Difference between revisions of "White Collar Captives"
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Knishtra52 (Talk | contribs) (And... DONE! Whew! Well, FINALLY, I've placed out loadout guides & links to every mission I could find so far, except for OCH, 'cuz it's protected. Anyone wanna have that made? Talk to Cronus. Later!) |
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White Collar Captives is a prestige mission.
Contents
Overview
Description:
A fiendish city is a strange place that Spiral HQ still does not fully understand. Devilites are everywhere, and if they see one of their Pit Bosses nearby, they will do anything to look like they're being productive. Unfortunately, productivity is often defined by attacking or imprisoning intruders, like a squad of knights passing through.
It is unclear what purpose imprisoned knights would ultimately serve in a devilite agenda. Those that have survived captivity have reported that conditions were poor, but the worst of it was the copious amounts of paperwork they had to fill out daily. This is a fate no knight deserves!
Objective:
Free the captured Knights from a fiendish corporate prison!
Gate Map
Depth: 0
Level Link: This mission's lobby is standard.
Name: The Commute
Depth: Depends on rank
Level Link: This floor is composed of random Infernal Passage segments.
Name: The Office
Depth: Depends on rank
Level Link: This floor is composed of random Devilish Drudgery segments. Special: It has two Caged Knights in need of rescue near the beginning.
Notes
This mission was introduced with release 2012-02-22. It was one of the first missions composing the Prestige Mission Rotation.
The player must be at least ranked Squire (3-1) to host this mission.
Participants will only receive the prestige reward if they were present in the mission lobby.
The level rotation for its floors is very slow.
The 5-1 Mission: Work for Idle Hands and 6-2 Mission: Whipping and Mishandling use the same image card in the Mission Interface.