Difference between revisions of "The Rotting Metropolis"
From SpiralKnights
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Snarbylord (Talk | contribs) (→Second Floor) |
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*This floor rotates between {{area|Concrete Jungle|Blighted Boulevard I}} and {{area|Concrete Jungle|Blighted Boulevard II}}. | *This floor rotates between {{area|Concrete Jungle|Blighted Boulevard I}} and {{area|Concrete Jungle|Blighted Boulevard II}}. | ||
+ | *A Monstrous Codex can be found at the start of the level. | ||
|floor notes = Goal: Get to the elevator. | |floor notes = Goal: Get to the elevator. | ||
+ | |||
+ | {{Exploration/Showhide | ||
+ | <noinclude>|state=collapsed</noinclude> | ||
+ | |type = monster | ||
+ | |title = Monstrous Codex: Zombie | ||
+ | |content = | ||
+ | {{Dialogue | ||
+ | |character = Monstrous Codex: | ||
+ | |cd = Zombies<br> Shambling Zombies will rise from the dead if killed near a Grim Totem. Draw them away so you can give them eternal rest. | ||
+ | |pd = Close Codex | ||
+ | }} | ||
+ | }}<noinclude>[[Category:Exploration]]</noinclude> | ||
+ | |||
|gallery= | |gallery= |
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The Rotting Metropolis is a 8-2 rank mission.
Overview
Description:
It would seem as though those slime generators have been around much longer than we trought, seeping their vile toxins into any levels that should be near them.
A modern city, much like those that the devilites inhabit seems to be overrun with these toxins, and was probablu left behing by both the devilites and gremlins as a result. Now a legion of slime and undead creatures haunt the place, festering in the poisons that linger in the air. A squad that was attempting to pass trough the city has gone missing. Given that the very air is toxic, it is urgent that an experienced team enter this city and rescue the squad. There is little hope left for them otherwise.
Objective:
Discover the fate of the lost squad in the toxic city.