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Revision as of 23:25, 17 December 2015

Gremlin Family
Icon Gate Icon-Gremlin.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense increased.png Defense none.png Defense decreased.png

Gremlin Mortafires are a type of monster found in the Clockworks.

Traits

Gremlin Mortafires carry large, Gun Puppy-shaped mortars to unleash rockets on unsuspecting Knights. Mortafire rockets do not fly in a straight path, instead they are fired upward and land on the explosion radius that appears on the ground. This also means that they do not have to be on the same height as a knight or have a direct line of sight to hit them, since the rockets will fly over walls and chasms.

They walk a bit slower than other Gremlins, but tend to move erratically and will only stop to aim at their target. It is impossible to attack them head on due to the shield they carry, so they must be attacked from behind or by freezing them in place. When attacked or inflicted with a status, Mortafires may drop their mortar and shield, rendering them completely defenseless, though they will seek out any nearby dropped mortars and shields. Any dropped mortars and shields can be picked up and/or thrown a short distance away to prevent the Mortafire regaining its shield and attacking abilities.

Types

Gremlin Mortafire

Gremlin Mortafire
All Tiers
Monster-Gremlin Mortafire.png


Abilities
  • Rocket Attack normal icon.png Attack elemental icon.png
  • Shield
Location Drops
Description

White Mortafires that can do Normal and Elemental Damage with their rockets (Tier 2 and Tier 3 only).

  • Tier 1: Launches a very inaccurate rocket.
  • Tier 2: Launches at a slightly faster rate. Fired rockets are a little more accurate.
  • Tier 3: Launches rockets are almost 100% accurate to a Knight's current position.


Blazing Mortafire

Blazing Mortafire
All Tiers
Monster-Blazing Mortafire.png


Abilities
  • Rocket Attack elemental icon.png Icon status fire.png
  • Shield
Location Drops
Description

Orange Mortafires that can do Elemental Damage with their rockets and a chance of causing Fire.

  • Tier 1: No locations shallow enough. Cannot be encountered.
  • Tier 2: Launches at a slightly faster rate. Their rockets can also inflict Fire damage. Fired rockets are a little more accurate.
  • Tier 3: Launches rockets are almost 100% accurate to a Knight's current position.


Toxic Mortafire

Toxic Mortafire
Tiers 2 & 3
Monster-Toxic Mortafire.png


Abilities
  • Rocket Attack elemental icon.png Icon status poison.png
  • Shield
Location Drops
Description

Green Mortafires that can do Elemental Damage with their rockets and a chance of causing Poison.

  • Tier 1: No locations shallow enough. Cannot be encountered.
  • Tier 2: Launches at a slightly faster rate, and their rockets can inflict Poison damage. Fired rockets are a little more accurate.
  • Tier 3: Launches rockets are almost 100% accurate to a Knight's current position.


Icy Mortafire

Icy Mortafire
All Tiers
Monster-Icy Mortafire.png


Abilities
  • Rocket Attack normal icon.png Icon status freeze.png (???)
  • Shield
Location Drops
Description

Pale Mortafires that can do Normal Damage with their rockets and a chance of causing Freeze. (???)

  • Tier 1: Launches a very inaccurate rocket.
  • Tier 2: Launches at a slightly faster rate, and their rockets can inflict Freeze damage. Fired rockets are a little more accurate.
  • Tier 3: Launches rockets are almost 100% accurate to a Knight's current position.


Strategy

Mortafires will always try to face you to stop you from making front-on attacks. Get them to attack you, then run around to their back where they are defenseless. Being inflicted with a status will cause them to drop their mortar and shield, Haze Bombs and its counterparts seem to be the best tool to do this.


Trivia

  • The shield that Mortafires carry is very similar to the Plate Shield.

See Also

Personal tools