Difference between revisions of "Faith in Armor"

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===First Floor===  
 
===First Floor===  
{{Floor/Standard Lobby|showbasil=yes}}
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{{Level/Standard Lobby|showbasil=yes}}
  
 
===Second Floor===
 
===Second Floor===
{{Floor
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{{Level
 
|name        = The Trap Chamber
 
|name        = The Trap Chamber
 
|icon 1      = Generic 1
 
|icon 1      = Generic 1

Revision as of 08:08, 16 December 2015

Faith in Armor
Mission-Faith in Armor.png
Mission List: Rank (Squire)
Preceded By:

3-2 Interface-icon-Dialogue.png Mission: The Pioneers

Followed By:

3-2 Interface-icon-PvE.png Mission: Strength in Unity

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png
  • Status: Icon status fire.png
Rewards:

Faith in Armor is a 3-2 rank mission.

Overview

Description:

An apprentice named Wilks who had just arrived from a Rescue Camp has found himself in what Spiral HQ calls a 'Trap Chamber.' These levels of most likely gremlin design seem to be specifically built to trap and ultimately eliminate those attempting to explore the Clockworks.

Wilks probably didn't know what he had got himself into until it was too late. Now he's stuck somewhere in the chamber and needs your help.

Some traps can be avoided and sometimes you may find that you just have to take the hit. In saving Wilks, you will no doubt learn the true value of strong armor.


Objective:

Navigate the trap-filled chamber and rescue the apprentice, Wilks.

Runthrough

First Floor

Gate-Generic Lobby.png
Level: Mission Lobby
Depth: 0

There is no combat here.

Notable Exploration Entities

Basil is located top left. Wares include certain tier-appropriate pickups and a vitapod. Basil has recipes for sale in most mission lobbies.
{{:{{{mission}}}/Basil}}

Notes

A place to gear up.

[[{{{mission}}}]]'s lobby is exactly the same as other standard lobbies, with the exception of Basil's inventory.

Gallery

Second Floor

Gate-Generic 1.png
Level: The Trap Chamber
Depth: 4

Notable Exploration Entities

  • A fixed area unique to this mission.
  • There are several fire and spike traps.
  • Monster Cages all contain scuttlebots.
  • Several Information Modules provide advice about various obstacles in the area.
Notes

Goal: Rescue Wilks and get to the elevator.

Gallery

See also

Personal tools