Difference between revisions of "Nature Sprite"

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[[Image:Monster-Sprite.png|thumb|A cured Sprite.]]
 
 
{{about|the sprites in the [[Firestorm Citadel]]|[[Sprite (disambiguation)]]}}  
 
{{about|the sprites in the [[Firestorm Citadel]]|[[Sprite (disambiguation)]]}}  
__NOTOC__
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{{NPCInfo
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|name      = Nature Sprite
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|type      = monster
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|role      = Informant
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|appearance = {{???}}
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|location  =
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*[[Firestorm Citadel]]
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*[[Shadowplay#Second_Floor|Greenstone Bridge]]
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*[[Shadowplay#Third_Floor|Overgrown Court]]
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}}
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==Firestorm Citadel==
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Several of these creatures are encountered in Depth 25 of the [[Firestorm Citadel]] in the "Charred Court." When entering the court a dried up fountain surrounded with flowers (the [[Aura|Blossom Aura Accessory]] is very similar) is visible. A larger sprite is waiting by the entrance to this area. When talking to this sprite, it will reveal that the shadow fire blocking progress can be removed with water. If at least 6 sprites are freed, they can supply the player with water to put this abnormal fire out, allowing progression.
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The smaller sprites are cursed (there are a total of 8 smaller sprites, the player can free all of them, or just choose 6 or 7) and cannot move on their own. The player must pick them up and carry them to the fountain. Placing the sprite into the fountain "frees" it - indicated by the loss of the curse status and turning green instead of pink. Placing the 6th sprite into the fountain for the [[Shadow Lair#Firestorm Citadel|Shadow Lair]] version of this area triggers a surprise ambush.
 +
 
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Water fountains elsewhere in the Citadel continue to be supplied with water after at least six sprites are freed. This is especially important in Depth 28, since water is required to defeat [[Lord Vanaduke]]'s Mask.
 +
 
 +
==Shadowplay==
 +
The citadel has become unstable. Several smaller sprites help knights get through D24 (now called "Greenstone Bridge"). In the next depth, a few larger sprites are monitoring a severely damaged Charred Court (now called the "Overgrown Court"). The sprites have brought more nature into the citadel - it is raining and grass grows up through the tiles. But the shadows of fire still play in this dark place, which has plenty of hiding places for [[Herex|unseen foes]] that will follow unaware knights into the depths.
 +
 
 
==Notes==
 
==Notes==
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This character has been in the game since {{???}}.
 +
 
Nature Sprites are pure spirits of nature who follow the guide of the [[Spirit Mother]]. A sprite's appearance is similar to the [[devilite]] monster, being slightly larger with larger ears and wearing masks.  
 
Nature Sprites are pure spirits of nature who follow the guide of the [[Spirit Mother]]. A sprite's appearance is similar to the [[devilite]] monster, being slightly larger with larger ears and wearing masks.  
  
 
They are key helpers in the Citadel because they provide water, and knights could not claim victory without them.  
 
They are key helpers in the Citadel because they provide water, and knights could not claim victory without them.  
 +
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At the end of the {{mission|Alone in the Dark}}, a [[Lost Soul of Almire]] makes a reference to the Sprites in his last lines of dialogue.
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 +
The large blue sprite in Depth 25 of the [[Firestorm Citadel]] is just called "sprite" in-game, but [[Release Notes 2012-05-16|these release notes]] call it a "Nature Sprite."
  
 
===History===
 
===History===
 
*{{release|2012-05-16}} (???): Big blue sprite in Citadel moved in front of Party Button to prevent accidental interaction during fighting.
 
*{{release|2012-05-16}} (???): Big blue sprite in Citadel moved in front of Party Button to prevent accidental interaction during fighting.
  
==Lore==
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===Lore===
 
"''I've heard that some kind of force of nature had once tried to right his wrongs but Lord Vanaduke imprisoned it somewhere within his fortress. Finding and freeing it may prove useful.''" - [[Lost Soul of Almire (nameless)]]
 
"''I've heard that some kind of force of nature had once tried to right his wrongs but Lord Vanaduke imprisoned it somewhere within his fortress. Finding and freeing it may prove useful.''" - [[Lost Soul of Almire (nameless)]]
  
===Firestorm Citadel===
+
==Gallery==
Several of these creatures are encountered in Depth 25 of the [[Firestorm Citadel]] in the "Charred Court." When entering the court a dried up fountain surrounded with flowers (the [[Aura|Blossom Aura Accessory]] is very similar) is visible. A larger sprite is waiting by the entrance to this area. When talking to this sprite, it will reveal that the shadow fire blocking progress can be removed with water. If at least 6 sprites are freed, they can supply the player with water to put this abnormal fire out, allowing progression.
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<gallery heights=175px widths=175px perrow=3>
 
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File:Monster-Sprite-Nature.png|A larger blue sprite.
The smaller sprites are cursed (there are a total of 8 smaller sprites, the player can free all of them, or just choose 6 or 7) and cannot move on their own. The player must pick them up and carry them to the fountain. Placing the sprite into the fountain "frees" it - indicated by the loss of the curse status and turning green instead of pink. Placing the 6th sprite into the fountain for the [[Shadow Lair#Firestorm Citadel|Shadow Lair]] version of this area triggers a surprise ambush.
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File:Monster-Sprite-Cursed.png|A cursed Sprite.
 
