Difference between revisions of "Sleep"
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*[[Monster#Construct Family|Construct Family]] monsters | *[[Monster#Construct Family|Construct Family]] monsters | ||
*[[Lord Vanaduke]] | *[[Lord Vanaduke]] | ||
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==Inflicting and Receiving Sleep== | ==Inflicting and Receiving Sleep== |
Revision as of 08:13, 7 June 2016
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Sleep is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including Shield bumps.
Contents
Techniques with Sleep
Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are Darkfang Menders, as they will not heal enemies or run away whilst asleep.
Themed Enemies
Sleep is not currently a possible stratum theme, and the following monsters could inflict sleep status but no longer exist in-game:
- Slooms and Sloombargos.
The following monsters are immune to sleep:
- Slooms and Sloombargos
- Construct Family monsters
- Lord Vanaduke
- Apocrean Harvester
Inflicting and Receiving Sleep
Knights are only able to inflict sleep on monsters by using Sleep vials, and no monsters currently exist in-game which inflict the status, deeming the Status resistance completely useless until it awakens once again as a primary status for Monsters.
Resisting Sleep
The following armor sets grant knights resistance to the sleep status:
The following shields will protect against certain sleep attacks:
The following trinkets will carry knights through the sleeping spells in the Clockworks: