Difference between revisions of "Dark City"

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The Dark City area has been available for exploration since {{release|2011-04-04}} when the game officially launched.  
 
The Dark City area has been available for exploration since {{release|2011-04-04}} when the game officially launched.  
  
Each level map is fixed (vs. composed of random segments). When accessible via the arcade, they are found in a rotation of 1-3 levels in the depth they occupy depending on the level:  
+
Each level map is fixed (vs. composed of random segments). When accessible via the arcade, they are found in a rotation of 1-3 levels in the depth they occupy depending on the level. Rotation time seems to always be 3 minutes or less:
*Ritual Road groupings have a level rotation of 3 minutes. They are always found in a rotation of 3 with the other Ritual Roads.
+
*Ritual Road levels are always found in a rotation of 3 with the other Ritual Roads.
*Sinful Steps groupings have a level rotation of 1 minute 45 seconds. They are always found in a rotation of 2 with each other.
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*Sinful Steps levels are always found in a rotation of 2 with each other.
 
*''Plazamonium'' is always the only level in the depth it occupies.
 
*''Plazamonium'' is always the only level in the depth it occupies.
*''Stygian Steeds'' is exclusive to Tier 3 and is always the only level in the depth it occupies.
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*''Stygian Steeds'' is exclusive to Tier 3 and is always the only level in the depth it occupies.  
  
 
Compared to other areas, Dark Cities are an uncommon sight in arcade gates. If space permits, the levels tend to group together down through three depths, visually forming an inverted pyramid.   
 
Compared to other areas, Dark Cities are an uncommon sight in arcade gates. If space permits, the levels tend to group together down through three depths, visually forming an inverted pyramid.   

Revision as of 01:46, 13 January 2016

Dark City
Gate-Dark City.png
Important stratum themes:
  • Monsters: Gate Icon-Fiend.png Gate Icon-Undead.png
  • Status:
Soundtrack:
  • City Rubble Rumble
  • Crash Course
  • Navigating the Dark City
Levels:

Arcade only:

The Dark City is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

This once bustling city from an advanced world is now home to innumerable fiends from the Underworld. Under the light of the moon they burn their dark sigils into the ground, summoning more of their cohorts for reasons yet unknown.

Notes

The Dark City area has been available for exploration since release 2011-04-04 when the game officially launched.

Each level map is fixed (vs. composed of random segments). When accessible via the arcade, they are found in a rotation of 1-3 levels in the depth they occupy depending on the level. Rotation time seems to always be 3 minutes or less:

  • Ritual Road levels are always found in a rotation of 3 with the other Ritual Roads.
  • Sinful Steps levels are always found in a rotation of 2 with each other.
  • Plazamonium is always the only level in the depth it occupies.
  • Stygian Steeds is exclusive to Tier 3 and is always the only level in the depth it occupies.

Compared to other areas, Dark Cities are an uncommon sight in arcade gates. If space permits, the levels tend to group together down through three depths, visually forming an inverted pyramid.

Levels are populated by multitudes of Devilites and Spookats. A few Trojans appear in Plazamonium and Stygian Steeds levels.

Similar urban terrain can be seen in Concrete Jungle and Devilish Drudgery areas.

There is usually a vitapod hidden behind blocks next to a building somewhere in Ritual Road levels.

Strategy

A piercing sword will take care of fiends and is fine against undead. A bomb such as the Electron Vortex or Dark Briar Barrage will help quickly defeat groups of enemies here. Bring a handgun such as the Blitz Needle to charge up and decimate groups from behind blocks and across gaps.

See Also

Personal tools