Difference between revisions of "Mecha Knight"

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(Traits)
(Types)
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*[[Battle Arena|Flame Lash Arenas]]
 
*[[Battle Arena|Flame Lash Arenas]]
*[[Deconstruction Zone]]: Fiery Foraging. Savage Salvage
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*[[Deconstruction Zone]]: Molten Mayhem, Savage Salvaging
 
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*Tier 1:  
 
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*[[Battle Arena|Thunder Fist Arenas]]
 
*[[Battle Arena|Thunder Fist Arenas]]
*[[Deconstruction Zone]]: Shocking Salvaging
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*[[Deconstruction Zone]]: Circuit Breakers
 
|description=
 
|description=
 
*Tier 1:  
 
*Tier 1:  
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*[[Battle Arena|Venom Fang Arenas]]
 
*[[Battle Arena|Venom Fang Arenas]]
*[[Deconstruction Zone]]: Poison
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*[[Deconstruction Zone]]: Radioactive Recycling
 
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*Tier 1:  
 
*Tier 1:  

Revision as of 02:21, 25 May 2011

Construct
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Damage Resistances
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Mecha knights are a type of monster found in the Clockworks.

Traits

Mecha Knights are creations supposedly made by Gremlins to protect themselves during Clockworks maintenance. In Tier 3, Mecha Knights may unleash 4 projectiles or bombs when they activate their charge attack. All of the Mecha Knights have the unfortunate habit of shocking themselves, damaging themselves in the process; however, they can then pass that shock to their enemies or an allied Quicksilver. Their swords are based on the form of a static edge or hot edge.

Types

Mecha Knight


Firo Knight


Cryo Knight


Volt Knight


Blight Knight


Strategy

It is best to gun them down from afar, as their charge attacks can take away a sizeable amount of health. If one is close to you and emits a whirring sound, run away or block the strike.

Notable Mecha Knights

Mecha Knight Kit


See Also

Personal tools