Difference between revisions of "Category:Regions"
From SpiralKnights
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− | A "region" can be equated to a "country" or a "world", while a "level" can be equated to a "state" or a "city" of that "country" or "world." Players only have access to parts | + | A "region" can be equated to a "country" or a "world", while a "level" can be equated to a "state" or a "city" of that "country" or "world." Players only have access to parts (levels) of these regions as the [[Clockworks]] moves them around. |
[[:File:Loading Tip-The world is always changing.png|This in-game loading tip explains how levels, regions (worlds), and the Clockworks are related]]. | [[:File:Loading Tip-The world is always changing.png|This in-game loading tip explains how levels, regions (worlds), and the Clockworks are related]]. |
Revision as of 18:54, 20 January 2016
This page is a category page. Please do not try to edit it to add entries. The correct way to add things to the page is to use a category tag. Please see the style guide for the appropriate category tags and how to use them. Some templates automatically add categories for you.
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This category includes places such as "Aurora Isles", "Wolver Den", and so on that relate, consist of, and/or "encompass" levels with similar topography. Many regions also have special descriptions that can be viewed by mousehovering over gate icons.
Some logic: A "region" can be equated to a "country" or a "world", while a "level" can be equated to a "state" or a "city" of that "country" or "world." Players only have access to parts (levels) of these regions as the Clockworks moves them around.
This in-game loading tip explains how levels, regions (worlds), and the Clockworks are related.
Pages in category "Regions"
The following 24 pages are in this category, out of 24 total.
ACD |
FGHIJLS |
TARSW |