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File:Monster-Sprite.png|A cured Sprite
Water fountains elsewhere in the Citadel continue to be supplied with water after at least six sprites are freed. This is especially important in Depth 28, since water is required to defeat [[Lord Vanaduke]]'s Mask.
+
</gallery>
 
+
===Shadowplay===
+
The citadel has become unstable. Several smaller sprites help knights get through D24 (now called "Greenstone Bridge"). In the next depth, a few larger sprites are monitoring a severely damaged Charred Court (now called the "Overgrown Court"). The sprites have brought more nature into the citadel - it is raining and grass grows up through the tiles. But the shadows of fire still play in this dark place, which has plenty of hiding places for [[Herex|unseen foes]] that will follow unaware knights into the depths.
+
  
 
==Dialogue==
 
==Dialogue==
Line 34: Line 56:
 
}}
 
}}
  
==Gallery==
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== See Also ==
<gallery heights=120px widths=120px perrow=5>
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{{NPC see also}}
Image:Monster-Sprite-Nature.png| A larger blue sprite.
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Image:Monster-Sprite-Cursed.png| A cursed Sprite.
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</gallery>
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==Notes==
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At the end of the Mission: [[Alone in the Dark]] (Rank 9-2), a [[Lost Soul of Almire]] makes a reference to the Sprites in his last lines of dialogue.
+
 
+
The large blue sprite in Depth 25 of the [[Firestorm Citadel]] is just called "sprite" in-game, but [[Release Notes 2012-05-16|these release notes]] call it a "Nature Sprite."
+
 
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[[Category:Monsters]]
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Revision as of 04:19, 28 September 2015

This article is about the sprites in the Firestorm Citadel. For other uses, see Sprite (disambiguation).
Nature Sprite
201px
NPC: Monster
Role(s):

Informant

Primary Location(s):

Nature Sprite is an NPC.

Firestorm Citadel

Several of these creatures are encountered in Depth 25 of the Firestorm Citadel in the "Charred Court." When entering the court a dried up fountain surrounded with flowers (the Blossom Aura Accessory is very similar) is visible. A larger sprite is waiting by the entrance to this area. When talking to this sprite, it will reveal that the shadow fire blocking progress can be removed with water. If at least 6 sprites are freed, they can supply the player with water to put this abnormal fire out, allowing progression.

The smaller sprites are cursed (there are a total of 8 smaller sprites, the player can free all of them, or just choose 6 or 7) and cannot move on their own. The player must pick them up and carry them to the fountain. Placing the sprite into the fountain "frees" it - indicated by the loss of the curse status and turning green instead of pink. Placing the 6th sprite into the fountain for the Shadow Lair version of this area triggers a surprise ambush.

Water fountains elsewhere in the Citadel continue to be supplied with water after at least six sprites are freed. This is especially important in Depth 28, since water is required to defeat Lord Vanaduke's Mask.

Shadowplay

The citadel has become unstable. Several smaller sprites help knights get through D24 (now called "Greenstone Bridge"). In the next depth, a few larger sprites are monitoring a severely damaged Charred Court (now called the "Overgrown Court"). The sprites have brought more nature into the citadel - it is raining and grass grows up through the tiles. But the shadows of fire still play in this dark place, which has plenty of hiding places for unseen foes that will follow unaware knights into the depths.

Notes

This character has been in the game since ???.

Nature Sprites are pure spirits of nature who follow the guide of the Spirit Mother. A sprite's appearance is similar to the devilite monster, being slightly larger with larger ears and wearing masks.

They are key helpers in the Citadel because they provide water, and knights could not claim victory without them.

At the end of the 9-2 Interface-icon-PvE.png Mission: Alone in the Dark, a Lost Soul of Almire makes a reference to the Sprites in his last lines of dialogue.

The large blue sprite in Depth 25 of the Firestorm Citadel is just called "sprite" in-game, but these release notes call it a "Nature Sprite."

History

  • release 2012-05-16 (???): Big blue sprite in Citadel moved in front of Party Button to prevent accidental interaction during fighting.

Lore

"I've heard that some kind of force of nature had once tried to right his wrongs but Lord Vanaduke imprisoned it somewhere within his fortress. Finding and freeing it may prove useful." - Lost Soul of Almire (nameless)

Gallery

Dialogue

See Also

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