Difference between revisions of "Sleep"
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==Themed Enemies== | ==Themed Enemies== | ||
− | Sleep is | + | Sleep is a reintroduced [[Gate#Stratum Themes|stratum theme]], along with it's revival, the following monsters were brought back into the game: |
*[[Lichen#Sloom|Slooms]] and Sloombargos. | *[[Lichen#Sloom|Slooms]] and Sloombargos. | ||
Revision as of 19:56, 13 May 2017
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Sleep is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including Shield bumps.
Contents
Techniques with Sleep
Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are Darkfang Menders, as they will not heal enemies or run away whilst asleep.
Themed Enemies
Sleep is a reintroduced stratum theme, along with it's revival, the following monsters were brought back into the game:
- Slooms and Sloombargos.
The following monsters are immune to sleep:
- Slooms and Sloombargos
- Construct Family monsters
- Lord Vanaduke
- Apocrean Harvester
Inflicting and Receiving Sleep
Knights are only able to inflict sleep on monsters by using Sleep vials. Slooms and Sloombargos, members of the lichen family, can inflict sleep on knights.
Resisting Sleep
The following armor sets grant knights resistance to the sleep status:
The following shields will protect against certain sleep attacks:
The following trinkets will carry knights through the sleeping spells in the Clockworks: