Difference between revisions of "Abandoned Depot"

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(Add map)
(Change the location of map)
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|[[Image:Gatemap_AbandonedDepot.png|Gate Map: Abandoned Depot]]
 
|[[Image:Gatemap_AbandonedDepot.png|Gate Map: Abandoned Depot]]
 
|}
 
|}
[[Image:Map_Abandoned_Depot.png|thumb|Abandoned Depot]]
 
 
'''Abandoned Depot''' is the first gate which recruits would contact with, and provides a training grounds in [[Rescue Camp]].
 
'''Abandoned Depot''' is the first gate which recruits would contact with, and provides a training grounds in [[Rescue Camp]].
  
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===Depth 1===
 
===Depth 1===
 +
[[Image:Map_Abandoned_Depot.png|thumb|Abandoned Depot]]
 
;Abandoned Depot
 
;Abandoned Depot
 
;First Challenge
 
;First Challenge
 +
{{clear}}
 
===Monsters===
 
===Monsters===
 
*{{Monster_Icons|Construct}}[[Scuttlebot]]
 
*{{Monster_Icons|Construct}}[[Scuttlebot]]

Revision as of 07:04, 20 June 2011

Gate Icon: Abandoned Depot
Gate Map: Abandoned Depot

Abandoned Depot is the first gate which recruits would contact with, and provides a training grounds in Rescue Camp.

Description

Explore this derelict portion of the Clockworks and learn the basics required for survival.

Floors

Only 1 floor, excluding Party Lobby.
Energy cost: 5

Depth 0

Traning Grounds
Party Lobby

A lobby before entering a gate where knights can strategize and gear up for the adventure to come.

Depth 1

Abandoned Depot
Abandoned Depot
First Challenge

Monsters

This derelict portion of the Clockworks has been modified to train new recruits in the fine art of not dying when they have the rest of the world to explore. This level is mainly populated by Retrodes, Scuttlebots and Gun Puppies, with the occasional slime thrown in.

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