Difference between revisions of "Candlestick Keep"
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== Notes == | == Notes == | ||
Each level map is composed of randomly generated [[:Category:Map segment images|segments]]. | Each level map is composed of randomly generated [[:Category:Map segment images|segments]]. | ||
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Levels are populated by multitudes of [[Kat]]s. [[Zombie]]s and [[Gun Puppy|Howlitzers]] are common encounters. [[Trojan]]s can appear in certain rooms. A [[Carnavon]] will spawn in [[:File:Scenario Room-Candlestick Keep 1.png|this rare scenario room]]. | Levels are populated by multitudes of [[Kat]]s. [[Zombie]]s and [[Gun Puppy|Howlitzers]] are common encounters. [[Trojan]]s can appear in certain rooms. A [[Carnavon]] will spawn in [[:File:Scenario Room-Candlestick Keep 1.png|this rare scenario room]]. | ||
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+ | Candlestick Keep levels are very dark but {{exploration|Ember}}s can be picked up and thrown to light candles. [[:File:Exploration-Candle (Blue).png|Blue candles]] will stay lit forever, and are frequently encountered already lit. [[:File:Exploration-Candle (Yellow).png|Yellow candles]] will stay lit for about 30 seconds and tend to have a larger pool of light. The large and very dangerous [[Grimalkin]] will not venture too close to a lit candle, chomping down just outside of the light. | ||
Similar castle-like structures can be seen in the {{location|Firestorm Citadel||1.2}}, {{location|Royal Jelly Palace||1.2}}, and {{location|Scarlet Fortress||1.2}}. Many Candlestick Keep decorations are very similar to those found in {{location|Moorcroft Manor||1.2}} and the {{PrizeBox|Moorcroft}}. | Similar castle-like structures can be seen in the {{location|Firestorm Citadel||1.2}}, {{location|Royal Jelly Palace||1.2}}, and {{location|Scarlet Fortress||1.2}}. Many Candlestick Keep decorations are very similar to those found in {{location|Moorcroft Manor||1.2}} and the {{PrizeBox|Moorcroft}}. |
Revision as of 20:44, 20 January 2016
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The Candlestick Keep is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.
Description
There is no gate icon description for this region.
Notes
Each level map is composed of randomly generated segments.
Levels are populated by multitudes of Kats. Zombies and Howlitzers are common encounters. Trojans can appear in certain rooms. A Carnavon will spawn in this rare scenario room.
Candlestick Keep levels are very dark but Embers can be picked up and thrown to light candles. Blue candles will stay lit forever, and are frequently encountered already lit. Yellow candles will stay lit for about 30 seconds and tend to have a larger pool of light. The large and very dangerous Grimalkin will not venture too close to a lit candle, chomping down just outside of the light.
Similar castle-like structures can be seen in the Firestorm Citadel, Royal Jelly Palace, and Scarlet Fortress. Many Candlestick Keep decorations are very similar to those found in Moorcroft Manor and the Moorcroft Prize Box.
During the Kataclysmic Confrontation event players will actively hunt Black Kats by exploring deep Candlestick Keeps because these levels have a very high population of Kats.
History
- release 2011-09-06: Region introduced, but its levels could not be explored until the next day because the gates had not yet cycled.
- release 2013-10-23: Soundtrack changed from "Phantom Dirge" to ??? (Candlestick Keep)
Strategy
An elemental sword will take care of the undead. An elemental handgun would be prudent because ranged attacks are very handy for solving certain puzzles here. Defend yourself with shadow resistance. Adjust perk for movement speed to quickly pass through dark areas. Pay attention to the status stratum of the level and adjust equipment accordingly.
Lore
These haunted grounds are all that remains of the once prosperous Owlite Academy. Though now overtaken by Spookats and other undead horrors, Knights will find Owlite ward candles scattered about the Keep that will save them from what lurks in the dark. — release 2011-09-06
Beware the horrible Grimalkins that lurk in the dark! These cursed wraiths cannot be destroyed and the only thing they truly fear is the light of the enchanted candles. Light them with embers and take refuge in their shining embrace. — Information Module
Gallery
News art for this region.
An Owlite tapestry often seen in Keeps.
Knights shed sweat when too close to a Grimalkin.
Candles should be lit with Embers.