-1 Interface-icon-Dialogue.png Mission: A Prestigious Opportunity

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png
Rewards:

The Collector is a 2-3 rank mission.

Overview

Description:

There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.


Objective:

Save the sprites and the researchers from the Collector.

Notes

Released ???

Runthrough

First Floor

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Third Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See Also

Personal tools